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Game: Cyberpunk 2077
Zash edited this page Oct 3, 2023
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28 revisions
Official Cyberpunk 2077 support will be dropped from Mod Organizer!
Most mods (mod frameworks) for Cyberpunk are not compatible with Mod Organizers virtual file system (USVFS).
Compatible:
- archive mods
-
redscript (
.reds
)
Not compatible (even with force load libraries):
-
Cyber Engine Tweaks (CET) (
bin/x64/version.dll
): game loads without CET -
Red4ext (
bin/x64/winmm.dll
): crashes game, corruptsr6/cache/final.redscripts
!
It compiles script files into game root (overwritingfinal.redscripts
), which does also not get catched by USVFS. - RedMod: needs to precompile script files into game root (before game launch) - same as Red4ext
Copying or hard linking mod data into game root via RootBuilder:
Minimal changes to still use Cyberpunk with MO:
- use
archive
as game data path (instead of the game root)- mods with
archive
folder need to be unpacked (e.g. during mod installation)
- mods with
- using RootBuilder to either copy all files into game root or create hard links only (still WIP, not in latest release)
- move all other folders & files into
root
folder for RootBuilder
- move all other folders & files into
- Wait for third party Cyberpunk support plugin (Pull request #105 will not be merged and moved to extra plugin).
It will setup RootBuilder + auto mod installation etc. - For hard links (instead of copying): wait for RootBuilder update (PR).
- MO v2.4.0: Added initial plugin