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colorGame.js
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colorGame.js
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var numSquares = 6;
var colors = generateRandomColors(numSquares);
var squares = document.querySelectorAll(".square");
var rgb = document.querySelector("#rgb");
var messageDisplay = document.querySelector("#messageDisplay");
var pickedColor = pickColor();
var body = document.querySelector("body");
var h1 = document.querySelector("h1");
var resetBtn = document.querySelector("#reset");
var easyBtn = document.querySelector("#easy");
var hardBtn = document.querySelector("#hard");
rgb.textContent = pickedColor;
// easyBtn color selection
easyBtn.addEventListener("click", function() {
this.classList.add("selected");
hardBtn.classList.remove("selected");
numSquares = 3;
colors = generateRandomColors(numSquares);
pickedColor = pickColor();
rgb.textContent = pickedColor;
for (var i = 0; i < squares.length; i++) {
if (colors[i]) {
squares[i].style.backgroundColor = colors[i];
} else {
squares[i].style.display = "none";
}
}
});
// hardBtn color selection
hardBtn.addEventListener("click", function() {
this.classList.add("selected");
easyBtn.classList.remove("selected");
numSquares = 6;
colors = generateRandomColors(numSquares);
pickedColor = pickColor();
rgb.textContent = pickedColor;
for (var i = 0; i < squares.length; i++) {
squares[i].style.backgroundColor = colors[i];
squares[i].style.display = "block";
}
});
// reset button
resetBtn.addEventListener("click", function() {
// generating 6 new colors
colors = generateRandomColors(numSquares);
// picking new random color from color[]
pickedColor = pickColor();
// show new color
rgb.textContent = pickedColor;
// Changing the colors of squares
for (var i = 0; i < squares.length; i++) {
squares[i].style.backgroundColor = colors[i];
}
h1.style.backgroundColor = "steelBlue";
messageDisplay.textContent = "";
this.textContent = "New colors";
});
for (var i = 0; i < squares.length; i++) {
squares[i].style.backgroundColor = colors[i];
// adding event
squares[i].addEventListener("click", function() {
// Grabbing the clicked color
var clickedColor = this.style.backgroundColor;
if (pickedColor === clickedColor) {
messageDisplay.classList.remove("red");
messageDisplay.classList.add("green");
messageDisplay.textContent = "Bravo!";
h1.style.backgroundColor = "steelBlue";
correctColor(clickedColor);
resetBtn.textContent = "Play Again!";
} else {
this.style.backgroundColor = "#232323";
messageDisplay.classList.remove("green");
messageDisplay.classList.add("red");
messageDisplay.textContent = "You got it Wrong!";
}
});
}
function pickColor() {
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num) {
var arr = [];
// Loop for pushing random colors into array
for (var i = 0; i < num; i++) {
arr.push(randomColor());
}
return arr;
}
// function for generating random color for generateRandomColor();
function randomColor() {
// for red 0-255
var r = Math.floor(Math.random() * 256);
// for green 0-255
var g = Math.floor(Math.random() * 256);
// for blue 0-255
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + ", " + g + ", " + b + ")";
}
// function for changing the color of all the squares
function correctColor(clicked) {
for (var i = 0; i < squares.length; i++) {
squares[i].style.backgroundColor = clicked;
}
}