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render.js
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render.js
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"use strict"
var Vnode = require("../render/vnode")
module.exports = function($window) {
var $doc = $window && $window.document
var currentRedraw
var nameSpace = {
svg: "http://www.w3.org/2000/svg",
math: "http://www.w3.org/1998/Math/MathML"
}
function getNameSpace(vnode) {
return vnode.attrs && vnode.attrs.xmlns || nameSpace[vnode.tag]
}
//sanity check to discourage people from doing `vnode.state = ...`
function checkState(vnode, original) {
if (vnode.state !== original) throw new Error("'vnode.state' must not be modified.")
}
//Note: the hook is passed as the `this` argument to allow proxying the
//arguments without requiring a full array allocation to do so. It also
//takes advantage of the fact the current `vnode` is the first argument in
//all lifecycle methods.
function callHook(vnode) {
var original = vnode.state
try {
return this.apply(original, arguments)
} finally {
checkState(vnode, original)
}
}
// IE11 (at least) throws an UnspecifiedError when accessing document.activeElement when
// inside an iframe. Catch and swallow this error, and heavy-handidly return null.
function activeElement() {
try {
return $doc.activeElement
} catch (e) {
return null
}
}
//create
function createNodes(parent, vnodes, start, end, hooks, nextSibling, ns) {
for (var i = start; i < end; i++) {
var vnode = vnodes[i]
if (vnode != null) {
createNode(parent, vnode, hooks, ns, nextSibling)
}
}
}
function createNode(parent, vnode, hooks, ns, nextSibling) {
var tag = vnode.tag
if (typeof tag === "string") {
vnode.state = {}
if (vnode.attrs != null) initLifecycle(vnode.attrs, vnode, hooks)
switch (tag) {
case "#": createText(parent, vnode, nextSibling); break
case "<": createHTML(parent, vnode, ns, nextSibling); break
case "[": createFragment(parent, vnode, hooks, ns, nextSibling); break
default: createElement(parent, vnode, hooks, ns, nextSibling)
}
}
else createComponent(parent, vnode, hooks, ns, nextSibling)
}
function createText(parent, vnode, nextSibling) {
vnode.dom = $doc.createTextNode(vnode.children)
insertNode(parent, vnode.dom, nextSibling)
}
var possibleParents = {caption: "table", thead: "table", tbody: "table", tfoot: "table", tr: "tbody", th: "tr", td: "tr", colgroup: "table", col: "colgroup"}
function createHTML(parent, vnode, ns, nextSibling) {
var match = vnode.children.match(/^\s*?<(\w+)/im) || []
// not using the proper parent makes the child element(s) vanish.
// var div = document.createElement("div")
// div.innerHTML = "<td>i</td><td>j</td>"
// console.log(div.innerHTML)
// --> "ij", no <td> in sight.
var temp = $doc.createElement(possibleParents[match[1]] || "div")
if (ns === "http://www.w3.org/2000/svg") {
temp.innerHTML = "<svg xmlns=\"http://www.w3.org/2000/svg\">" + vnode.children + "</svg>"
temp = temp.firstChild
} else {
temp.innerHTML = vnode.children
}
vnode.dom = temp.firstChild
vnode.domSize = temp.childNodes.length
// Capture nodes to remove, so we don't confuse them.
vnode.instance = []
var fragment = $doc.createDocumentFragment()
var child
while (child = temp.firstChild) {
vnode.instance.push(child)
fragment.appendChild(child)
}
insertNode(parent, fragment, nextSibling)
}
function createFragment(parent, vnode, hooks, ns, nextSibling) {
var fragment = $doc.createDocumentFragment()
if (vnode.children != null) {
var children = vnode.children
createNodes(fragment, children, 0, children.length, hooks, null, ns)
}
vnode.dom = fragment.firstChild
vnode.domSize = fragment.childNodes.length
insertNode(parent, fragment, nextSibling)
}
function createElement(parent, vnode, hooks, ns, nextSibling) {
var tag = vnode.tag
var attrs = vnode.attrs
var is = attrs && attrs.is
ns = getNameSpace(vnode) || ns
var element = ns ?
is ? $doc.createElementNS(ns, tag, {is: is}) : $doc.createElementNS(ns, tag) :
is ? $doc.createElement(tag, {is: is}) : $doc.createElement(tag)
vnode.dom = element
if (attrs != null) {
setAttrs(vnode, attrs, ns)
}
insertNode(parent, element, nextSibling)
if (!maybeSetContentEditable(vnode)) {
if (vnode.text != null) {
if (vnode.text !== "") element.textContent = vnode.text
else vnode.children = [Vnode("#", undefined, undefined, vnode.text, undefined, undefined)]
}
if (vnode.children != null) {
var children = vnode.children
createNodes(element, children, 0, children.length, hooks, null, ns)
if (vnode.tag === "select" && attrs != null) setLateSelectAttrs(vnode, attrs)
}
}
}
function initComponent(vnode, hooks) {
var sentinel
if (typeof vnode.tag.view === "function") {
vnode.state = Object.create(vnode.tag)
sentinel = vnode.state.view
if (sentinel.$$reentrantLock$$ != null) return
sentinel.$$reentrantLock$$ = true
} else {
vnode.state = void 0
sentinel = vnode.tag
if (sentinel.$$reentrantLock$$ != null) return
sentinel.$$reentrantLock$$ = true
vnode.state = (vnode.tag.prototype != null && typeof vnode.tag.prototype.view === "function") ? new vnode.tag(vnode) : vnode.tag(vnode)
}
initLifecycle(vnode.state, vnode, hooks)
if (vnode.attrs != null) initLifecycle(vnode.attrs, vnode, hooks)
vnode.instance = Vnode.normalize(callHook.call(vnode.state.view, vnode))
if (vnode.instance === vnode) throw Error("A view cannot return the vnode it received as argument")
sentinel.$$reentrantLock$$ = null
}
function createComponent(parent, vnode, hooks, ns, nextSibling) {
initComponent(vnode, hooks)
if (vnode.instance != null) {
createNode(parent, vnode.instance, hooks, ns, nextSibling)
vnode.dom = vnode.instance.dom
vnode.domSize = vnode.dom != null ? vnode.instance.domSize : 0
}
else {
vnode.domSize = 0
}
}
//update
/**
* @param {Element|Fragment} parent - the parent element
* @param {Vnode[] | null} old - the list of vnodes of the last `render()` call for
* this part of the tree
* @param {Vnode[] | null} vnodes - as above, but for the current `render()` call.
* @param {Function[]} hooks - an accumulator of post-render hooks (oncreate/onupdate)
* @param {Element | null} nextSibling - the next DOM node if we're dealing with a
* fragment that is not the last item in its
* parent
* @param {'svg' | 'math' | String | null} ns) - the current XML namespace, if any
* @returns void
*/
// This function diffs and patches lists of vnodes, both keyed and unkeyed.
//
// We will:
//
// 1. describe its general structure
// 2. focus on the diff algorithm optimizations
// 3. discuss DOM node operations.
// ## Overview:
//
// The updateNodes() function:
// - deals with trivial cases
// - determines whether the lists are keyed or unkeyed based on the first non-null node
// of each list.
// - diffs them and patches the DOM if needed (that's the brunt of the code)
// - manages the leftovers: after diffing, are there:
// - old nodes left to remove?
// - new nodes to insert?
// deal with them!
//
// The lists are only iterated over once, with an exception for the nodes in `old` that
// are visited in the fourth part of the diff and in the `removeNodes` loop.
// ## Diffing
//
// Reading https://github.com/localvoid/ivi/blob/ddc09d06abaef45248e6133f7040d00d3c6be853/packages/ivi/src/vdom/implementation.ts#L617-L837
// may be good for context on longest increasing subsequence-based logic for moving nodes.
//
// In order to diff keyed lists, one has to
//
// 1) match nodes in both lists, per key, and update them accordingly
// 2) create the nodes present in the new list, but absent in the old one
// 3) remove the nodes present in the old list, but absent in the new one
// 4) figure out what nodes in 1) to move in order to minimize the DOM operations.
//
// To achieve 1) one can create a dictionary of keys => index (for the old list), then iterate
// over the new list and for each new vnode, find the corresponding vnode in the old list using
// the map.
// 2) is achieved in the same step: if a new node has no corresponding entry in the map, it is new
// and must be created.
// For the removals, we actually remove the nodes that have been updated from the old list.
// The nodes that remain in that list after 1) and 2) have been performed can be safely removed.
// The fourth step is a bit more complex and relies on the longest increasing subsequence (LIS)
// algorithm.
//
// the longest increasing subsequence is the list of nodes that can remain in place. Imagine going
// from `1,2,3,4,5` to `4,5,1,2,3` where the numbers are not necessarily the keys, but the indices
// corresponding to the keyed nodes in the old list (keyed nodes `e,d,c,b,a` => `b,a,e,d,c` would
// match the above lists, for example).
//
// In there are two increasing subsequences: `4,5` and `1,2,3`, the latter being the longest. We
// can update those nodes without moving them, and only call `insertNode` on `4` and `5`.
//
// @localvoid adapted the algo to also support node deletions and insertions (the `lis` is actually
// the longest increasing subsequence *of old nodes still present in the new list*).
//
// It is a general algorithm that is fireproof in all circumstances, but it requires the allocation
// and the construction of a `key => oldIndex` map, and three arrays (one with `newIndex => oldIndex`,
// the `LIS` and a temporary one to create the LIS).
//
// So we cheat where we can: if the tails of the lists are identical, they are guaranteed to be part of
// the LIS and can be updated without moving them.
//
// If two nodes are swapped, they are guaranteed not to be part of the LIS, and must be moved (with
// the exception of the last node if the list is fully reversed).
//
// ## Finding the next sibling.
//
// `updateNode()` and `createNode()` expect a nextSibling parameter to perform DOM operations.
// When the list is being traversed top-down, at any index, the DOM nodes up to the previous
// vnode reflect the content of the new list, whereas the rest of the DOM nodes reflect the old
// list. The next sibling must be looked for in the old list using `getNextSibling(... oldStart + 1 ...)`.
//
// In the other scenarios (swaps, upwards traversal, map-based diff),
// the new vnodes list is traversed upwards. The DOM nodes at the bottom of the list reflect the
// bottom part of the new vnodes list, and we can use the `v.dom` value of the previous node
// as the next sibling (cached in the `nextSibling` variable).
// ## DOM node moves
//
// In most scenarios `updateNode()` and `createNode()` perform the DOM operations. However,
// this is not the case if the node moved (second and fourth part of the diff algo). We move
// the old DOM nodes before updateNode runs because it enables us to use the cached `nextSibling`
// variable rather than fetching it using `getNextSibling()`.
//
// The fourth part of the diff currently inserts nodes unconditionally, leading to issues
// like #1791 and #1999. We need to be smarter about those situations where adjascent old
// nodes remain together in the new list in a way that isn't covered by parts one and
// three of the diff algo.
function updateNodes(parent, old, vnodes, hooks, nextSibling, ns) {
if (old === vnodes || old == null && vnodes == null) return
else if (old == null || old.length === 0) createNodes(parent, vnodes, 0, vnodes.length, hooks, nextSibling, ns)
else if (vnodes == null || vnodes.length === 0) removeNodes(parent, old, 0, old.length)
else {
var isOldKeyed = old[0] != null && old[0].key != null
var isKeyed = vnodes[0] != null && vnodes[0].key != null
var start = 0, oldStart = 0
if (!isOldKeyed) while (oldStart < old.length && old[oldStart] == null) oldStart++
if (!isKeyed) while (start < vnodes.length && vnodes[start] == null) start++
if (isKeyed === null && isOldKeyed == null) return // both lists are full of nulls
if (isOldKeyed !== isKeyed) {
removeNodes(parent, old, oldStart, old.length)
createNodes(parent, vnodes, start, vnodes.length, hooks, nextSibling, ns)
} else if (!isKeyed) {
// Don't index past the end of either list (causes deopts).
var commonLength = old.length < vnodes.length ? old.length : vnodes.length
// Rewind if necessary to the first non-null index on either side.
// We could alternatively either explicitly create or remove nodes when `start !== oldStart`
// but that would be optimizing for sparse lists which are more rare than dense ones.
start = start < oldStart ? start : oldStart
for (; start < commonLength; start++) {
o = old[start]
v = vnodes[start]
if (o === v || o == null && v == null) continue
else if (o == null) createNode(parent, v, hooks, ns, getNextSibling(old, start + 1, nextSibling))
else if (v == null) removeNode(parent, o)
else updateNode(parent, o, v, hooks, getNextSibling(old, start + 1, nextSibling), ns)
}
if (old.length > commonLength) removeNodes(parent, old, start, old.length)
if (vnodes.length > commonLength) createNodes(parent, vnodes, start, vnodes.length, hooks, nextSibling, ns)
} else {
// keyed diff
var oldEnd = old.length - 1, end = vnodes.length - 1, map, o, v, oe, ve, topSibling
// bottom-up
while (oldEnd >= oldStart && end >= start) {
oe = old[oldEnd]
ve = vnodes[end]
if (oe.key !== ve.key) break
if (oe !== ve) updateNode(parent, oe, ve, hooks, nextSibling, ns)
if (ve.dom != null) nextSibling = ve.dom
oldEnd--, end--
}
// top-down
while (oldEnd >= oldStart && end >= start) {
o = old[oldStart]
v = vnodes[start]
if (o.key !== v.key) break
oldStart++, start++
if (o !== v) updateNode(parent, o, v, hooks, getNextSibling(old, oldStart, nextSibling), ns)
}
// swaps and list reversals
while (oldEnd >= oldStart && end >= start) {
if (start === end) break
if (o.key !== ve.key || oe.key !== v.key) break
topSibling = getNextSibling(old, oldStart, nextSibling)
moveNodes(parent, oe, topSibling)
if (oe !== v) updateNode(parent, oe, v, hooks, topSibling, ns)
if (++start <= --end) moveNodes(parent, o, nextSibling)
if (o !== ve) updateNode(parent, o, ve, hooks, nextSibling, ns)
if (ve.dom != null) nextSibling = ve.dom
oldStart++; oldEnd--
oe = old[oldEnd]
ve = vnodes[end]
o = old[oldStart]
v = vnodes[start]
}
// bottom up once again
while (oldEnd >= oldStart && end >= start) {
if (oe.key !== ve.key) break
if (oe !== ve) updateNode(parent, oe, ve, hooks, nextSibling, ns)
if (ve.dom != null) nextSibling = ve.dom
oldEnd--, end--
oe = old[oldEnd]
ve = vnodes[end]
}
if (start > end) removeNodes(parent, old, oldStart, oldEnd + 1)
else if (oldStart > oldEnd) createNodes(parent, vnodes, start, end + 1, hooks, nextSibling, ns)
else {
// inspired by ivi https://github.com/ivijs/ivi/ by Boris Kaul
var originalNextSibling = nextSibling, vnodesLength = end - start + 1, oldIndices = new Array(vnodesLength), li=0, i=0, pos = 2147483647, matched = 0, map, lisIndices
for (i = 0; i < vnodesLength; i++) oldIndices[i] = -1
for (i = end; i >= start; i--) {
if (map == null) map = getKeyMap(old, oldStart, oldEnd + 1)
ve = vnodes[i]
var oldIndex = map[ve.key]
if (oldIndex != null) {
pos = (oldIndex < pos) ? oldIndex : -1 // becomes -1 if nodes were re-ordered
oldIndices[i-start] = oldIndex
oe = old[oldIndex]
old[oldIndex] = null
if (oe !== ve) updateNode(parent, oe, ve, hooks, nextSibling, ns)
if (ve.dom != null) nextSibling = ve.dom
matched++
}
}
nextSibling = originalNextSibling
if (matched !== oldEnd - oldStart + 1) removeNodes(parent, old, oldStart, oldEnd + 1)
if (matched === 0) createNodes(parent, vnodes, start, end + 1, hooks, nextSibling, ns)
else {
if (pos === -1) {
// the indices of the indices of the items that are part of the
// longest increasing subsequence in the oldIndices list
lisIndices = makeLisIndices(oldIndices)
li = lisIndices.length - 1
for (i = end; i >= start; i--) {
v = vnodes[i]
if (oldIndices[i-start] === -1) createNode(parent, v, hooks, ns, nextSibling)
else {
if (lisIndices[li] === i - start) li--
else moveNodes(parent, v, nextSibling)
}
if (v.dom != null) nextSibling = vnodes[i].dom
}
} else {
for (i = end; i >= start; i--) {
v = vnodes[i]
if (oldIndices[i-start] === -1) createNode(parent, v, hooks, ns, nextSibling)
if (v.dom != null) nextSibling = vnodes[i].dom
}
}
}
}
}
}
}
function updateNode(parent, old, vnode, hooks, nextSibling, ns) {
var oldTag = old.tag, tag = vnode.tag
if (oldTag === tag) {
vnode.state = old.state
vnode.events = old.events
if (shouldNotUpdate(vnode, old)) return
if (typeof oldTag === "string") {
if (vnode.attrs != null) {
updateLifecycle(vnode.attrs, vnode, hooks)
}
switch (oldTag) {
case "#": updateText(old, vnode); break
case "<": updateHTML(parent, old, vnode, ns, nextSibling); break
case "[": updateFragment(parent, old, vnode, hooks, nextSibling, ns); break
default: updateElement(old, vnode, hooks, ns)
}
}
else updateComponent(parent, old, vnode, hooks, nextSibling, ns)
}
else {
removeNode(parent, old)
createNode(parent, vnode, hooks, ns, nextSibling)
}
}
function updateText(old, vnode) {
if (old.children.toString() !== vnode.children.toString()) {
old.dom.nodeValue = vnode.children
}
vnode.dom = old.dom
}
function updateHTML(parent, old, vnode, ns, nextSibling) {
if (old.children !== vnode.children) {
removeHTML(parent, old)
createHTML(parent, vnode, ns, nextSibling)
}
else {
vnode.dom = old.dom
vnode.domSize = old.domSize
vnode.instance = old.instance
}
}
function updateFragment(parent, old, vnode, hooks, nextSibling, ns) {
updateNodes(parent, old.children, vnode.children, hooks, nextSibling, ns)
var domSize = 0, children = vnode.children
vnode.dom = null
if (children != null) {
for (var i = 0; i < children.length; i++) {
var child = children[i]
if (child != null && child.dom != null) {
if (vnode.dom == null) vnode.dom = child.dom
domSize += child.domSize || 1
}
}
if (domSize !== 1) vnode.domSize = domSize
}
}
function updateElement(old, vnode, hooks, ns) {
var element = vnode.dom = old.dom
ns = getNameSpace(vnode) || ns
if (vnode.tag === "textarea") {
if (vnode.attrs == null) vnode.attrs = {}
if (vnode.text != null) {
vnode.attrs.value = vnode.text //FIXME handle multiple children
vnode.text = undefined
}
}
updateAttrs(vnode, old.attrs, vnode.attrs, ns)
if (!maybeSetContentEditable(vnode)) {
if (old.text != null && vnode.text != null && vnode.text !== "") {
if (old.text.toString() !== vnode.text.toString()) old.dom.firstChild.nodeValue = vnode.text
}
else {
if (old.text != null) old.children = [Vnode("#", undefined, undefined, old.text, undefined, old.dom.firstChild)]
if (vnode.text != null) vnode.children = [Vnode("#", undefined, undefined, vnode.text, undefined, undefined)]
updateNodes(element, old.children, vnode.children, hooks, null, ns)
}
}
}
function updateComponent(parent, old, vnode, hooks, nextSibling, ns) {
vnode.instance = Vnode.normalize(callHook.call(vnode.state.view, vnode))
if (vnode.instance === vnode) throw Error("A view cannot return the vnode it received as argument")
updateLifecycle(vnode.state, vnode, hooks)
if (vnode.attrs != null) updateLifecycle(vnode.attrs, vnode, hooks)
if (vnode.instance != null) {
if (old.instance == null) createNode(parent, vnode.instance, hooks, ns, nextSibling)
else updateNode(parent, old.instance, vnode.instance, hooks, nextSibling, ns)
vnode.dom = vnode.instance.dom
vnode.domSize = vnode.instance.domSize
}
else if (old.instance != null) {
removeNode(parent, old.instance)
vnode.dom = undefined
vnode.domSize = 0
}
else {
vnode.dom = old.dom
vnode.domSize = old.domSize
}
}
function getKeyMap(vnodes, start, end) {
var map = Object.create(null)
for (; start < end; start++) {
var vnode = vnodes[start]
if (vnode != null) {
var key = vnode.key
if (key != null) map[key] = start
}
}
return map
}
// Lifted from ivi https://github.com/ivijs/ivi/
// takes a list of unique numbers (-1 is special and can
// occur multiple times) and returns an array with the indices
// of the items that are part of the longest increasing
// subsequence
var lisTemp = []
function makeLisIndices(a) {
var result = [0]
var u = 0, v = 0, i = 0
var il = lisTemp.length = a.length
for (var i = 0; i < il; i++) lisTemp[i] = a[i]
for (var i = 0; i < il; ++i) {
if (a[i] === -1) continue
var j = result[result.length - 1]
if (a[j] < a[i]) {
lisTemp[i] = j
result.push(i)
continue
}
u = 0
v = result.length - 1
while (u < v) {
// Fast integer average without overflow.
// eslint-disable-next-line no-bitwise
var c = (u >>> 1) + (v >>> 1) + (u & v & 1)
if (a[result[c]] < a[i]) {
u = c + 1
}
else {
v = c
}
}
if (a[i] < a[result[u]]) {
if (u > 0) lisTemp[i] = result[u - 1]
result[u] = i
}
}
u = result.length
v = result[u - 1]
while (u-- > 0) {
result[u] = v
v = lisTemp[v]
}
lisTemp.length = 0
return result
}
function getNextSibling(vnodes, i, nextSibling) {
for (; i < vnodes.length; i++) {
if (vnodes[i] != null && vnodes[i].dom != null) return vnodes[i].dom
}
return nextSibling
}
// This covers a really specific edge case:
// - Parent node is keyed and contains child
// - Child is removed, returns unresolved promise in `onbeforeremove`
// - Parent node is moved in keyed diff
// - Remaining children still need moved appropriately
//
// Ideally, I'd track removed nodes as well, but that introduces a lot more
// complexity and I'm not exactly interested in doing that.
function moveNodes(parent, vnode, nextSibling) {
var frag = $doc.createDocumentFragment()
moveChildToFrag(parent, frag, vnode)
insertNode(parent, frag, nextSibling)
}
function moveChildToFrag(parent, frag, vnode) {
// Dodge the recursion overhead in a few of the most common cases.
