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In our game all players join in a lobby level, after which they start the game and join the next level. This works fine, however if a player disconnects and tries to reconnect the on-going game again, they get immediately kicked out. We get the following message in our output log:
Closing connection: connection(0). Received message Mirror.SpawnMessage that required authentication, but the user has not authenticated yet.
We simply start the server with NetworkManager.StartServer and connect using NetworkManager.StartClient.
The text was updated successfully, but these errors were encountered:
In our game all players join in a lobby level, after which they start the game and join the next level. This works fine, however if a player disconnects and tries to reconnect the on-going game again, they get immediately kicked out. We get the following message in our output log:
Closing connection: connection(0). Received message Mirror.SpawnMessage that required authentication, but the user has not authenticated yet.
We simply start the server with NetworkManager.StartServer and connect using NetworkManager.StartClient.
The text was updated successfully, but these errors were encountered: