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Set of tools to facilitate the communication between LibPd and the Unity game engine.

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LibPd4UnityTools

Set of tools to facilitate the communication between LibPd and the Unity game engine based on the LibPd4Unity project by Patrick Sebastien (https://github.com/patricksebastien/libpd4unity).

---PDPlayer---

Features:

-Gives access to simple controls to interact with LibPD.

-Lets you send Unity AudioSources to Pure Data.

-Lets you spatialize audio signals generated in Pure Data.

-Uses pooled objects to minimize memory allocation.

-Clean UI in the hierarchy window/inspector to preset settings for a module or settings for an AudioSource.

-Multiple AudioSource settings editing.

-Everything is static, so no need to instantiate anything (ex: PDPlayer.Play(something))

-Most of the useful documentation is present

-Help patches for custom Pure Data objects

-Example scene with an example Pure Data patch

Notes:

-Depends on the Property Backing Field package from Candlelight

-Has only been tested on Windows

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Set of tools to facilitate the communication between LibPd and the Unity game engine.

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