Set of tools to facilitate the communication between LibPd and the Unity game engine based on the LibPd4Unity project by Patrick Sebastien (https://github.com/patricksebastien/libpd4unity).
---PDPlayer---
Features:
-Gives access to simple controls to interact with LibPD.
-Lets you send Unity AudioSources to Pure Data.
-Lets you spatialize audio signals generated in Pure Data.
-Uses pooled objects to minimize memory allocation.
-Clean UI in the hierarchy window/inspector to preset settings for a module or settings for an AudioSource.
-Multiple AudioSource settings editing.
-Everything is static, so no need to instantiate anything (ex: PDPlayer.Play(something))
-Most of the useful documentation is present
-Help patches for custom Pure Data objects
-Example scene with an example Pure Data patch
Notes:
-Depends on the Property Backing Field package from Candlelight
-Has only been tested on Windows