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Fix Example scenes - Cannot move some scene description panels #104
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Status: In Progress
Issue is actively being worked on.
Type: Bug
A problem with an existing feature that can be fixed with the next patched release.
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IssueSyncBot
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MRTK3
Type: Bug
A problem with an existing feature that can be fixed with the next patched release.
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Aug 20, 2023
In addition to the panels sometimes not being moveable, many also let raycasts through to content behind. It may be nice to add a collider to all of these and then to in addition consider adding ObjectManipulation capability. |
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Sep 23, 2024
…RealityToolkit#104) * Allow DescriptionPanel to be consistently grabbed in order to move the main scene content for that sample. - Update the DescriptionPanel prefab to include ObjectManipulator, UGUIInputAdapterDraggable, ConstraintManager and a BoxCollider. * Update all scenes that reference DescriptionPanel to remove component duplication. * Reference the parent "MixedRealitySceneContent" game object as the host transform when DescriptionPanels are moved. * Removed some inconsistencies around game objects named "MixedRealitySceneContent", "SceneContent", "Content", "Examples", "Scene Content" to all be "MixedRealitySceneContent".
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Sep 24, 2024
…RealityToolkit#104) * Allow DescriptionPanel to be consistently grabbed in order to move the main scene content for that sample. - Update the DescriptionPanel prefab to include ObjectManipulator, UGUIInputAdapterDraggable, ConstraintManager and a BoxCollider. * Update all scenes that reference DescriptionPanel to remove component duplication. * Reference the parent "MixedRealitySceneContent" game object as the host transform when DescriptionPanels are moved. * Removed some inconsistencies around game objects named "MixedRealitySceneContent", "SceneContent", "Content", "Examples", "Scene Content" to all be "MixedRealitySceneContent". * Add a rotation constraint to LegacyConstraintExamples scene content such that the content is always gravity aligned even after being moved via the description panel.
ghazen-ml
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Sep 24, 2024
…RealityToolkit#104) * Allow DescriptionPanel to be consistently grabbed in order to move the main scene content for that sample. - Update the DescriptionPanel prefab to include ObjectManipulator, UGUIInputAdapterDraggable, ConstraintManager and a BoxCollider. * Update all scenes that reference DescriptionPanel to remove component duplication. * Reference the parent "MixedRealitySceneContent" game object as the host transform when DescriptionPanels are moved. * Removed some inconsistencies around game objects named "MixedRealitySceneContent", "SceneContent", "Content", "Examples", "Scene Content" to all be "MixedRealitySceneContent". * Add a rotation constraint to LegacyConstraintExamples scene content such that the content is always gravity aligned even after being moved via the description panel.
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Labels
Status: In Progress
Issue is actively being worked on.
Type: Bug
A problem with an existing feature that can be fixed with the next patched release.
Original issue opened by:
@shaynie
Describe the bug
Other example scenes let you drag the entire scene contents by grabbing the description panel and moving it. In the Dialog Example scene the description panel is locked in place.
To reproduce
Steps to reproduce the behavior:
Expected behavior
The description panel should be interactable and move the scene content.
Tasks
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#11580
The text was updated successfully, but these errors were encountered: