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Research: Avatar validation tool #7

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madjin opened this issue Mar 1, 2023 · 2 comments
Closed

Research: Avatar validation tool #7

madjin opened this issue Mar 1, 2023 · 2 comments

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@madjin
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madjin commented Mar 1, 2023

It was suggested to scope out an open source avatar validation tool for reliable import and export from popular authoring tools such as Blender, I have some links and research to such as well.

Question / Task

Are there any short-term deliverables that we can scope out which can drive well-defined interoperability benefits for this?


Notes

Saturday06 plugin has such: https://github.com/saturday06/VRM_Addon_for_Blender

When importing a VRM it reads the metadata
image

Before exporting a VRM you can validate it
image

UniVRM is a standard reference implementation for VRM, very reliable: https://github.com/vrm-c/UniVRM

Also worth looking into VRMConverterForVRChat for exploring how open interoperable standards can benefit creators.

These two web based validators are good for validating glTF assets (wearables typically) and VRM avatars

The best CLI option is gltf-transform, having VRM support with it which could aid in converting from 0.x to 1.0 would be useful
https://gltf-transform.donmccurdy.com/cli.html

@madjin
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madjin commented Apr 5, 2023

This sorta feels like a duplicate issue: #6

@madjin
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madjin commented Apr 21, 2023

closing in favor of #6

@madjin madjin closed this as completed Apr 21, 2023
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