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OnCollision2D.cs
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OnCollision2D.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class OnCollision2D : MonoBehaviour
{
private enum Options {OnTriggerEnter, OnTriggerExit, OnTriggerStay, OnCollisionEnter, OnCollisionExit, OnCollisionStay, OnAll};
[SerializeField] private LayerMask _LayerMask = ~0;
[SerializeField] private Options _Option = Options.OnAll;
[SerializeField] private string _Tag = "";
[SerializeField] private UnityEvent _Event = null;
private bool _HasTag;
private void Start()
{
if (_Tag != "" && _Tag != null)
_HasTag = true;
}
private void Action(Collider2D other)
{
if (_HasTag)
{
if (other.CompareTag(_Tag) && _LayerMask == (_LayerMask | (1 << other.gameObject.layer)))
_Event.Invoke();
}
else
if(_LayerMask == (_LayerMask | (1 << other.gameObject.layer)))
_Event.Invoke();
}
private void Action(Collision2D other)
{
if (_HasTag)
{
if (other.gameObject.CompareTag(_Tag) && _LayerMask == (_LayerMask | (1 << other.gameObject.layer)))
_Event.Invoke();
}
else
if (_LayerMask == (_LayerMask | (1 << other.gameObject.layer)))
_Event.Invoke();
}
private void OnTriggerEnter2D(Collider2D other)
{
if (_Option == Options.OnTriggerEnter || _Option == Options.OnAll)
Action(other);
}
private void OnTriggerExit2D(Collider2D other)
{
if (_Option == Options.OnTriggerExit || _Option == Options.OnAll)
Action(other);
}
private void OnTriggerStay2D(Collider2D other)
{
if (_Option == Options.OnTriggerStay || _Option == Options.OnAll)
Action(other);
}
private void OnCollisionEnter2D(Collision2D other)
{
if (_Option == Options.OnCollisionEnter || _Option == Options.OnAll)
Action(other);
}
private void OnCollisionExit2D(Collision2D other)
{
if (_Option == Options.OnCollisionExit || _Option == Options.OnAll)
Action(other);
}
private void OnCollisionStay2D(Collision2D other)
{
if (_Option == Options.OnCollisionStay || _Option == Options.OnAll)
Action(other);
}
}