forked from Kamikaze94/WolfHUD
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Core.lua
1339 lines (1239 loc) · 44.7 KB
/
Core.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
if not _G.WolfHUD then
_G.WolfHUD = {}
WolfHUD.mod_path = ModPath
WolfHUD.save_path = SavePath
WolfHUD.assets_path = "./assets/mod_overrides/"
WolfHUD.settings_path = WolfHUD.save_path .. "WolfHUD_v2.json"
WolfHUD.tweak_file = "WolfHUDTweakData.lua"
WolfHUD.identifier = string.match(WolfHUD.mod_path, "[\\/]([%w_-]+)[\\/]$") or "WolfHUD"
WolfHUD.settings = {}
WolfHUD.tweak_data = {}
function WolfHUD:Reset()
local default_lang = "english"
for _, filename in pairs(file.GetFiles(self.mod_path .. "/loc/")) do
local str = filename:match('^(.*).json$')
if str and Idstring(str) and Idstring(str):key() == SystemInfo:language():key() then
default_lang = str
break
end
end
WolfHUD.settings = {
LANGUAGE = default_lang,
CustomHUD = {
ENABLED = true,
PLAYER = {
POSITION = 2, -- left (1), center (2) or right (3)
SCALE = 1, --Size of local Player HUD Panel
OPACITY = 0.85,
NAME = false,
RANK = false,
TRUNCATE_TAGS = false,
CHARACTER = false,
STATUS = true,
EQUIPMENT = true,
SPECIAL_EQUIPMENT = true,
SPECIAL_EQUIPMENT_ROWS = 3,
CALLSIGN = false,
STAMINA = true,
DOWNCOUNTER = true,
CARRY = true,
CONDITION_ICON_COLOR = "white",
WEAPON = {
ICON = 4,
NAME = 1,
AMMO = 4,
FIREMODE = 2,
},
KILLCOUNTER = {
HIDE = false,
SHOW_SPECIAL_KILLS = true,
SHOW_HEADSHOT_KILLS = true,
COLOR = "yellow",
},
SHOW_ACCURACY = true,
},
TEAMMATE = {
POSITION = 1, -- left (1), center (2) or right (3)
SCALE = 0.8, --Size of Teammates/AI's HUD Panels
OPACITY = 0.85,
NAME = true,
RANK = true,
TRUNCATE_TAGS = false,
CHARACTER = false,
LATENCY = true,
STATUS = true,
EQUIPMENT = true,
SPECIAL_EQUIPMENT = true,
SPECIAL_EQUIPMENT_ROWS = 3,
CALLSIGN = false,
DOWNCOUNTER = true,
CARRY = true,
CONDITION_ICON_COLOR = "white",
BUILD = {
HIDE = false,
DURATION = 15,
},
AI_COLOR = {
USE = false,
COLOR = "white",
},
WEAPON = {
ICON = 4,
NAME = 1,
AMMO = 4,
FIREMODE = 1,
},
INTERACTION = {
HIDE = false, -- Show Interaction
NUMBER = true,
TEXT = true,
MIN_DURATION = 1,
},
KILLCOUNTER = {
HIDE = false,
SHOW_SPECIAL_KILLS = true,
SHOW_HEADSHOT_KILLS = true,
COLOR = "yellow",
SHOW_BOT_KILLS = true,
},
},
USE_REAL_AMMO = true,
},
HUDChat = {
CHAT_WAIT_TIME = 10, --Time before chat fades out, 0 = never
LINE_HEIGHT = 15, --Chat font Size
WIDTH = 380, --Width of the chat window
MAX_OUTPUT_LINES = 8, --Chat Output lines
MAX_INPUT_LINES = 5, --Number of lines of text you can type
COLORED_BG = true, --Colorize the line bg based on the message source
SCROLLBAR_ALIGN = 2, --Alignment of the scroll bar (1 = left, 2 = right)
SPAM_FILTER = true, --Filter PocoHud and NGBTO Chat Spam messages.
},
EnemyHealthbar = {
ENABLED = true, --Show healthbars
SHOW_CIVILIAN = false, --Show Healthbars for Civilians and TeamAI
SHOW_VEHICLE = true, --Show Healthbar for vehicles
SHOW_POINTER = false, --Show pointer near the Healthbar, pointing at Healthbar owner
},
DamageIndicator = {
ENABLED = true,
SIZE = 150,
DURATION = 2,
MAX_AMOUNT = 10,
SHIELD_COLOR = "gray",
HEALTH_COLOR = "red",
CRIT_COLOR = "purple",
VEHICLE_COLOR = "yellow",
FRIENDLY_FIRE_COLOR = "orange",
},
DamagePopup = {
DISPLAY_MODE = 2,
DURATION = 3,
SCALE = 1,
SKULL_SCALE = 1.2,
SKULL_ALIGN = 1, -- left (1) or right (2)
HEIGHT = 20,
ALPHA = 1,
COLOR = "yellow",
HEADSHOT_COLOR = "red",
CRITICAL_COLOR = "light_purple",
},
AssaultBanner = {
POSITION = 2, -- left (1), center (2) or right (3)
USE_ADV_ASSAULT = true,
},
HUDSuspicion = {
SCALE = 0.8,
SHOW_PERCENTAGE = true,
SHOW_PERCENTAGE_OUTLINE = true,
SHOW_BARS = true,
SHOW_PACIFIED_CIVILIANS = true,
REMOVE_ANSWERED_PAGER_CONTOUR = true,
},
DrivingHUD = {
ENABLED = true, --Show DrivingHUD Panel
SCALE = 1,
SHOW_VEHICLE = true, --Show Vehicle and Teammate Mask Images
SHOW_HEALTH = true,
SHOW_LOOT = true,
SHOW_PASSENGERS = true,
SHOW_GEAR = true,
SHOW_SPEED = true,
SHOW_RPM = true,
SPEED_IN_MPH = false, --Display Speed in mph
},
TabStats = {
ENABLED = true,
CLOCK_MODE = 3, -- 1 = disabled, 2 = 12h, 3 = 24h
COLOR = "rainbow",
FONT_SIZE = 18,
SHOW_MASK = true,
SHOW_LOOT_NUMBERS = true,
},
CrewLoadout = {
REPLACE_IN_BRIEFING = true,
SHOW_IN_LOBBY = true,
SHOW_IN_CS_LOBBY = true,
SHOW_ON_STATS_PANEL = true,
REPLACE_PROFILE_MENU = true,
},
HUDList = {
ENABLED = true,
right_list_scale = 1,
left_list_scale = 1,
buff_list_scale = 1,
right_list_progress_alpha = 0.4,
left_list_progress_alpha = 0.4,
buff_list_progress_alpha = 1.0,
list_color = "white", --Left and Right List font color
list_color_bg = "black", --Left and Right List BG color
civilian_color = "white", --EnemyCounter Civillian and Hostage icon color
thug_color = "white", --EnemyCounter Thug and Mobster icon color
enemy_color = "white", --EnemyCounter Cop and Specials icon color
special_color = "white",
LEFT_LIST = {
show_timers = true, --Drills, time locks, hacking etc.