while (vnode.dom != null && vnode.dom.parentNode === parent) {
if (typeof vnode.tag !== "string") {
vnode = vnode.instance
if (vnode != null) continue
} else if (vnode.tag === "<") {
for (var i = 0; i < vnode.instance.length; i++) {
frag.appendChild(vnode.instance[i])
}
} else if (vnode.tag !== "[") {
// Don't recurse for text nodes *or* elements, just fragments
frag.appendChild(vnode.dom)
} else if (vnode.children.length === 1) {
vnode = vnode.children[0]
if (vnode != null) continue
} else {
for (var i = 0; i < vnode.children.length; i++) {
var child = vnode.children[i]
if (child != null) moveChildToFrag(parent, frag, child)
}
}
break
}
}
function insertNode(parent, dom, nextSibling) {
if (nextSibling != null) parent.insertBefore(dom, nextSibling)
else parent.appendChild(dom)
}
function maybeSetContentEditable(vnode) {
if (vnode.attrs == null || (
vnode.attrs.contenteditable == null && // attribute
vnode.attrs.contentEditable == null // property
)) return false
var children = vnode.children
if (children != null && children.length === 1 && children[0].tag === "<") {
var content = children[0].children
if (vnode.dom.innerHTML !== content) vnode.dom.innerHTML = content
}
else if (vnode.text != null || children != null && children.length !== 0) throw new Error("Child node of a contenteditable must be trusted.")
return true
}
//remove
function removeNodes(parent, vnodes, start, end) {
for (var i = start; i < end; i++) {
var vnode = vnodes[i]
if (vnode != null) removeNode(parent, vnode)
}
}
function removeNode(parent, vnode) {
var mask = 0
var original = vnode.state
var stateResult, attrsResult
if (typeof vnode.tag !== "string" && typeof vnode.state.onbeforeremove === "function") {
var result = callHook.call(vnode.state.onbeforeremove, vnode)
if (result != null && typeof result.then === "function") {
mask = 1
stateResult = result
}
}
if (vnode.attrs && typeof vnode.attrs.onbeforeremove === "function") {
var result = callHook.call(vnode.attrs.onbeforeremove, vnode)
if (result != null && typeof result.then === "function") {
// eslint-disable-next-line no-bitwise
mask |= 2
attrsResult = result
}
}
checkState(vnode, original)
// If we can, try to fast-path it and avoid all the overhead of awaiting
if (!mask) {
onremove(vnode)
removeChild(parent, vnode)
} else {
if (stateResult != null) {
var next = function () {
// eslint-disable-next-line no-bitwise
if (mask & 1) { mask &= 2; if (!mask) reallyRemove() }
}
stateResult.then(next, next)
}
if (attrsResult != null) {
var next = function () {
// eslint-disable-next-line no-bitwise
if (mask & 2) { mask &= 1; if (!mask) reallyRemove() }
}
attrsResult.then(next, next)
}
}
function reallyRemove() {
checkState(vnode, original)
onremove(vnode)
removeChild(parent, vnode)
}
}
function removeHTML(parent, vnode) {
for (var i = 0; i < vnode.instance.length; i++) {
parent.removeChild(vnode.instance[i])
}
}
function removeChild(parent, vnode) {
// Dodge the recursion overhead in a few of the most common cases.
while (vnode.dom != null && vnode.dom.parentNode === parent) {
if (typeof vnode.tag !== "string") {
vnode = vnode.instance
if (vnode != null) continue
} else if (vnode.tag === "<") {
removeHTML(parent, vnode)
} else {
if (vnode.tag !== "[") {
parent.removeChild(vnode.dom)
if (!Array.isArray(vnode.children)) break
}
if (vnode.children.length === 1) {
vnode = vnode.children[0]
if (vnode != null) continue
} else {
for (var i = 0; i < vnode.children.length; i++) {
var child = vnode.children[i]
if (child != null) removeChild(parent, child)
}
}
}
break
}
}
function onremove(vnode) {
if (typeof vnode.tag !== "string" && typeof vnode.state.onremove === "function") callHook.call(vnode.state.onremove, vnode)
if (vnode.attrs && typeof vnode.attrs.onremove === "function") callHook.call(vnode.attrs.onremove, vnode)
if (typeof vnode.tag !== "string") {
if (vnode.instance != null) onremove(vnode.instance)
} else {
var children = vnode.children
if (Array.isArray(children)) {
for (var i = 0; i < children.length; i++) {
var child = children[i]
if (child != null) onremove(child)
}
}
}
}
//attrs
function setAttrs(vnode, attrs, ns) {
for (var key in attrs) {
setAttr(vnode, key, null, attrs[key], ns)
}
}
function setAttr(vnode, key, old, value, ns) {
if (key === "key" || key === "is" || value == null || isLifecycleMethod(key) || (old === value && !isFormAttribute(vnode, key)) && typeof value !== "object") return
if (key[0] === "o" && key[1] === "n") return updateEvent(vnode, key, value)
if (key.slice(0, 6) === "xlink:") vnode.dom.setAttributeNS("http://www.w3.org/1999/xlink", key.slice(6), value)
else if (key === "style") updateStyle(vnode.dom, old, value)
else if (hasPropertyKey(vnode, key, ns)) {
if (key === "value") {
// Only do the coercion if we're actually going to check the value.
/* eslint-disable no-implicit-coercion */
//setting input[value] to same value by typing on focused element moves cursor to end in Chrome
if ((vnode.tag === "input" || vnode.tag === "textarea") && vnode.dom.value === "" + value && vnode.dom === activeElement()) return
//setting select[value] to same value while having select open blinks select dropdown in Chrome
if (vnode.tag === "select" && old !== null && vnode.dom.value === "" + value) return
//setting option[value] to same value while having select open blinks select dropdown in Chrome
if (vnode.tag === "option" && old !== null && vnode.dom.value === "" + value) return
/* eslint-enable no-implicit-coercion */
}
// If you assign an input type that is not supported by IE 11 with an assignment expression, an error will occur.
if (vnode.tag === "input" && key === "type") vnode.dom.setAttribute(key, value)
else vnode.dom[key] = value
} else {
if (typeof value === "boolean") {
if (value) vnode.dom.setAttribute(key, "")
else vnode.dom.removeAttribute(key)
}
else vnode.dom.setAttribute(key === "className" ? "class" : key, value)
}
}
function removeAttr(vnode, key, old, ns) {
if (key === "key" || key === "is" || old == null || isLifecycleMethod(key)) return
if (key[0] === "o" && key[1] === "n" && !isLifecycleMethod(key)) updateEvent(vnode, key, undefined)
else if (key === "style") updateStyle(vnode.dom, old, null)
else if (
hasPropertyKey(vnode, key, ns)
&& key !== "className"
&& !(key === "value" && (
vnode.tag === "option"
|| vnode.tag === "select" && vnode.dom.selectedIndex === -1 && vnode.dom === activeElement()
))
&& !(vnode.tag === "input" && key === "type")
) {
vnode.dom[key] = null
} else {
var nsLastIndex = key.indexOf(":")
if (nsLastIndex !== -1) key = key.slice(nsLastIndex + 1)
if (old !== false) vnode.dom.removeAttribute(key === "className" ? "class" : key)
}
}
function setLateSelectAttrs(vnode, attrs) {
if ("value" in attrs) {
if(attrs.value === null) {
if (vnode.dom.selectedIndex !== -1) vnode.dom.value = null
} else {
var normalized = "" + attrs.value // eslint-disable-line no-implicit-coercion
if (vnode.dom.value !== normalized || vnode.dom.selectedIndex === -1) {
vnode.dom.value = normalized
}
}
}
if ("selectedIndex" in attrs) setAttr(vnode, "selectedIndex", null, attrs.selectedIndex, undefined)
}
function updateAttrs(vnode, old, attrs, ns) {
if (attrs != null) {
for (var key in attrs) {
setAttr(vnode, key, old && old[key], attrs[key], ns)
}
}
var val
if (old != null) {
for (var key in old) {
if (((val = old[key]) != null) && (attrs == null || attrs[key] == null)) {
removeAttr(vnode, key, val, ns)
}
}
}
}
function isFormAttribute(vnode, attr) {
return attr === "value" || attr === "checked" || attr === "selectedIndex" || attr === "selected" && vnode.dom === activeElement() || vnode.tag === "option" && vnode.dom.parentNode === $doc.activeElement
}
function isLifecycleMethod(attr) {
return attr === "oninit" || attr === "oncreate" || attr === "onupdate" || attr === "onremove" || attr === "onbeforeremove" || attr === "onbeforeupdate"
}
function hasPropertyKey(vnode, key, ns) {
// Filter out namespaced keys
return ns === undefined && (
// If it's a custom element, just keep it.
vnode.tag.indexOf("-") > -1 || vnode.attrs != null && vnode.attrs.is ||
// If it's a normal element, let's try to avoid a few browser bugs.
key !== "href" && key !== "list" && key !== "form" && key !== "width" && key !== "height"// && key !== "type"
// Defer the property check until *after* we check everything.
) && key in vnode.dom
}
//style
var uppercaseRegex = /[A-Z]/g
function toLowerCase(capital) { return "-" + capital.toLowerCase() }
function normalizeKey(key) {
return key[0] === "-" && key[1] === "-" ? key :
key === "cssFloat" ? "float" :
key.replace(uppercaseRegex, toLowerCase)
}
function updateStyle(element, old, style) {
if (old === style) {
// Styles are equivalent, do nothing.
} else if (style == null) {
// New style is missing, just clear it.
element.style.cssText = ""
} else if (typeof style !== "object") {
// New style is a string, let engine deal with patching.
element.style.cssText = style
} else if (old == null || typeof old !== "object") {
// `old` is missing or a string, `style` is an object.
element.style.cssText = ""
// Add new style properties
for (var key in style) {
var value = style[key]
if (value != null) element.style.setProperty(normalizeKey(key), String(value))
}
} else {
// Both old & new are (different) objects.
