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Describe the bug
NetworkRigidbody2D is not updating the angular velocity when using RigidBody2D.AddTorque.
Expected behavior
I embedded a screenshot of my debugger session showing the faulty behavior. I think "angularVelocityChanged" should be true in this case but is not.
Screenshots
Values displayed in this screenshot:
previousValue.angularVelocity = 0
currentAngularVelocity = 2.843468
angularVelocitySensitivity = 0.001
syncAngularVelocity = true
angularVelocityChanged = false
Additional context
I think this can be fixed by using the absolute value of the difference.
Can someone assign me to this problem?
The text was updated successfully, but these errors were encountered:
Describe the bug
NetworkRigidbody2D is not updating the angular velocity when using RigidBody2D.AddTorque.
Expected behavior
I embedded a screenshot of my debugger session showing the faulty behavior. I think "angularVelocityChanged" should be true in this case but is not.
Screenshots
Values displayed in this screenshot:
previousValue.angularVelocity = 0
currentAngularVelocity = 2.843468
angularVelocitySensitivity = 0.001
syncAngularVelocity = true
angularVelocityChanged = false
Additional context
I think this can be fixed by using the absolute value of the difference.
Can someone assign me to this problem?
The text was updated successfully, but these errors were encountered: