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I have seen that your structures are quite incomplete. You might want to have a look at a more complete version of those structures here. In addition, that code could give you a hint about how to properly render a room using the node information in order to get the singleplayer/multiplayer 1vs1/multiplayer >2 players/... versions of rooms.
Note that some fields in the structures are filled in at runtime by the game code (e.g. vram offset, packed texture size, ...), so you can safely ignore them. Some information about rooms is stored in the game program itself, so you will never find that in the model files. This includes information about fog, lights and the layer mask (and filenames).
The text was updated successfully, but these errors were encountered:
I have seen that your structures are quite incomplete. You might want to have a look at a more complete version of those structures here. In addition, that code could give you a hint about how to properly render a room using the node information in order to get the singleplayer/multiplayer 1vs1/multiplayer >2 players/... versions of rooms.
Note that some fields in the structures are filled in at runtime by the game code (e.g. vram offset, packed texture size, ...), so you can safely ignore them. Some information about rooms is stored in the game program itself, so you will never find that in the model files. This includes information about fog, lights and the layer mask (and filenames).
The text was updated successfully, but these errors were encountered: