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I'm requesting light intensity per blockstate, like in modern. It will make easier many things for blocks that can be on/off like furnaces or for cave plants which are partially glowing
To make it compatible with legacy code it can be done with introducing additional field in Block with type Function<BlockState, Int>, if it is null the block will use values from vanilla array, if it is not null it will be used to get block light value based on its state
The text was updated successfully, but these errors were encountered:
I'm requesting light intensity per blockstate, like in modern. It will make easier many things for blocks that can be on/off like furnaces or for cave plants which are partially glowing
To make it compatible with legacy code it can be done with introducing additional field in Block with type Function<BlockState, Int>, if it is null the block will use values from vanilla array, if it is not null it will be used to get block light value based on its state
The text was updated successfully, but these errors were encountered: