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musicentity.lua
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musicentity.lua
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musicentity = class("musicentity")
function musicentity:init(x, y, r)
self.x = x
self.y = y
self.cox = x
self.coy = y
self.visible = false
self.r = {unpack(r)}
self.single = true
self.triggered = false
table.remove(self.r, 1)
table.remove(self.r, 1)
--VISIBLE
if #self.r > 0 and self.r[1] ~= "link" then
self.visible = (self.r[1] == "true")
table.remove(self.r, 1)
end
--Single Trigger
if #self.r > 0 and self.r[1] ~= "link" then
self.single = (self.r[1] == "true")
table.remove(self.r, 1)
end
--MUSIC SOURCE
if #self.r > 0 and self.r[1] ~= "link" then
self.musicname = self.r[1]
table.remove(self.r, 1)
end
end
function musicentity:link()
while #self.r > 3 do
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[3]) == v.cox and tonumber(self.r[4]) == v.coy then
v:addoutput(self, self.r[2])
end
end
end
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
end
end
function musicentity:draw()
if self.visible then
love.graphics.setColor(1, 1, 1)
love.graphics.draw(musicentityimg, math.floor((self.x-1-xscroll)*16*scale), ((self.y-yscroll-1)*16-8)*scale, 0, scale, scale)
end
end
function musicentity:input(t, input)
if t ~= "off" then
if not self.triggered or not self.single then
self.triggered = true
stopmusic()
if self.musicname ~= "none.ogg" then
musicname = self.musicname
playmusic()
end
end
end
end