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GD-111: Auto-update from 0.9.7-rc to 1.0.0 removes old version, but does not re-install new version #111
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Thanks for reporting this bug.
Yes, it will be updated later, I'm just leaving it for a while to get answers to possible updater errors ;) Have you any error logs collected? |
Good point, should've added it right away :P This is the entire log, from starting Godot, installing GdUnit, and updating it. The thing that stands out to me is the
The |
hmm interesting, The error |
@Wcubed can you try to unpack the The |
Running this on the
|
thats interesting can you please attache the |
Here you go 👍🏼 |
Hm ... the zip file is not corrupted. Can you try to unpack with other tools available in your system and provide me the used comand line options? |
Turns out apparently The
|
nice, thanks for testing this in detail. |
Sounds good 👍🏼 A final check to see if the unzipping worked correctly might also not be amiss ;) |
Yes, definitely, is on my ToDo list ;) |
The used Godot version:
v3.3.2.stable.arch_linux
OS including version:
Manjaro, kernel 5.10.49-1 (64-bit)
Windows 10 (#113 )
Describe the bug
After running the auto-update, the
addons
directory is empty. Theruntest.cmd
andruntest.sh
scripts are still there.Steps to Reproduce
update
addons
folder, the plugin is no longer there. Anupdate.zip
sits in the project directory, with the files for v1.0.0 inside.Workaround
As workaround you have to reinstall and press cancel on the upgrade screen
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