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UWP Crashes at Startup when built in Release mode when using some Icon Packs #292
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@MarkIvanDev Idk exactly why this happens. I can see that the XamlTypeInfo for Debug is different to Release but Idk why... |
@MarkIvanDev If I disable "Compile with .NET Native tool chain" the app runs fine. That's the reason why I'm hate UWP! |
Yes. It only runs when not compiling with .NET Native toolchain. I have also checked what is different with the icons with bugs from the ones that work correctly, and nothing stands out that might cause the problem. Although, I have read somewhere that there is a limit to the length of a string in a library. Maybe it is having problems with the massive icon data for those icon packs? |
But it's working on WPF. You can see it in action with the IconPacks browser. |
Yes. Maybe the string limitation is only enforced in .NET Native? Or .NET Native has a problem with a large number of static strings? I have tried creating a new package for UWP with the problematic icon packs using the same path data, but it still triggers the error stated above. But when I put the data inside a sqlite database and read from that, the error does not show and it compiles and runs successfully when using .NET Native. |
Interesting finding. Do you think source generators may be helpful in that case? |
If the source generators will only generate the same classes with the same static strings as data, I don't think it will make a difference. But I think if the path data will be put in resource files (.resx), I think we can work around the static string length limitation |
No, the idea was to generate the PathGeometry directly. |
@timunie Generating the path data directly is not possible, because of the different source of the icons. That’s why I didn’t publish my converter. @MarkIvanDev I will try and look if the resx can help here. |
If there is anything I can help with, I'd love to. |
Describe the bug
When building a UWP app in release mode, the application crashes at startup due to a StackOverflow exception. Building using debug mode does not result to a crash for ALL icons. This only happens with the following Icon Packs:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The app should not crash at startup
Desktop Environment (please complete the following information):
Repo
MahAppsIcons.zip
Additional context
This seems to be related to #138
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