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GD-491: segmentation fault when closing godot editor #492
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Ok looks like we have the same issue on Linux. |
@Krigu can you please check out the master and verify if it's working as expected now? |
@Krigu can you please check out the master and verify if it's working as expected now? I have no Linux system to can test direct, but from the GitHub action it runs without crash. |
@MikeSchulze Sorry for the late response, I was offline for a couple days. I checked with the current master (commit d0d4610) on my machine (Linux Manjaro) and everything seems to work as expected now. Thanks for fixing it so quickly! |
The used GdUnit4 version
4.3.1 (Latest Release)
The used Godot version
v4.2.2.stable.arch_linux
Operating System
Manjaro Linux
Describe the bug
We are using GdUnit in our build pipeline and after updating to GdUnit 4.3.0, the godot editor does not exit properly when closing the editor.
This is proplematic because we are checking for the exit status of the godot process during the build. We expirienced the same behaviour when using GdUnit 4.3.1
Steps to Reproduce
I was able to reproduce the error without the command line tools in a clean project.
godot . -e
=> The terminal is showing "Unload GdUnit4 Plugin success", but it also shows a segmentation fault and the process exits with error code 139 and following console output is shown.
When disabling the plugin and closing the project, no error gets shown.
Minimal reproduction project
No response
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