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Main.cs
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Main.cs
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using System;
using System.Threading;
namespace Telepathy.LoadTest
{
class MainClass
{
public static void Main(string[] args)
{
if (args.Length == 0)
{
Both(args);
}
else if (args[0] == "server")
{
Server(args);
}
else if (args[0] == "client")
{
Client(args);
}
else if (args[0] == "timed")
{
Both(args);
}
else
{
Console.WriteLine("Usage:");
Console.WriteLine(" LoadTest");
Console.WriteLine(" LoadTest server <port>");
Console.WriteLine(" LoadTest client <host> <port> <clients>");
Console.WriteLine(" LoadTest timed <port> <seconds>");
}
}
public static void Both(string[] args)
{
int port = 1337;
int seconds = 0;
if(args.Length == 3)
{
port = int.Parse(args[1]);
seconds = int.Parse(args[2]);
}
Thread serverThread = new Thread(() =>
{
RunServer.StartServer(port, seconds);
});
serverThread.IsBackground = false;
serverThread.Start();
// test 500 clients, which means 500+500 = 1000 connections total.
// this should be enough for any server or MMO.
RunClients.StartClients("127.0.0.1", port, 500, seconds);
}
public static void Server(string [] args)
{
if (args.Length != 2)
{
Console.WriteLine("Usage: LoadTest server <port>");
return;
}
int port = int.Parse(args[1]);
RunServer.StartServer(port, 0);
}
public static void Client(string[] args)
{
if (args.Length != 4)
{
Console.WriteLine("Usage: LoadTest client <host> <port> <clients>");
return;
}
string ip = args[1];
int port = int.Parse(args[2]);
int clients = int.Parse(args[3]);
RunClients.StartClients(ip, port, clients, 0);
}
}
}