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ga.go
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ga.go
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package eaopt
import (
"math"
"math/rand"
"sort"
"time"
)
// A GA contains populations which themselves contain individuals.
type GA struct {
GAConfig `json:"-"`
// Fields generated at runtime
Populations Populations `json:"populations"`
HallOfFame Individuals `json:"hall_of_fame"` // Sorted best Individuals ever encountered
Age time.Duration `json:"duration"` // Duration during which the GA has been evolved
Generations uint `json:"generations"` // Number of generations the GA has been evolved
}
// Find the best current Individual in each population and then compare the best
// overall Individual to the current best Individual. The Individuals in each
// population are expected to be sorted.
func updateHallOfFame(hof Individuals, indis Individuals, rng *rand.Rand) {
var k = len(hof)
// Start by finding the current best Individual
for _, indi := range indis[:minInt(k, len(indis))] {
// Find if and where the Individual should fit in the hall of fame
var (
f = func(i int) bool { return indi.Fitness < hof[i].Fitness }
i = sort.Search(k, f)
)
if i < k {
// Shift the hall of fame to the right
copy(hof[i+1:], hof[i:])
// Insert the new Individual
hof[i] = indi.Clone(rng)
}
}
}
func (ga *GA) init(newGenome func(rng *rand.Rand) Genome) error {
// Reset counters
ga.Generations = 0
ga.Age = 0
// Create the initial Populations
ga.Populations = make(Populations, ga.NPops)
for i := range ga.Populations {
ga.Populations[i] = newPopulation(ga.PopSize, ga.ParallelInit, newGenome, ga.RNG)
// Evaluate and sort
err := ga.Populations[i].Individuals.Evaluate(ga.ParallelEval)
if err != nil {
return err
}
ga.Populations[i].Individuals.SortByFitness()
// Log current statistics if a logger has been provided
if ga.Logger != nil {
ga.Populations[i].Log(ga.Logger)
}
}
// Initialize the hall of fame
ga.HallOfFame = make(Individuals, ga.HofSize)
for i := range ga.HallOfFame {
ga.HallOfFame[i] = Individual{Fitness: math.Inf(1)}
}
for _, pop := range ga.Populations {
updateHallOfFame(ga.HallOfFame, pop.Individuals, pop.RNG)
}
// Execute the callback if it has been set
if ga.Callback != nil {
ga.Callback(ga)
}
return nil
}
// Evolve a GA's Populations in parallel.
func (ga *GA) evolve() error {
var start = time.Now()
ga.Generations++
// Migrate the individuals between the populations if there are at least 2
// Populations and that there is a migrator and that the migration frequency
// divides the generation count
if len(ga.Populations) > 1 && ga.Migrator != nil && ga.Generations%ga.MigFrequency == 0 {
ga.Migrator.Apply(ga.Populations, ga.RNG)
}
var f = func(pop *Population) error {
var err error
// Apply speciation if a positive number of species has been specified
if ga.Speciator != nil {
err = pop.speciateEvolveMerge(ga.Speciator, ga.Model)
if err != nil {
return err
}
} else {
// Else apply the evolution model to the entire population
err = ga.Model.Apply(pop)
if err != nil {
return err
}
}
// Evaluate and sort
err = pop.Individuals.Evaluate(ga.ParallelEval)
if err != nil {
return err
}
pop.Individuals.SortByFitness()
// Record time spent evolving
pop.Age += time.Since(start)
pop.Generations++
// Log current statistics if a logger has been provided
if ga.Logger != nil {
pop.Log(ga.Logger)
}
return err
}
var err = ga.Populations.Apply(f)
if err != nil {
return err
}
// Update HallOfFame
for _, pop := range ga.Populations {
updateHallOfFame(ga.HallOfFame, pop.Individuals, pop.RNG)
}
ga.Age += time.Since(start)
// Execute the callback if it has been set
if ga.Callback != nil {
ga.Callback(ga)
}
return nil
}
// Minimize evolves the GA's Populations following the given evolutionary
// method. The GA's hall of fame is updated after each generation.
func (ga *GA) Minimize(newGenome func(rng *rand.Rand) Genome) error {
// Initialize the GA
var err = ga.init(newGenome)
if err != nil {
return err
}
// Go through the generations
for i := uint(0); i < ga.NGenerations; i++ {
// Check for early stopping
if ga.EarlyStop != nil && ga.EarlyStop(ga) {
return nil
}
if err := ga.evolve(); err != nil {
return err
}
}
return nil
}
func (pop *Population) speciateEvolveMerge(spec Speciator, model Model) error {
var (
species, err = spec.Apply(pop.Individuals, pop.RNG)
pops = make([]Population, len(species))
)
if err != nil {
return err
}
// Create a subpopulation from each specie so that the evolution Model can
// be applied to it.
for i, specie := range species {
pops[i] = Population{
Individuals: specie,
Age: pop.Age,
Generations: pop.Generations,
ID: randString(len(pop.ID), pop.RNG),
RNG: pop.RNG,
}
err = model.Apply(&pops[i])
if err != nil {
return err
}
}
// Merge each species back into the original population
var i int
for _, subpop := range pops {
copy(pop.Individuals[i:i+len(subpop.Individuals)], subpop.Individuals)
i += len(subpop.Individuals)
}
return nil
}