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This repository has been archived by the owner on Jan 22, 2022. It is now read-only.
Due to possible differences in formatting for different people I think it would be nice to be able to pass a custom default script template or just have a special path where we can put one so it can be used by the UdonSharpProgramAsset instead of the hardcoded string.
It's pretty convinient to use the Create Script button in the UI instead of making one in the IDE, but currently i need to format the resulting document every time i make a new script.
The text was updated successfully, but these errors were encountered:
I can look at adding this when I add a settings menu in the next week or so. Where do you think would be a good place to store the custom template? Should it be something that the project has inside it as a text asset? Or maybe it should be something stored outside the project like packages in Unity can be handled?
Due to possible differences in formatting for different people I think it would be nice to be able to pass a custom default script template or just have a special path where we can put one so it can be used by the
UdonSharpProgramAsset
instead of the hardcoded string.It's pretty convinient to use the Create Script button in the UI instead of making one in the IDE, but currently i need to format the resulting document every time i make a new script.
The text was updated successfully, but these errors were encountered: