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Play inbuilt patterns forever until long press #25
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Yeah, they are kind of a hodge-podge. Perhaps running forever would be best. |
After some thought, I agree. I'll remove the timers from the built-ins. Unlike BMP files, the built-ins don't really have a clear ending point, so they might as well run until they are told to stop. Thanks for the idea. |
I have changed the built-ins to run forever for the ones that had timers. Some of them ran just once normally, I have left those running just one time, but they can of course be repeated by setting the repeat option in the repeat settings menu. |
cyclone, meteor, one dot, rainbow pulse, two dots, wedge run only once. We either need an indicator in the menu for single running or forever running patterns, or they all should run forever. Also the single runs do not show a progress bar or time left. |
Any of those can of course be made to repeat by setting the repeat count. Still, you raise some valid issues. I'll work on it. |
There are actually two kinds of built-in patterns.
So after some thought I think we need to have both kinds, but I agree that it should be made more clear. I could add something to the name that indicates once or forever. An ∞ symbol would be nice but the TFT fonts don't have one. I could probably create my own though. I've never done that but I have read that it is possible. |
BTW, it isn't "cyclone", it is Cylon. It's a reference to the old movie/TV series Battestar Galactica. It was also used for the Kitt car in Knight Rider TV series. They were both created by Glen Larson (I think that was his name without looking it up). |
It would be nice for the inbuilts to play forever until long press, as the patterns all have different play times which is hard to keep track off. Or make it possible to save MIW files for inbuilts.
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