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RgbwColor object API
RgbwColor represents a color object that is represented by Red, Green, Blue, and White component values. Its primary use is to contain and manipulate colors for 4 element Pixels.
There are four properties that represent the component values Red, Green, Blue, and White. The values range from 0 to 255. Black would 0,0,0,0 and white using the color LEDs would be 255,255,255,0 and white using the white LED would be 0,0,0,255.
uint8_t R;
uint8_t G;
uint8_t B;
uint8_t W;
There are also a few constant properties that are helpful to use. These are..
The highest value for a single color element.
const static uint16_t Max = 255;
The number of color elements. Useful when accessing the elements using the [] operators.
const static size_t Count = 4;
Constructs a RgbwColor using Red, Green, Blue, and White component values.
- r - value for the Red component (0 - 255)
- g - value for the Green component (0 - 255)
- b - value for the Blue component (0 - 255)
- w - value for the White component (0 - 255)
Constructs a RgbwColor using a single brightness value(0 - 255). This works well for creating gray tone colors.
- brightness - value for the white component where (0) = black, (128) = gray, (255) = white.
This will only affect the W color element.
Construct a RgbwColor using RgbColor, copying the R,G,B values and setting W to zero.
- color - a RgbColor object.
Construct a RgbwColor using HslColor, converting the Hsl to Rgbw
- color - a HslColor object.
Construct a RgbwColor using HsbColor, converting the Hsb to Rgbw
- color - a HsbColor object.
Construct a RgbwColor that will have its values set in latter operations.
CAUTION: The R,G,B,W members are not initialized and may not be consistent until set.
CalculateBrightness will calculate the overall brightness.
NOTE: For color objects with only W set, it will return W. For color objects with W set to zero this is a simple linear brightness. For color objects with values in W and another color component, the overall brightness is the brighter of the color components and the W.
Dim will return a new color that is blended to black with the given ratio.
NOTE: This is a simple linear change.
- ratio - (0-255) where 255 will return the original color and 0 will return black.
Brighten will return a new color that is blended to white with the given ratio.
NOTE: This is a simple linear change.
- ratio - (0-255) where 255 will return the original color and 0 will return white.
Darken will adjust the color by the given delta toward black.
NOTE: This is a simple linear change.
- delta - (0-255) the amount to dim the color by.
Lighten will adjust the color by the given delta toward white.
NOTE: This is a simple linear change. If the color only has W value set, only W will be modified; otherwise only the R,G,B will be modified leaving W alone.
- delta - (0-255) the amount to lighten the color by.
Compares against another color with the given epsilon.
Returns the greatest difference of a set of elements, where 0 means the colors are equal within epsilon delta, negative means this is less than the other, positive means this is greater than the other.
- other - the color to compare against.
- epsilon - the max delta acceptable for them to be considered the same color.
Compares two colors with the given epsilon.
Returns the greatest difference of a set of elements, where 0 means the colors are equal within epsilon delta, negative means left is less than the right, positive means left is greater than the right.
- left - the first color to compare.
- right - the other color to compare.
- epsilon - the max delta acceptable for them to be considered the same color.
This will blend between two colors by the amount defined by the progress variable.
- left - the color to start the blend at.
- right - the color to end the blend at.
- progress - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
RgbwColor results = RgbwColor::LinearBlend(RgbwColor(255,0,0,0), RgbwColor(0,255,0,10), 0.33f);
This will blend between two colors by the amount defined by the progress variable.
- left - the color to start the blend at.
- right - the color to end the blend at.
- progress - (0 - 255) value where 0 will return left and 255 will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
RgbwColor results = RgbwColor::LinearBlend(RgbwColor(255,0,0,0), RgbwColor(0,255,0,10), 85);
static RgbwColor BilinearBlend(RgbwColor c00, RgbwColor c01, RgbwColor c10, RgbwColor c11, float x, float y);
This will blend between four colors by the amount defined by 2d weighting values.
- c00 - upper left quadrant color
- c01 - upper right quadrant color
- c10 - lower left quadrant color
- c11 - lower right quadrant color
- x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
- y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
The index operator allows accessing the R, G, B, and W properties using an index. There are both read only and read write versions.
uint8_t white = color[3];
You can also use the color index constants.
uint16_t white = color[ColorIndexW];