show_ammo_bags = true, --Deployables (ammo)
show_doc_bags = true, --Deployables (doc bags)
show_first_aid_kits = false, --Deployables (first_aid_kits)
show_body_bags = true, --Deployables (body bags)
show_grenade_crates = true, --Deployables (grenades)
show_sentries = true, --Deployable sentries
show_ecms = true, --Active ECMs
show_ecm_retrigger = true, --Countdown for players own ECM feedback retrigger delay
show_minions = true, --Converted enemies, type and health
show_own_minions_only = false, --Only show player-owned minions
show_pagers = true, --Show currently active pagers
show_tape_loop = true, --Show active tape loop duration
},
RIGHT_LIST = {
show_enemies = true, --Currently spawned enemies
aggregate_enemies = false, --Don't split enemies on type; use a single entry for all
show_turrets = true, --Show active SWAT turrets
show_civilians = true, --Currently spawned, untied civs
show_hostages = true, --Currently tied civilian and dominated cops
aggregate_hostages = false,
show_minion_count = true, --Current number of jokered enemies
show_pager_count = true, --Show number of triggered pagers (only counts pagers triggered while you were present)
show_cam_count = true,
show_bodybags_count = true,
show_corpse_count = false,
show_loot = true, --Show spawned and active loot bags/piles (may not be shown if certain mission parameters has not been met)
aggregate_loot = false, --Don't split loot on type; use a single entry for all
separate_bagged_loot = true, --Show bagged loot as a separate value
show_potential_loot = false,
show_special_pickups = true, --Show number of special equipment/items
SHOW_PICKUP_CATEGORIES = {
mission_pickups = true,
collectables = true,
valuables = true,
}
},
BUFF_LIST = {
show_buffs = true, --Active effects (buffs/debuffs). Also see HUDList.BuffItemBase.IGNORED_BUFFS table to ignore specific buffs that you don't want listed, or enable some of those not shown by default
damage_increase = true,
damage_reduction = true,
melee_damage_increase = true,
passive_health_regen = true,
total_dodge_chance = true,
MASTERMIND_BUFFS = {
forced_friendship = true,
aggressive_reload_aced = true,
ammo_efficiency = true,
combat_medic = true,
combat_medic_passive = false,
hostage_taker = false,
inspire = true,
painkiller = false,
partner_in_crime = false,
quick_fix = false,
uppers = true,
inspire_debuff = true,
inspire_revive_debuff = true,
},
ENFORCER_BUFFS = {
bulletproof = true,
bullet_storm = true,
die_hard = false,
overkill = false,
underdog = false,
bullseye_debuff = true,
},
TECHNICIAN_BUFFS = {
lock_n_load = true,
},
GHOST_BUFFS = {
dire_need = true,
second_wind = true,
sixth_sense = true,
unseen_strike = true,
},
FUGITIVE_BUFFS = {
berserker = true,
bloodthirst_basic = false,
bloodthirst_aced = true,
desperado = true,
frenzy = false,
messiah = true,
running_from_death = true,
swan_song = false,
trigger_happy = false,
up_you_go = false,
},
PERK_BUFFS = {
armor_break_invulnerable = true,
anarchist_armor_recovery_debuff = true,
ammo_give_out_debuff = true,
armorer = true,
biker = true,
chico_injector = false,
close_contact = true,
crew_chief = true,
damage_control_debuff = false,
delayed_damage = true,
hostage_situation = false,
medical_supplies_debuff = true,
grinder = true,
tooth_and_claw = true,
life_drain_debuff = true,
melee_stack_damage = false,
overdog = false,
maniac = false,
muscle_regen = false,
pocket_ecm_jammer = true,
pocket_ecm_kill_dodge = false,
sicario_dodge = true,
smoke_screen_grenade = true,
sociopath_debuff = true,
tag_team = true,
yakuza = false,
},
GAGE_BOOSTS = {
invulnerable_buff = true,
life_steal_debuff = true,
},
AI_SKILLS = {
crew_inspire_debuff = true,
crew_throwable_regen = true,
crew_health_regen = false,
},
},
},
CustomWaypoints = {
WAYPOINTS_COLOR = "white",
SHOW_AMMO_BAG = true,
SHOW_DOC_BAG = true,
SHOW_FIRST_AID_KIT = false,
SHOW_BODY_BAG = true,
SHOW_GRENADE_CRATE = true,
SHOW_SENTRIES = false,
SHOW_ECMS = false,
SHOW_TIMERS = false,
SHOW_MINIONS = true,
SHOW_PAGER = false,
SHOW_SPECIAL_EQUIPMENT = false,
LOOT = {
SHOW = true,
ICON = true,
OFFSET = 15,
BAGGED_OFFSET = 30,
ANGLE = 25,
},
},
INTERACTION = {
LOCK_MODE = 3, --Disabled (1, Lock interaction, if MIN_TIMER_DURATION is longer then total interaction time (2), or current interaction time(3)
MIN_TIMER_DURATION = 5, --Min interaction duration (in seconds) for the toggle behavior to activate
EQUIPMENT_PRESS_INTERRUPT = true, --Use the equipment key ('G') to toggle off active interactions
SHOW_LOCK_INDICATOR = true,
SHOW_CIRCLE = true,
CIRCLE_SCALE = 0.8,
TEXT_SCALE = 0.8,
SHOW_INTERRUPT_HINT = true,
SHOW_TIME_REMAINING = true, --Show remaining Time in the Interaction-Circle
SHOW_TIME_REMAINING_OUTLINE = true, --Show black outline around remaining Time text
GRADIENT_COLOR_START = "white", --Color, which the timer starts with
GRADIENT_COLOR = "light_green",--Color, which the timer reaches on completition
TIMER_SCALE = 1, --Timer scale (also takes CIRCLE_SCALE into account)
SHOW_RELOAD = false,
SHOW_MELEE = false,
SUPRESS_NADES_STEALTH = true,
HOLD2PICK = true,
},
GADGETS = {
LASER_AUTO_ON = true,
laser = {
player = {
beam = { enabled = true, r = 0, g = 1, b = 0, a = 0.15 },
glow = { match_beam = true, r = 0, g = 1, b = 0, a = 0.02 },
dot = { match_beam = true, r = 0, g = 1, b = 0, a = 1 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
team = {
beam = { enabled = true, r = 0, g = 1, b = 0, a = 0.05 },
glow = { match_beam = true, r = 0, g = 1, b = 0, a = 0.02 },
dot = { match_beam = true, r = 0, g = 1, b = 0, a = 1 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
player_sentry = {
beam = { enabled = true, r = 0, g = 1, b = 0, a = 0.05 },
glow = { match_beam = true, r = 0, g = 1, b = 0, a = 0.02 },
dot = { match_beam = true, r = 0, g = 1, b = 0, a = 1 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
team_sentry = {
beam = { enabled = true, r = 0, g = 1, b = 0, a = 0.05 },
glow = { match_beam = true, r = 0, g = 1, b = 0, a = 0.02 },
dot = { match_beam = true, r = 0, g = 1, b = 0, a = 1 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
cop_sniper = {
beam = { enabled = true, r = 1, g = 0, b = 0, a = 0.15 },
glow = { match_beam = true, r = 1, g = 0, b = 0, a = 0.02 },
dot = { match_beam = true, r = 1, g = 0, b = 0, a = 1 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
turret_module_active = {
beam = { enabled = true, r = 1, g = 0, b = 0, a = 0.15 },
glow = { match_beam = true, r = 1, g = 0, b = 0, a = 0.02 },
dot = { match_beam = true, r = 1, g = 0, b = 0, a = 1 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
turret_module_rearming = {
beam = { enabled = true, r = 1, g = 1, b = 0, a = 0.11 },
glow = { match_beam = true, r = 1, g = 1, b = 0, a = 0.02 },
dot = { match_beam = true, r = 1, g = 1, b = 0, a = 1 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
turret_module_mad = {
beam = { enabled = true, r = 0, g = 1, b = 0, a = 0.15 },
glow = { match_beam = true, r = 0, g = 1, b = 0, a = 0.02 },
dot = { match_beam = true, r = 0, g = 1, b = 0, a = 1 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
},
flashlight = {
player = {
light = { enabled = true, r = 1, g = 1, b = 1, brightness = 1, range = 10, angle = 60 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
team = {
light = { enabled = true, r = 1, g = 1, b = 1, brightness = 1, range = 10, angle = 60 },
pulse = { enabled = false, min = 0.5, max = 2, frequency = 0.25 },
rainbow = { enabled = false, frequency = 0.25 },
},
},
SHOW_ANGELED_SIGHT = true,
},
EQUIPMENT = {
SENTRY_AUTO_AP = true,
ECM_FEEDBACK_STEALTH_DISABLED = true,
SHAPED_CHARGE_STEALTH_DISABLED = true,
KEYCARD_DOORS_DISABLED = true,
ENABLE_BURSTMODE = true,
},
INVENTORY = {
SHOW_WEAPON_NAMES = true,
SHOW_WEAPON_MINI_ICONS = true,
USE_REAL_WEAPON_NAMES = true,
SHOW_SKILL_NAMES = true,
CUSTOM_TAB_NAMES = {
primaries = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" },
secondaries = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" },
masks = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" },
melee_weapons = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" },
},
},
SkipIt = {
SKIP_BLACKSCREEN = true, --Skip the blackscreen on mission start
INSTANT_RESTART = false,
STAT_SCREEN_SPEEDUP = false,
STAT_SCREEN_DELAY = 5, --Skip the experience screen after X seconds
AUTOPICK_CARD = true, --Automatically pick a card on lootscreen
AUTOPICK_CARD_SPECIFIC = 4, --left, center, right, random
LOOT_SCREEN_DELAY = 3, --Skip the loot screen after X seconds
NO_SLOWMOTION = true, --Disable mask-up and downed slow motion
},
MOD_OVERRIDES = {
fed_inv = true,
},
LOBBY_SETTINGS = {
job_plan = -1,
kick_option = 1,
permission = "public",
reputation_permission = 0,
drop_in_option = 1,
team_ai = true,
team_ai_option = 1,
auto_kick = true,
difficulty = "normal",
one_down = false,
},
}
end
function WolfHUD:print_log(...)
local LOG_MODES = self:getTweakEntry("LOG_MODE", "table", {})
local params = {...}
local msg_type, text = table.remove(params, #params), table.remove(params, 1)
if msg_type and LOG_MODES[tostring(msg_type)] then
if type(text) == "table" or type(text) == "userdata" then
local function log_table(userdata)
local text = ""
for id, data in pairs(userdata) do
if type(data) == "table" then
log( id .. " = {")
log_table(data)
log("}")
elseif type(data) ~= "function" then
log( id .. " = " .. tostring(data) .. "")
else
log( "function " .. id .. "(...)")
end
end
end
if not text[1] or type(text[1]) ~= "string" then
log(string.format("[WolfHUD] %s:", string.upper(type(msg_type))))
log_table(text)
return
else
text = string.format(unpack(text))
end
elseif type(text) == "function" then
msg_type = "error"
text = "Cannot log function... "
elseif type(text) == "string" then
text = string.format(text, unpack(params or {}))
end
text = string.format("[WolfHUD] %s: %s", string.upper(msg_type), text)
log(text)
if LOG_MODES.to_console and con and con.print and con.error then
local t = Application:time()
text = string.format("%02d:%06.3f\t>\t%s", math.floor(t/60), t%60, text)
if tostring(msg_type) == "info" then
con:print(text)
else
con:error(text)
end
end
end
end
function WolfHUD:Load()
local corrupted = false
local file = io.open(self.settings_path, "r")
if file then
local function parse_settings(table_dst, table_src, setting_path)
for k, v in pairs(table_src) do
if type(table_dst[k]) == type(v) then
if type(v) == "table" then
table.insert(setting_path, k)
parse_settings(table_dst[k], v, setting_path)
table.remove(setting_path, #setting_path)
else
table_dst[k] = v
end
else
self:print_log("Error while loading, Setting types don't match (%s->%s)", self:SafeTableConcat(setting_path, "->") or "", k or "N/A", "error")
corrupted = corrupted or true
end
end
end
local settings = json.decode(file:read("*all"))
parse_settings(self.settings, settings, {})
file:close()
else
self:print_log("Error while loading, settings file could not be opened (" .. self.settings_path .. ")", "error")
end
if corrupted then
self:Save()
self:print_log("Settings file appears to be corrupted, resaving...", "error")
end
end
function WolfHUD:Save()
if table.size(self.settings or {}) > 0 then
local file = io.open(self.settings_path, "w+")
if file then
file:write(json.encode(self.settings))
file:close()
else
self:print_log("Error while saving, settings file could not be opened (" .. self.settings_path .. ")", "error")
end
else
self:print_log("Error while saving, settings table appears to be empty...", "error")
end
end
function WolfHUD:createDirectory(path)
local current = ""
path = Application:nice_path(path, true):gsub("\\", "/")
for folder in string.gmatch(path, "([^/]*)/") do
current = Application:nice_path(current .. folder, true)
if not self:DirectoryExists(current) then
if SystemFS and SystemFS.make_dir then
SystemFS:make_dir(current)
elseif file and file.CreateDirectory then
file.CreateDirectory(current)
end
end
end
return self:DirectoryExists(path)
end
function WolfHUD:DirectoryExists(path)
if SystemFS and SystemFS.exists then
return SystemFS:exists(path)
elseif file and file.DirectoryExists then
log("") -- For some weird reason the function below always returns true if we don't log anything previously...
return file.DirectoryExists(path)
end
end
function WolfHUD:getVersion()
local mod = BLT and BLT.Mods:GetMod(WolfHUD.identifier or "")
return tostring(mod and mod:GetVersion() or "(n/a)")
end
function WolfHUD:SafeTableConcat(tbl, str)
local res
for i = 1, #tbl do
local val = tbl[i] and tostring(tbl[i]) or "[nil]"
res = res and res .. str .. val or val
end
return res
end
function WolfHUD:getSetting(id_table, default)
if type(id_table) == "table" then
local entry = self.settings
for i = 1, #id_table do
entry = entry[id_table[i]]
if entry == nil then
self:print_log("Requested setting doesn't exists! (id='" .. self:SafeTableConcat(id_table, "->") .. "', type='" .. (default and type(default) or "n/a") .. "') ", "error")
return default
end
end
return entry
end
return default
end
function WolfHUD:setSetting(id_table, value)
local entry = self.settings
for i = 1, (#id_table-1) do
entry = entry[id_table[i]]
if entry == nil then
return false
end
end
if type(entry[id_table[#id_table]]) == type(value) then
entry[id_table[#id_table]] = value
return true
end
end
function WolfHUD:getColorSetting(id_table, default, ...)
local color_name = self:getSetting(id_table, default)
return self:getColor(color_name, ...) or default and self:getColor(default, ...)
end
function WolfHUD:getColorID(name)
if self.tweak_data and type(name) == "string" then
for i, data in ipairs(self:getTweakEntry("color_table", "table")) do
if name == data.name then
return i
end
end
end
end
function WolfHUD:getColor(name, ...)
if self.tweak_data and type(name) == "string" then
for i, data in ipairs(self:getTweakEntry("color_table", "table")) do
if name == data.name then
return data.color and Color(data.color) or data.color_func and data.color_func(...) or nil
end
end
end
end
function WolfHUD:getTweakEntry(id, val_type, default)
local value = self.tweak_data[id]
if value ~= nil and (not val_type or type(value) == val_type) then
return value
else
if default == nil then
if val_type == "number" then -- Try to prevent crash by giving default value
default = 1
elseif val_type == "boolean" then
default = false
elseif val_type == "string" then
default = ""
elseif val_type == "table" then
default = {}
end
end
self.tweak_data[id] = default
self:print_log("Requested tweak_entry doesn't exists! (id='" .. id .. "', type='" .. tostring(val_type) .. "') ", "error")
return default
end
end
function WolfHUD:getCharacterName(character_id, to_upper)
local name = character_id or "UNKNOWN"
local character_names = self:getTweakEntry("CHARACTER_NAMES", "table", {})
local name_table = character_names and character_names[character_id]
if name_table then
local level_id = managers.job and managers.job:current_level_id() or "default"
local name_id = name_table[level_id] or name_table.default
name = to_upper and managers.localization:to_upper_text(name_id) or managers.localization:text(name_id)
end
return name
end
function WolfHUD:truncateNameTag(name)
local truncated_name = name:gsub('^%b[]',''):gsub('^%b==',''):gsub('^%s*(.-)%s*$','%1')
if truncated_name:len() > 0 and name ~= truncated_name then
name = utf8.char(1031) .. truncated_name
end
return name
end
if not WolfHUD.tweak_path then -- Populate tweak data
local tweak_path = string.format("%s%s", WolfHUD.save_path, WolfHUD.tweak_file)
if not io.file_is_readable(tweak_path) then
tweak_path = string.format("%s%s", WolfHUD.mod_path, WolfHUD.tweak_file)
end
if io.file_is_readable(tweak_path) then
dofile(tweak_path)
WolfHUD.tweak_data = WolfHUDTweakData:new()
else
WolfHUD:print_log(string.format("Tweak Data file couldn't be found! (%s)", tweak_path), "error")
end
end
-- Table with all menu IDs
WolfHUD.menu_ids = WolfHUD.menu_ids or {}
--callback functions to apply changed settings on the fly
if not WolfHUD.apply_settings_clbk then
WolfHUD.apply_settings_clbk = {
["CustomHUD"] = function(setting, value)
if managers.hud and managers.hud.change_hud_setting then
local type = table.remove(setting, 1)
managers.hud:change_hud_setting(type, setting, WolfHUD:getColor(value) or value)
end
end,
["HUDList"] = function(setting, value)
if managers.hud and HUDListManager and setting then
local list = tostring(setting[1])
local category = tostring(setting[2])
local option = tostring(setting[#setting])
if list == "BUFF_LIST" and category ~= "show_buffs" then
managers.hud:change_bufflist_setting(option, WolfHUD:getColor(value) or value)
elseif list == "RIGHT_LIST" and category == "SHOW_PICKUP_CATEGORIES" then
managers.hud:change_pickuplist_setting(option, WolfHUD:getColor(value) or value)
else
managers.hud:change_list_setting(option, WolfHUD:getColor(value) or value)
end
end
end,
["AssaultBanner"] = function(setting, value)
if managers.hud and managers.hud.change_assaultbanner_setting then
managers.hud:change_assaultbanner_setting(tostring(setting[#setting]), value)
end
end,
["TabStats"] = function(setting, value)
if managers.hud and managers.hud.change_tabstats_setting then
managers.hud:change_tabstats_setting(tostring(setting[#setting]), value)
end
end,
["DrivingHUD"] = function(setting, value)
if managers.hud and managers.hud.change_drivinghud_setting then
managers.hud:change_drivinghud_setting(tostring(setting[#setting]), WolfHUD:getColor(value) or value)
end
end,
["GADGETS"] = function(setting, value)
if WeaponGadgetBase and WeaponGadgetBase.update_theme_setting and #setting >= 4 then
WeaponGadgetBase.update_theme_setting(setting[1], setting[2], setting[3], setting[4], WolfHUD:getColor(value) or value)
end
end,
["MOD_OVERRIDES"] = function(setting, value)
local update_id = setting[#setting]
local mod = BLT and BLT.Mods:GetMod(WolfHUD.identifier or "")
if mod and update_id then
local update = mod:GetUpdate(update_id)
if update then
update:SetEnabled(value)
BLT.Mods:Save()
end
end
end,
}
end
if not WolfHUD:DirectoryExists(WolfHUD.assets_path) then
WolfHUD:print_log("Folder '%s' doesn't exist, creating....\t%s", WolfHUD.assets_path, tostring(WolfHUD:createDirectory(WolfHUD.assets_path)), "warining")
end
WolfHUD:Reset() -- Populate settings table
WolfHUD:Load() -- Load user settings
-- Create Ingame Menus
dofile(WolfHUD.mod_path .. "OptionMenus.lua") -- Menu structure table in seperate file, in order to not bloat the Core file too much.
local menu_options = WolfHUD.options_menu_data
-- Setup and register option menus
Hooks:Add("MenuManagerSetupCustomMenus", "MenuManagerSetupCustomMenus_WolfHUD", function( menu_manager, nodes )
local function create_menu(menu_table, parent_id)
for i, data in ipairs(menu_table) do
if data.type == "menu" then
MenuHelper:NewMenu( data.menu_id )
create_menu(data.options, data.menu_id)
end
end
end
create_menu({menu_options}, BLT and BLT.Mods.Constants:LuaModOptionsMenuID() or "blt_options")
end)
--Populate options menus
Hooks:Add("MenuManagerPopulateCustomMenus", "MenuManagerPopulateCustomMenus_WolfHUD", function(menu_manager, nodes)
-- Called on setting change
local function change_setting(setting, value)
if WolfHUD:getSetting(setting, nil) ~= value and WolfHUD:setSetting(setting, value) then
WolfHUD:print_log(string.format("Change setting: %s = %s", WolfHUD:SafeTableConcat(setting, "->"), tostring(value)), "info") -- Change type back!
WolfHUD.settings_changed = true
local script = table.remove(setting, 1)
if WolfHUD.apply_settings_clbk[script] then
WolfHUD.apply_settings_clbk[script](setting, value)
end
end
end
local function add_visible_reqs(menu_id, id, data)
local visual_clbk_id = id .. "_visible_clbk"
local enabled_clbk_id = id .. "_enabled_clbk"
--Add visual callback
MenuCallbackHandler[visual_clbk_id] = function(self, item)
for _, req in ipairs(data.visible_reqs or {}) do
if type(req) == "table" then
local a = WolfHUD:getSetting(req.setting, nil)
if req.equal then
if a ~= req.equal then
return false
end
elseif type(a) == "boolean" then
local b = req.invert and true or false
if a == b then
return false
end
elseif type(a) == "number" then
local min_value = req.min or a
local max_value = req.max or a
if a < min_value or a > max_value then
return false
end
end
elseif type(req) == "boolean" then
return req
end
end
return true
end
--Add enable callback
MenuCallbackHandler[enabled_clbk_id] = function(self, item)
for _, req in ipairs(data.enabled_reqs or {}) do
if type(req) == "table" then
local a = WolfHUD:getSetting(req.setting, nil)
if req.equal then
if a ~= req.equal then
return false
end
elseif type(a) == "boolean" then
local b = req.invert and true or false
if a == b then
return false
end
elseif type(a) == "number" then
local min_value = req.min or a
local max_value = req.max or a
if a < min_value or a > max_value then
return false
end
end
elseif type(req) == "boolean" then
return req
end
end
return true
end
--Associate visual callback with item
local menu = MenuHelper:GetMenu(menu_id)
for i, item in pairs(menu._items_list) do
if item:parameters().name == id then
item._visible_callback_name_list = { visual_clbk_id }
item._enabled_callback_name_list = { enabled_clbk_id }
item._create_data = data
break
end
end
end
-- Reapply enabled state on all items in the same menu
local update_visible_clbks = "wolfhud_update_visibility"
MenuCallbackHandler[update_visible_clbks] = function(self, item)
local gui_node = item:parameters().gui_node
if gui_node then
if item._type ~= "slider" then
gui_node:refresh_gui(gui_node.node)
gui_node:highlight_item(item, true)
end
for _, row_item in pairs(gui_node.row_items) do
local option_item = row_item.item
if option_item._type ~= "divider" and option_item:parameters().name ~= item:parameters().name then
local enabled = true
for _, clbk in ipairs(option_item._enabled_callback_name_list or {}) do
enabled = enabled and self[clbk](self, option_item)
end
option_item:set_enabled(enabled)
gui_node:reload_item(option_item)
end
end
end
end
-- item create functions by type
local create_item_handlers = {
menu = function(parent_id, offset, data)
if not table.contains(WolfHUD.menu_ids, data.menu_id) then
table.insert(WolfHUD.menu_ids, data.menu_id)
end
end,
slider = function(menu_id, offset, data, value)
local id = string.format("%s_%s_slider", menu_id, data.name_id)
local clbk_id = id .. "_clbk"
MenuHelper:AddSlider({
id = id,
title = data.name_id,
desc = data.desc_id,
callback = string.format("%s %s", clbk_id, update_visible_clbks),
value = value or 0,
min = data.min_value,
max = data.max_value,
step = data.step_size,
show_value = true,
menu_id = menu_id,
priority = offset,
disabled_color = Color(0.6, 0.6, 0.6),
})
--Value changed callback
MenuCallbackHandler[clbk_id] = function(self, item)
change_setting(clone(data.value), item:value())
end
if data.visible_reqs or data.enabled_reqs then
add_visible_reqs(menu_id, id, data)
end
end,
toggle = function(menu_id, offset, data, value)
local id = string.format("%s_%s_toggle", menu_id, data.name_id)
local clbk_id = id .. "_clbk"
if data.invert_value then
value = not value
end
MenuHelper:AddToggle({
id = id,
title = data.name_id,
desc = data.desc_id,
callback = string.format("%s %s", clbk_id, update_visible_clbks),
value = value or false,
menu_id = menu_id,
priority = offset,
disabled_color = Color(0.6, 0.6, 0.6),
})
--Add visual callback
MenuCallbackHandler[clbk_id] = function(self, item)
local value = (item:value() == "on") and true or false
if data.invert_value then
value = not value
end
change_setting(clone(data.value), value)
end
if data.visible_reqs or data.enabled_reqs then