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Game: Cyberpunk 2077
With the new Cyberpunk v2.01 patch and Cyberpunk Engine Tweaks (CET) upgrade v1.27, most mods (except for REDmod) are now compatible with Mod Organizers virtual file system (USVFS).
See Details below.
Earlier versions with CET ≤ 1.26 are not compatible!
An update to MOs Cyberpunk support plugin is work in progress:
Cyberpunk support plugin with auto mod installation etc: Pull request #105
A test release for MOD Organizer 2.5 beta 12 can be downloaded here: Cyberpunk support plugin v2.0 Test release
See Framework installation below for the correct setup.
In the following "root
" refers either to game root (install) folder or the root
folder in mods when using RootBuilder.
USVFS support | RootBuilder | |||
---|---|---|---|---|
Mod type / framework | Mod files | framework | mods | or copy to root |
archive | .archive |
– | ✔️ | |
redscript | .reds |
✔️ | ✔️ | |
RED4ext | .dll |
❌* | ✔️* | ✔️ framework only |
Cyber Engine Tweaks (CET) | .lua |
❌* | ❌ 1.26 / ✔️ 1.27 * | ✔️* see below |
RedMod | mods/* |
❌ | ❌ | ❌ |
* Remarks:
-
RED4ext: Only the framework (2
.dll
files) need to be copied / hard linked to root, dependent mods work with USVFS then.- copy or hard link Red4ext framework to
root
- copy or hard link Red4ext framework to
-
Cyber Engine Tweaks (CET):
- Cyberpunk v2.01, CET ≥1.27: only CET framework needs to be copies / hard linked into
root
(all files), mods work with USVFS. - Cyberpunk v1.x, CET ≤1.26: is not compatible with USVFS, see CET issue / PR for details.
- Cyberpunk v2.01, CET ≥1.27: only CET framework needs to be copies / hard linked into
- RedMod: requires precompilation of script files into game root before game launch, not compatible.
-
RootBuilder can be used to automate hard linking / coping into
root
- just place the Red4ext & CET framework files in MO2 in under the folder
root
- just place the Red4ext & CET framework files in MO2 in under the folder
RED4ext installation: place framework (the .dll
files) into root
root/
├── bin/x64/winmm.dll
└── red4ext/RED4ext.dll
RED4ext mods can then be installed normally in MO2 and work with USVFS (red4ext/plugins/*
)
Cyberpunk v2.01, CET ≥1.27:
Install CET framework itself into root
, like this:
root/
└── bin/x64/
├── plugins/
│ ├── cyber_engine_tweaks/
│ │ ├── fonts/
│ │ ├── scripts/
│ │ └── tweakdb/
│ └── cyber_engine_tweaks.asi
├── global.ini
└── version.dll
CET mods can then be installed normally in MO2 and work with USVFS (bin/x64/plugins/cyber_engine_tweaks/mods/*
)
You can use RootBuilder to copy / hard link the files from mod folder root
into game install dir:
- Mode:
Links
orCopy
-
USVFS
andUSVFS + Links
do not work! -
Links
= hard links only mode is available with RootBuilder ≥4.5 - hard links do not consume extra space on disk, but work only on same drive
-
- Exclusions:
archive/pc/content,setup_redlauncher.exe,tools
- Check
Backup
,Cache
,Autobuild
andRedirect
CET v1.26 is not compatible with USVFS!
If you still want to use MO, you can try the following:
Put at least all files from CET framework and CET mods in root
.
If that does not work, last resort is to put everything into root
, except for archive
mods (biggest files).
You can use the same RootBuilder config as above.
- MO v2.4.0: Added initial plugin