Skip to content

Commit

Permalink
Rollup merge of rust-lang#73716 - poliorcetics:static-keyword, r=Luka…
Browse files Browse the repository at this point in the history
…sKalbertodt

Document the static keyword

Partial fix of rust-lang#34601.

This documents the `static` keyword. It's basically a simplified version of the reference with more examples.

@rustbot modify labels: T-doc,C-enhancement
  • Loading branch information
Manishearth authored Jul 1, 2020
2 parents 05d9a21 + 4224313 commit ac96594
Showing 1 changed file with 76 additions and 3 deletions.
79 changes: 76 additions & 3 deletions src/libstd/keyword_docs.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1281,11 +1281,84 @@ mod self_upper_keyword {}

#[doc(keyword = "static")]
//
/// A place that is valid for the duration of a program.
/// A static item is a value which is valid for the entire duration of your
/// program (a `'static` lifetime).
///
/// The documentation for this keyword is [not yet complete]. Pull requests welcome!
/// On the surface, `static` items seem very similar to [`const`]s: both contain
/// a value, both require type annotations and both can only be initialized with
/// constant functions and values. However, `static`s are notably different in
/// that they represent a location in memory. That means that you can have
/// references to `static` items and potentially even modify them, making them
/// essentially global variables.
///
/// [not yet complete]: https://github.com/rust-lang/rust/issues/34601
/// Static items do not call [`drop`] at the end of the program.
///
/// There are two types of `static` items: those declared in association with
/// the [`mut`] keyword and those without.
///
/// Static items cannot be moved:
///
/// ```rust,compile_fail,E0507
/// static VEC: Vec<u32> = vec![];
///
/// fn move_vec(v: Vec<u32>) -> Vec<u32> {
/// v
/// }
///
/// // This line causes an error
/// move_vec(VEC);
/// ```
///
/// # Simple `static`s
///
/// Accessing non-[`mut`] `static` items is considered safe, but some
/// restrictions apply. Most notably, the type of a `static` value needs to
/// implement the [`Sync`] trait, ruling out interior mutability containers
/// like [`RefCell`]. See the [Reference] for more information.
///
/// ```rust
/// static FOO: [i32; 5] = [1, 2, 3, 4, 5];
///
/// let r1 = &FOO as *const _;
/// let r2 = &FOO as *const _;
/// // With a strictly read-only static, references will have the same adress
/// assert_eq!(r1, r2);
/// // A static item can be used just like a variable in many cases
/// println!("{:?}", FOO);
/// ```
///
/// # Mutable `static`s
///
/// If a `static` item is declared with the [`mut`] keyword, then it is allowed
/// to be modified by the program. However, accessing mutable `static`s can
/// cause undefined behavior in a number of ways, for example due to data races
/// in a multithreaded context. As such, all accesses to mutable `static`s
/// require an [`unsafe`] block.
///
/// Despite their unsafety, mutable `static`s are necessary in many contexts:
/// they can be used to represent global state shared by the whole program or in
/// [`extern`] blocks to bind to variables from C libraries.
///
/// In an [`extern`] block:
///
/// ```rust,no_run
/// # #![allow(dead_code)]
/// extern "C" {
/// static mut ERROR_MESSAGE: *mut std::os::raw::c_char;
/// }
/// ```
///
/// Mutable `static`s, just like simple `static`s, have some restrictions that
/// apply to them. See the [Reference] for more information.
///
/// [`const`]: keyword.const.html
/// [`extern`]: keyword.extern.html
/// [`mut`]: keyword.mut.html
/// [`unsafe`]: keyword.unsafe.html
/// [`drop`]: mem/fn.drop.html
/// [`Sync`]: marker/trait.Sync.html
/// [`RefCell`]: cell/struct.RefCell.html
/// [Reference]: ../reference/items/static-items.html
mod static_keyword {}

#[doc(keyword = "struct")]
Expand Down

0 comments on commit ac96594

Please sign in to comment.