Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GD-214: Test Root Folder text field does not display the right most character of the entered value #214

Closed
Zovix opened this issue Jan 23, 2022 · 6 comments · Fixed by #218
Assignees
Labels
bug Something isn't working UI UI related issue
Milestone

Comments

@Zovix
Copy link

Zovix commented Jan 23, 2022

The used Godot version:
3.4.2.stable

OS including version:

Windows 11 - 21H2
Resolution: 2560x1440
Scale: 110%

Describe the bug
In the GdUnit3 settings, the Test Root Folder text field does not display the right most character of the entered value after re-entering the settings.

Steps to Reproduce

  1. Go to GdUnit3 -> Settings -> Common
  2. See error in image. "test" is the full string that was entered in the text area.

image

@Zovix Zovix added the bug Something isn't working label Jan 23, 2022
@MikeSchulze MikeSchulze added the UI UI related issue label Jan 23, 2022
@MikeSchulze MikeSchulze added this to the v1.1.5 milestone Jan 23, 2022
@MikeSchulze
Copy link
Owner

Thanks for reporting this issue,

I'm not able to reproduce.
Can you please provide the screen resolution you use?

@Zovix
Copy link
Author

Zovix commented Jan 23, 2022

Here are my current settings.

Godot:
image

Windows:
Resolution: 2560x1440
Scale: 110%

@MikeSchulze
Copy link
Owner

You wrote a scale of 110% but the screenshot shows 100%?

@MikeSchulze MikeSchulze changed the title Test Root Folder text field does not display the right most character of the entered value GD-214: Test Root Folder text field does not display the right most character of the entered value Jan 23, 2022
@Zovix
Copy link
Author

Zovix commented Jan 23, 2022

The 110% scaling is from the Windows 11 Display Settings scaling.

I actually found that this was caused due to the custom "Main Font" that I was using in Godot. If I set it to the default font then it is displaying correctly.

Not expecting support for it but if you're interested:
Caskaydia Cove Nerd Font Complete Mono.zip

@MikeSchulze
Copy link
Owner

I used already mono typed font ;)

@MikeSchulze
Copy link
Owner

I find this bug is Godot related
godotengine/godot#34951

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working UI UI related issue
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants