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Game: Cyberpunk 2077
A Cyberpunk plugin update is included in MO 2.5 (with added features).
- Clean Cyberpunk v2.01+ installation,
- Mod frameworks (as required by mods)
-
Cyber Engine Tweaks (CET) v1.27+ for Cyberpunk v2.01+.
CET ≤1.26 is incompatible with MOs virtual file system USVFS! -
CET and RED4ext frameworks (not the dependent mods) need to be copied into game root:
- automatic with RootBuilder plugin: add CET & RED4ext to MO, which will be installed under
root/
(RootBuilder will be preconfigured to hardlinkroot
files into game dir, see RootBuilder config for details) - manual without RootBuilder: see Framework Installation below for details
- automatic with RootBuilder plugin: add CET & RED4ext to MO, which will be installed under
-
Cyber Engine Tweaks (CET) v1.27+ for Cyberpunk v2.01+.
- REDmod will automatically be deployed when needed before game launch (with MOs load order).
If you encounter any problems, refer to FAQ & Troubleshooting.
Restart MO after a game update (install update with MO closed)!
The rest should be automatic:
- With MO 2.5 release (plugin v2.2.3)
overwrite/r6/cache/*
is automatically cleared after game update, before game launch. - RootBuilder also creates separate cache and backup for different game versions on an (auto)build (under
MO/plugins/data/RootBuilder
).
If the game does not launch correctly, refer to FAQ & Troubleshooting.
Manual installation of RED4ext and CET frameworks (mod requirements) without RootBuilder:
RED4ext: extract files into game root folder
Cyberpunk 2077/
├── bin/x64/winmm.dll
└── red4ext/RED4ext.dll
RED4ext dependent mods can then be installed normally (virtually) in MO2 (red4ext/plugins/*
).
CET ≥1.27 for Cyberpunk v2.01+: Install CET framework itself into game root folder, like this:
Cyberpunk 2077/
└── bin/x64/
├── plugins/
│ ├── cyber_engine_tweaks/
│ │ ├── fonts/
│ │ ├── scripts/
│ │ └── tweakdb/
│ └── cyber_engine_tweaks.asi
├── global.ini
└── version.dll
CET dependent mods can then be installed normally (virtually) in MO2 (bin/x64/plugins/cyber_engine_tweaks/mods/*
).
- Auto mod installation (
ModDataChecker
) of all mods (see table below) - Profile specific config (
.ini
) and savegames - Savegame preview & metadata
- REDMod: auto deployment before game launch (only when needed)
- Enforce MOs load for
.archive
(archive/pc/mod/modlist.txt
) and REDmod (-modlist
) Only REDmod load order is enabled by default (see Plugin Settings below) - Optional RootBuilder default config for CET & RED4ext framework
root
auto install - After game update: redscript cache
[overwrite]/r6/cache/*
is automatically reset
Here is an overview of the mod / framework support as of MO 2.5 beta 14 (Cyberpunk game plugin v2.2) and the compatibility with MOs virtual file system USVFS:
Support: mods / framework | |||
---|---|---|---|
Mod type / framework | Mod folder (files) | Auto install* | USVFS |
archive |
archvie/... (.archive)
|
✔️/ – | ✔️/ – |
redscript |
r6/... (.reds)
|
✔️/✔️ | ✔️/✔️ |
RED4ext |
red4ext/... (.dll)
|
✔️/✔️root | ✔️/❌ |
Cyber Engine Tweaks (CET) |
bin/x64/plugins/... (.lua)
|
✔️/✔️root | ✔️ 1.27 / ❌ |
REDMod |
mods/* (info.json, ...)
|
✔️/❌(DLC) | ✔️/❌(DLC) |
root: Auto install only into (virtual) root
folder, compatible with RootBuilder (copy/hardlink). Alternative: copy manually into game dir.
* Remarks
-
RED4ext: Only the framework (2
.dll
files) need to be copied / hard linked toroot
, dependent mods work with USVFS then. -
Cyber Engine Tweaks (CET):
- Cyberpunk v2.01, CET ≥1.27: only CET framework needs to be copies / hard linked into
root
(all files), mods work with USVFS. - Cyberpunk v1.x, CET ≤1.26: is not compatible with USVFS, see CET issue / PR for details.
- Cyberpunk v2.01, CET ≥1.27: only CET framework needs to be copies / hard linked into
- RedMod: precompilation is supported with MO2 plugin update v2.1
-
RootBuilder can be used to automate hard linking / coping
root
files into game dir (only frameworks RED4ext and CET, no mods)
With the following example mod list in MO, the load order is determined as follows:
modB (priority 1) with archive/pc/mod/B.archive
modA (priority 2) with archive/pc/mod/A.archive
modC (priority 3) with archive/pc/mod/C.archive
-
A > B > C
(default):
In Cyberpunk, by default the load order of all.archive
files and REDmod folders is alphabetically, as named by mod authors. The first loaded.archive
file / mod modifying a game file wins a conflict in CP (in contrast to Skyrim, where esps can overwrite each other), i.e.A.archive
wins overB.archive
andC.archive
. -
B > A > C
withenforce_archive_load_order = true
:
A custom.archive
load order can be specified with a filearchive/pc/mod/modlist.txt
, which can be generated optionally (settingenforce_archive_load_order = true
) by MO inoverwrite
before game launch (changing load order toB > A > C
). For backwards compatibility (MO <2.5.2), this is top to buttom (lowest priority wins). -
C > A > B
withreverse_archive_load_order = true
:
(MO v2.5.2+) You can setreverse_archive_load_order = true
to change the load order to match the direct file conflict resolution (botton to top, highest priority wins).
The load order of multiple .archive
files within a single mod is still always alphabetically (as provided by mod authors), independent of the settings.
For REDmod, MO passes the load order by default to the precompiler redmod.exe
. The order can also be reversed via reverse_redmod_load_order=true
, see Settings below.
Please note, that direct file conflicts (same file name) are displayed directly in MOs mod list and here the highest priority always wins.
Under Tools/Settings/Plugins/Cyberpunk 2077 Support Plugin
:
-
auto_deploy_redmod
(default:true
): deploy REDmod before game launch if necessary. You can use the alternative executable with "... skip REDmod deploy" to not load REDmods at all, too. -
clear_cache_after_game_update
(default:true
): clearoverwrite/r6/cache/*
when a new installed game version is detected (before game launch) -
configure_RootBuilde
(default:true
): Configures RootBuilder for Cyberpunk if installed and enabled (only once per instance, will be toggled off) -
enforce_archive_load_order
(default:false
): enforce MOs mod load order via generatedoverwrite/archive/pc/mod/modlist.txt
. Disabled by default to load archives alphabetically (A > B > C
). -
enforce_redmod_load_order
(default:true
): enforce the MOs load order for REDmods on deployment (viaredMod.exe deploy -modlist=
overwrite/r6/cache/modded/MO_REDmod_load_order.txt`) -
reverse_archive_load_order
: reverse MOs load order in generatedmodlist.txt
-
false
(default): first / lowest priority mod in MO wins a conflict (B > A > C
, see Load order) -
true
: last / highest priority mod in MO wins a conflict (C > A > B
, see Load order)
-
-
reverse_redmod_load_order
(default:false
): reverse the generated redmod list. -
skipStartScreen
(default:false
): Skips the "Breaching..." start screen on game launch by adding-skipStartScreen
to Cyberpunk command line args (can also skip loading of GOG rewards)
You can use RootBuilder to copy / hard link the framework files from virtual folder root
automatically into game install dir, to keep it clean.
The following settings will be preconfigured if RootBuilder is installed (Tools/[Tool Plugins]/Root Builder/
):
- Mode:
Links
(Copy
works, too)-
USVFS
andUSVFS + Links
do not work! -
Links
= hard links only mode is available with RootBuilder ≥4.5 - hard links do not consume extra space on disk, but work only on the same drive (as portable MO or
C:/.../AppData
)
-
- Exclusions:
archive,tools,setup_redlauncher.exe
- Check
Backup
,Cache
,Autobuild
- Load order / priority in MO can be relevant for some mods (besides the obvious file conflicts/overwrites):
E.g.: presets for Appearance Menu Mod need to be loaded first (with lower priority, like
preset: 0, AMM: 1
)
-
overwrite
contains files written after game launch, including mod settings - MO2 creates the load order files
r6/cache/modded/MO_REDmod_load_order.txt
(REDmod
) and optionallyarchive/pc/mod/modlist.txt
(.archive
) for Cyberpunk in when necessary inoverwrite
, too. - A virtual
root
folder in Data view is normal for compatibility with RootBuilder - If any REDmods are installed, the precompilation / deployment progress will show in a console window before game launch
- Always start with a clean Cyberpunk folder before using RootBuilder's backup option.
- Backup is build on first game launch with above settings
- Backups are stored in
MO/plugins/data/RootBuilder
- Any manual game file additions/changes (except for a game update) will end up in
overwrite/root
, unless RootBuilders Backup & Cache are deleted before next launch / build (see below).
To reset the game folder and MO if anything goes wrong:
Without RootBuilder:
- delete all CET & RED4ext framework files (after backup), including both
red4ext
andbin/x64/plugins
folders - make sure Cyberpunk starts without MO (otherwise see below)
- install fresh CET & RED4ext again into game folder (manually, not via MO)
- clear at least
overwrite/r6/cache
(to keep mod settings) or fulloverwrite
(resets most mod settings, too) - (reset mods and their config by reinstalling and replacing them)
- Check that the game folder is clean (from framewoks, too) and test if it starts without MO (otherwise see below)
A RootBuilder backup (of the same game version) can be restored viaClear
fromTools/[Tool Plugins]/Root Builder/Clear
(writes changed files tooverwrite/root
) - open RootBuilder menu,
Delete Backup
andCache
, double check exclusions and create theBackup
again - clear at least
overwrite/r6/cache
(to keep mod settings) or fulloverwrite
(resets most mod settings, too) - (reset mods and their config by reinstalling and replacing them)
If Cyberpunk does not start without MO after cleaning (steps above):
- restore the original
r6/cache/final.redscript
from eitherfinal.redscript.bk
(can be inoverwrite
) or by verifying game files
- MO v2.4.0: Added initial plugin
- MO v2.5.0 beta 14 (plugin v2.2.2): Added support for Cyberpunk 2.01 with CET ≥1.27
- Auto mod installation (ModDataChecker)
- Profile specific config (
.ini
) and savegames - Savegame preview & metadata
- RedMod: auto deployment before game launch
- MOs load order is enforced for REDmod (
-modlist
) and optional for.archive
(modlist.txt
) -
RootBuilder default config for CET & RED4ext framework
root
auto install
- MO v2.5.0 RC2 (plugin v2.2.3): Clear
overwrite/r6/cache
if a Cyberpunk version change is detected - MO v2.5.2 (plugin v2.3): add option to reverse archive and redmod load order