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Copy pathMenu.ino
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Menu.ino
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#define maxSprayDelay 32000
#define maxNumberOfSprays 5
bool scrollStateChanged;
bool selectStateChanged;
bool * pScrollStateChanged = &scrollStateChanged;
bool * pSelectStateChanged = &selectStateChanged;
uint8_t menuState;
bool isInSubMenu;
enum MenuItems {
sprayDelayMenu,
spraysRemainingMenu,
sprayAmountType1Use,
sprayAmountType2Use,
sprayAmountOverride,
exitMenu
};
void showMenu() {
lcd.clear();
lcd.setCursor(0, 0);
switch (menuState) {
case sprayDelayMenu:
if (isInSubMenu) {
lcd.print(sprayDelay / 1000);
lcd.setCursor(0, 1);
lcd.print(F("save >"));
}
else {
lcd.print(F("Spray delay:"));
lcd.setCursor(0, 1);
lcd.print(sprayDelay / 1000);
}
break;
case spraysRemainingMenu:
if (isInSubMenu) {
lcd.print(F("Reset sprays left?"));
lcd.setCursor(0, 1);
lcd.print("<no yes>");
}
else {
lcd.print(F("Sprays left:"));
lcd.setCursor(0, 1);
lcd.print(spraysRemaining);
}
break;
case sprayAmountType1Use:
printSprayAmount(nSpraysUse1, "number 1: ");
break;
case sprayAmountType2Use:
printSprayAmount(nSpraysUse2, "number 2: ");
break;
case sprayAmountOverride:
printSprayAmount(nSpraysOverride, "manual spray: ");
break;
case exitMenu:
lcd.print(F("Exit"));
break;
}
}
void doManualOverride() {
if (state != triggered) {
trigger(nSpraysOverride);
}
}
void enterMenu() {
if (state != menu) {
//go to the exit menu, because a scroll press will be detected and we wrap around
menuState = exitMenu;
detachInterrupts();
setNewState(menu);
}
}
void printSprayAmount(uint8_t nSprays, String lcdText){
if (isInSubMenu) {
lcd.print(F("Change sprays"));
}
else {
lcd.print(F("Sprays for a"));
}
lcd.setCursor(0, 1);
lcd.print(lcdText);
lcd.print(nSprays);
}
void doExitMenu() {
attachInterrupts();
setNewState(notInUse);
}
void checkButtons() {
if (checkButton(debouncedDigitalRead(buttonScroll), pScrollStateChanged)) {
if (!isInSubMenu) { // If we are not in a submenu, we scroll through the menu.
menuState++;
if (menuState > exitMenu) { // it wraps around
menuState = sprayDelayMenu;
}
}
else { // if we are in a submenu, do submenu things:
switch (menuState) {
case sprayDelayMenu: // raise the spray delay...
sprayDelay += 1000;
if (sprayDelay > maxSprayDelay) {
sprayDelay = 0;
}
break;
case spraysRemainingMenu: // Or cancel a reset
isInSubMenu = !isInSubMenu;
break;
case sprayAmountType1Use: // raise the spray delay...
increaseNSprays(&nSpraysUse1);
break;
case sprayAmountType2Use:
increaseNSprays(&nSpraysUse2);
break;
case sprayAmountOverride:
increaseNSprays(&nSpraysOverride);
break;
}
}
stateChanged = true;
}
if (checkButton(debouncedAnalogRead(buttonSelect, 0), pSelectStateChanged)) {
switch (menuState) {
case exitMenu: // exit selected, get back out of menu.
doExitMenu();
break;
case spraysRemainingMenu:
if (isInSubMenu) { // user selected to do a reset
resetSpraysRemaining();
}
isInSubMenu = !isInSubMenu; //... or selected the sprays remaining option.
break;
default:
isInSubMenu = !isInSubMenu;
break;
}
stateChanged = true;
}
}
void increaseNSprays(uint8_t * nSprays) {
*nSprays += 1;
if (*nSprays > maxNumberOfSprays) {
*nSprays = 0;
}
}