// Update style properties that have changed
for (var key in style) {
var value = style[key]
if (value != null && (value = String(value)) !== String(old[key])) {
element.style.setProperty(normalizeKey(key), value)
}
}
// Remove style properties that no longer exist
for (var key in old) {
if (old[key] != null && style[key] == null) {
element.style.removeProperty(normalizeKey(key))
}
}
}
}
// Here's an explanation of how this works:
// 1. The event names are always (by design) prefixed by `on`.
// 2. The EventListener interface accepts either a function or an object
// with a `handleEvent` method.
// 3. The object does not inherit from `Object.prototype`, to avoid
// any potential interference with that (e.g. setters).
// 4. The event name is remapped to the handler before calling it.
// 5. In function-based event handlers, `ev.target === this`. We replicate
// that below.
// 6. In function-based event handlers, `return false` prevents the default
// action and stops event propagation. We replicate that below.
function EventDict() {
// Save this, so the current redraw is correctly tracked.
this._ = currentRedraw
}
EventDict.prototype = Object.create(null)
EventDict.prototype.handleEvent = function (ev) {
var handler = this["on" + ev.type]
var result
if (typeof handler === "function") result = handler.call(ev.currentTarget, ev)
else if (typeof handler.handleEvent === "function") handler.handleEvent(ev)
if (this._ && ev.redraw !== false) (0, this._)()
if (result === false) {
ev.preventDefault()
ev.stopPropagation()
}
}
//event
function updateEvent(vnode, key, value) {
if (vnode.events != null) {
if (vnode.events[key] === value) return
if (value != null && (typeof value === "function" || typeof value === "object")) {
if (vnode.events[key] == null) vnode.dom.addEventListener(key.slice(2), vnode.events, false)
vnode.events[key] = value
} else {
if (vnode.events[key] != null) vnode.dom.removeEventListener(key.slice(2), vnode.events, false)
vnode.events[key] = undefined
}
} else if (value != null && (typeof value === "function" || typeof value === "object")) {
vnode.events = new EventDict()
vnode.dom.addEventListener(key.slice(2), vnode.events, false)
vnode.events[key] = value
}
}
//lifecycle
function initLifecycle(source, vnode, hooks) {
if (typeof source.oninit === "function") callHook.call(source.oninit, vnode)
if (typeof source.oncreate === "function") hooks.push(callHook.bind(source.oncreate, vnode))
}
function updateLifecycle(source, vnode, hooks) {
if (typeof source.onupdate === "function") hooks.push(callHook.bind(source.onupdate, vnode))
}
function shouldNotUpdate(vnode, old) {
do {
if (vnode.attrs != null && typeof vnode.attrs.onbeforeupdate === "function") {
var force = callHook.call(vnode.attrs.onbeforeupdate, vnode, old)
if (force !== undefined && !force) break
}
if (typeof vnode.tag !== "string" && typeof vnode.state.onbeforeupdate === "function") {
var force = callHook.call(vnode.state.onbeforeupdate, vnode, old)
if (force !== undefined && !force) break
}
return false
} while (false); // eslint-disable-line no-constant-condition
vnode.dom = old.dom
vnode.domSize = old.domSize
vnode.instance = old.instance
// One would think having the actual latest attributes would be ideal,
// but it doesn't let us properly diff based on our current internal
// representation. We have to save not only the old DOM info, but also
// the attributes used to create it, as we diff *that*, not against the
// DOM directly (with a few exceptions in `setAttr`). And, of course, we
// need to save the children and text as they are conceptually not
// unlike special "attributes" internally.
vnode.attrs = old.attrs
vnode.children = old.children
vnode.text = old.text
return true
}
var currentDOM
return function(dom, vnodes, redraw) {
if (!dom) throw new TypeError("DOM element being rendered to does not exist.")
if (currentDOM != null && dom.contains(currentDOM)) {
throw new TypeError("Node is currently being rendered to and thus is locked.")
}
var prevRedraw = currentRedraw
var prevDOM = currentDOM
var hooks = []
var active = activeElement()
var namespace = dom.namespaceURI
currentDOM = dom
currentRedraw = typeof redraw === "function" ? redraw : undefined
try {
// First time rendering into a node clears it out
if (dom.vnodes == null) dom.textContent = ""
vnodes = Vnode.normalizeChildren(Array.isArray(vnodes) ? vnodes : [vnodes])
updateNodes(dom, dom.vnodes, vnodes, hooks, null, namespace === "http://www.w3.org/1999/xhtml" ? undefined : namespace)
dom.vnodes = vnodes
// `document.activeElement` can return null: https://html.spec.whatwg.org/multipage/interaction.html#dom-document-activeelement
if (active != null && activeElement() !== active && typeof active.focus === "function") active.focus()
for (var i = 0; i < hooks.length; i++) hooks[i]()
} finally {
currentRedraw = prevRedraw
currentDOM = prevDOM
}
}
}