Skip to content
This repository has been archived by the owner on Feb 10, 2021. It is now read-only.

Releases: MarcusElg/roadcreator

Free Road Creator V. 1.9.4

21 Jul 06:55
Compare
Choose a tag to compare
  • Fixed creating objects with the creation gui creating childs to the first road system in the scene instead of the currently selected
  • Fixed coping prefab line settings with middle click not updating the prefab line automatically

Free Road Creator V. 1.9.3

20 Jul 07:44
Compare
Choose a tag to compare
  • Added default lanes option, set this to 0 to disable lane markings by default
  • Added undo support to splitting segments
  • You can now move roads start/end point even tho they are connected
  • Road segments are now set to straight after being split
  • Fixed error when clicking pre-1.9.0 roads caused by missing lane markings
  • Fixed lane markings not always generating
  • Fixed lane markings rotation often being incorrect
  • Fixed road start lane markings being at the last segment and not the first

Free Road Creator V. 1.9.2

06 Jul 11:26
Compare
Choose a tag to compare
  • Added option to flip roads to easly continue adding points on both ends.
  • Added option to flip prefab lines to easly continue adding points on both ends.
  • Middle clicking on another prefab line when a prefab line is selected now copied it's settings.
  • Middle clicking on another road segment when a road object is selected will now copy that road segment's options. The first segment created will now use those values instead of the default ones as long as no preset is used.
  • Fixed prefab lines' bend objects not working when rotation direction is right
  • Fixed moving road points with the transform tool still ignoring if a road segment is curved or not
  • Fixed new road segment's extra meshes being references to the last segment's and not copies
  • Fixed being able to use prefab lines' fill gap and bend obects when rotation direction was forward or backward which created strange results
  • Fixed a bunch of settings not being copied over to the next road segment on creation.

Free Road Creator V. 1.9.1

03 Jul 11:56
Compare
Choose a tag to compare
  • Added Extra Meshes Controlled By Roads option to intersections
  • Added Reset Turn Markings button in settings
  • Fixed Extra Meshes Controlled By Roads option not working correctly when some roads were connected with their start point instead of their end point
  • Fixed Extra Meshes Controlled By Roads for roundabouts not working correctly when a road only had extra meshes on the right side
  • Fixed lane markings not being removed when the road is resetted
  • Fixed lane markings not generating the first time a road connects to a intersection/roundabout
  • Fixed error with roundabouts when no roads were connected and outer extra meshes controlled by roads was true
  • Fixed error with roundabouts when extra meshes controlled by roads was true while the extra meshes had a start width or end width of 0.

Free Road Creator V. 1.9.0

02 Jul 09:20
be9f29b
Compare
Choose a tag to compare
  • Added options to generate turn markings before intersections, they are controlled per road.
  • Added new options to choose which prefabs to use for turn markings
  • Added Reset Curve Points On Update option to intersections/roundabouts so that their positions automaticly update when moving around roads etc.
  • When Outer Extra Meshes Controlled By Roads option is enabled for roundabouts, the end with of extra meshes now is 0 if the next connection doesn't have any to create a smooth transition instead of a hard edge.
  • Improved lane markings. They now all have their pivot in the center etc.
  • Fixed error when clicking the Reset To Default Values in settings
  • Fixed moving last road point giving an error

Free Road Creator V. 1.8.5

29 Jun 11:57
Compare
Choose a tag to compare
  • Roundabout and intersection curve points are now much better positioned by default
  • Fixed roundabout max radius not updating when moving connection points or removing connections
  • Fix changing road points with the transform component not respecting that the segment was straight (if it was)
  • Fix changing road points with the transform component splitting segments

Free Road Creator V. 1.8.4

28 Jun 13:44
Compare
Choose a tag to compare
  • Added generate collider option to roads
  • You can now right click on an intersection/roundabout curve point to reset it's position
  • Intersection transforms can now be changed (position only)

Free Road Creator V. 1.8.3

27 Jun 12:37
Compare
Choose a tag to compare
  • Added resolution multiplier option to roads and intersections
  • Fixed moving a road point when an intersection was selected ignoring that the road was straight (if it was)
  • Fixed legacy road shader not working correctly for transparent road textures
  • Fixed roads extra meshes not being able to be negative
  • Fixed asphalt intersection and large grid intersection textures not having a transparent background
  • Fixed sidewalk presets missing their sides

Free Road Creator V. 1.8.2

26 Jun 07:24
Compare
Choose a tag to compare
  • Added Outer Extra Meshes Controlled By Roads option to roundabouts to make their outer extra meshes automaticly fit the roads
  • A road´s extra are now copied over to newly created intersection
  • Removed options to change layer indexes, the layers are now gotten by name
  • Fixed roundabout extra meshes start width sometimes being more than the set start width
  • Fixed roundabout center extra mesh giving errors when width is 0

Free Road Creator V. 1.8.1

09 Jun 08:33
Compare
Choose a tag to compare
  • Y offset now has to be atleast 0.01 to prevent z-fighting
  • Fixed roundabout road connection bridges completly ignoring extra meshes
  • Fixed roundabout bridge not generating correctly when there are multiple extra meshes on the same segment
  • Fixed roundabout road connection inner vertices being messed up when the left point of the road connection is < 360 degress and the right is > 360
  • Fixed roundabout bridges road connection parts not having caps
  • Renamed pillar variables to be consistently named