diff --git a/README.md b/README.md
index 8a705d2e..163334a1 100644
--- a/README.md
+++ b/README.md
@@ -16,56 +16,60 @@ This mod includes textures that are more in-line with the style of Mojang's new
[3prm3/cc-pack](https://github.com/3prm3/cc-pack/)
We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over here!
-# Conflicts
-Currently Iris and Canvas Shaders are Incompatible with this mod,
- - Iris has transparent monitors, and when a computer displays something on the monitor, the face becomes black.
- - Canvas... uhm...
- - Computer Terminals are 100% unusable and scuffed
-
- - Monitors break with either rendering option.
- - TBO
- - Just crashes on world load.
- - VBO
-
+# Does this work with shaders/sodium?
+* [ YES ] Sodium
+* [ YES ] Optifine
+ * Works with VBO Rendering (automatically set)
+ * No issues
+* [ EHH ] Iris Shaders
+ * "Works" with TBO Rendering (Default)
+ * Crashes with VBO Rendering
+ *
+ Shaders are broken
+
+ * Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing.
+ * Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture
+ - ![](https://user-images.githubusercontent.com/10422110/136869483-91824c5f-841f-4316-bfb1-2412477a29ee.png)
+ - ![](https://user-images.githubusercontent.com/10422110/136869535-a16581a3-5e0a-4632-923f-c8de8cc8a6ea.png)
+
+* [ YES ] Canvas
+ * Works with TBO Rendering (Default)
+ * Scuffed with VBO Rendering
+ *
+ VBO is broken
+
+ Monitors are just... scuffed beyond beleif
+ - ![](https://i.imgur.com/JVNZ2Pn.png)
+ - ![](https://i.imgur.com/SXXpr54.png)
+ * The content to the left is supposed to be on the monitors to the right, also the bottom one is supposed to `black/white` not colored.
+ * Turtle Texture for some reason?
+ - ![](https://i.imgur.com/OEmZXsx.png)
+
+
+
## Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
-1) Any updates that port commits from CC: T, ***MUST*** follow the format defined in [patchwork.md](patchwork.md) otherwise they will not be accepted,
- * Commit Message must be the same as it is in CC: T ,
- * patchwork.md must be updated in the following format.
- > Comments, optional but useful if you had to do something differently than in CC: T outside of [Fabric](https://fabricmc.net/)/[Forge](https://mcforge.readthedocs.io/en/1.16.x/) differences.
- >
- > \`\`\`
- >
- >commitID
- >
- > commit title
- >
- > commit desc
- >
- > \`\`\`
-2) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings,
-3) You cannot intentionally implement bugs and security vulnerabilities.
-4) Unless the commit is a ["patchwork"](https://github.com/Merith-TK/cc-restitched/blob/fabric/patchwork.md) compliant commit, (IE: taken from CC: T), the lua code is off limits.
+1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected.
+2) You cannot intentionally implement bugs and security vulnerabilities.
+3) Unless the code is taken directly from CC:Tweaked, `lua` code is offlimits from alteration.
+
## Bleeding Edge Builds
Bleeding edge builds can be found [here](https://github.com/Merith-TK/cc-restitched/actions) at Github Actions.
## Community
If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe).
-## Known Issues
+## Known Bugs/Issues
Main Known issue
* Mods that add blocks that can be used as peripherals for CC: T on forge, don't work with CC: R.
* This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
-* [Fixed (d10f297c): please report if bug persists] ~~Storage Peripherals throw a java "StackOverflowError" when using `pushItems()`,~~
- * ~~Work around, you are probably using `pushItems(chest, 1)` or similar. please use `pushItems(chest, 1, nil, 1)`.~~
-* Computers will not run built in commands, saying "File not found".
- * This is a know bug, dont know what causes it, but just restart the computer (`ctrl+r` for one second) and it will work again.
- * Occurs when server runs `/reload` or a datapack is updated.
+* Occasionally a computer will say "File not found" when running a built in program, this is normal just hold `crtl+r` to reboot it.
+ * We do not know what causes it directly, however it happens when the world is `/reload`ed, and currently running programs are not affected so nothing *should break*
## Perpherals
Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!
If your a mod dev made a mod with CC: R peripheral support, OR if your a player who found a mod with CC: R support, please open an [issue here](https://github.com/Merith-TK/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know so we can add it to the list!
-* ![icon](https://raw.githubusercontent.com/Toad-Dev/cc-peripheral-test/master/src/main/resources/assets/cc_test/textures/block/test_peripheral.png) [CC Peripheral Test](https://github.com/Toad-Dev/cc-peripheral-test)
+* ![icon](https://raw.githubusercontent.com/Toad-Dev/cc-peripheral-test/master/src/main/resources/assets/cc_test/textures/block/test_peripheral.png) [CC Peripheral Test [1.16.5]](https://github.com/Toad-Dev/cc-peripheral-test)
* This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade!