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Game: Cyberpunk 2077

Zash edited this page Oct 3, 2023 · 28 revisions

PCGamingWiki

Current state

Official Cyberpunk 2077 support will be dropped from Mod Organizer!

Most mods (mod frameworks) for Cyberpunk are not compatible with Mod Organizers virtual file system (USVFS).

Compatible:

Not compatible (even with force load libraries):

  • Cyber Engine Tweaks (CET) (bin/x64/version.dll): game loads without CET
  • Red4ext (bin/x64/winmm.dll): crashes game, corrupts r6/cache/final.redscripts!
    It compiles script files into game root (overwriting final.redscripts), which does also not get catched by USVFS.
  • RedMod: needs to precompile script files into game root (before game launch) - same as Red4ext

Workaround

Copying or hard linking mod data into game root via RootBuilder:

Manual

Minimal changes to still use Cyberpunk with MO:

  • use archive as game data path (instead of the game root)
    • mods with archive folder need to be unpacked (e.g. during mod installation)
  • using RootBuilder to either copy all files into game root or create hard links only (still WIP, not in latest release)
    • move all other folders & files into root folder for RootBuilder

Alternative (WIP)

  • Wait for third party Cyberpunk support plugin (Pull request #105 will not be merged and moved to extra plugin).
    It will setup RootBuilder + auto mod installation etc.
  • For hard links (instead of copying): wait for RootBuilder update (PR).

Version Changelog:

  • MO v2.4.0: Added initial plugin