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This repository has been archived by the owner on Feb 10, 2021. It is now read-only.

Releases: MarcusElg/roadcreator

Free Road Creator V. 1.11.4

12 Oct 12:45
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  • Fixed center roundabout meshes not generating when width was zero and yoffset was negative
  • Fixed intersection extra mesh tiling being way to high on sharp turns

Free Road Creator V. 1.11.3

27 Sep 12:42
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  • Fixed intersections not working correctly when using both extra meshes and main roads
  • Fixed intersection main roads materials not being repeated properly when both road connections were connected with their start point
  • Removed the right line of the 2L 1 side main road material

Free Road Creator V. 1.11.2

25 Sep 12:50
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  • Fixed intersection main roads not being visable when intersection y offset is more than 0.02
  • Fixed error when using the tool with Standard Render Pipeline materials

Free Road Creator V. 1.11.1

25 Sep 12:21
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  • Intersection extra meshes are now smarter and try to prevent overlapping themselves on tight corners
  • Fixed intersection connection point occasionally not being removed causing issues when playing the game
  • Prefabs with other layers than default now keep their layer in prefab lines

Free Road Creator V. 1.11.0

13 Sep 13:26
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  • Added intersection main roads

  • Added option to rotate the road (change the y offset of: start/end left/right)

  • Added 1 lane roundabout

  • Added 4 lane road with double lines

  • Fixed automatic intersection curve placement sometimes being way off

  • Fixed intersection extra meshes texture stretching depending on intersection size instead of repeating

  • Fixed road texture not always updating when moving a point with the move handles

  • Fixed new roads segments having a reference to the last segment's bridge settings instead of a copy

  • Fixed not all road textures having transparent background

  • Fixed street lamp post prefab not having a collider

Free Road Creator V. 1.10.2

18 Aug 12:54
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  • Added Texture Scale option to intersections/roundabouts
  • Roundabout now generate the center ring texture all around
  • Improved default connection position when connecting roads to existing intersections
  • Fixed Street lamp post prefab having the player tag

Free Road Creator V. 1.10.1

16 Aug 11:55
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  • You can now divide roads with D plus left click on a point (not control point, or first/last points). Comes with undo support
  • Exposed traffic lights' time since last transition so that you have more control (so now they are accually usual as different traffic lights can be in different parts of the red perioud)
  • Fixed being able to remove points from the first road segment when being connected to an intersection
  • Fixed only selected road automatically retrieving lane markings when creating an intersection
  • Fixed traffic lights not being movable
  • Fixed prefabs being placed in the wrong location when bend objects is false and gaps are large
  • Fixed roundabout uv issues

Free Road Creator V. 1.10.0

08 Aug 09:36
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  • You can now hold P down when connecting to an existing intersection/roundabout to keep the segment's position before the move

  • You can now change the visual shape of points. The options are: Cylinder (default), Cube, Sphere and Cone

  • Added option to flip extra mesh uvs

  • All colours are now by default partially transparent to not fully block the view of what's under. Your existing colours won't change so click the reset colours button in the settings window to change to these new ones

  • Made bridge pillar placement more exact for longer segments

  • Convert to mesh now supports non-road related objects

  • Fixed convert to mesh being broken

  • Fixed road's extra meshes facing the wrong direction by default

  • Fixed some roundabout extra meshes facing the wrong direction by default

  • Fixed intersection extra mesh uvs being broken

  • Fixed bridge pillars being places on roads and intersections

  • Fixed bridge pillars interacting incorrectly with custom bridge meshes

  • Fixed an error when generating a road, intersection or roundabout that had a extra mesh that had both it's start and end width as 0

  • Fixed roundabout center extra meshes being wider than zero even tho the width was zero

  • Fixed extra meshes controlled by roads options for intersections and roundabout not working correctly when a extra mesh had a width of 0 but a y offset of more than 0

  • Fixed error when extra meshes controlled by roads was enabled for a roundabout with only one connection

Free Road Creator V. 1.9.6

30 Jul 14:01
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  • Added two more layers: Intersection and Prefab Line
  • You can now select intersection connection points through intersections and roads
  • Fixed many strange interactions between roads and prefab lines
  • Fixed road lane markers being in the incorrect position when a prefab line is on top of it

Free Road Creator V. 1.9.5

30 Jul 08:14
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  • Lane markers options are now only showed if (start/end)lanes are more than 0
  • Start and end marker offsets are now zero by default
  • Fixed lane markings not properly adapting to road height
  • Fixed build failing, resulting in no games that include this tool being able to be exported
  • Fixed road and prefab line road previews when the last segment has two points, acting weird to terrain