Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Client immediately disconnects when reconnecting an on-going game #105

Open
dinomaster606 opened this issue Apr 22, 2021 · 0 comments
Open

Comments

@dinomaster606
Copy link

In our game all players join in a lobby level, after which they start the game and join the next level. This works fine, however if a player disconnects and tries to reconnect the on-going game again, they get immediately kicked out. We get the following message in our output log:

Closing connection: connection(0). Received message Mirror.SpawnMessage that required authentication, but the user has not authenticated yet.

We simply start the server with NetworkManager.StartServer and connect using NetworkManager.StartClient.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant