From 8681f94162f3b84fcbf169462644c8efde612e1e Mon Sep 17 00:00:00 2001 From: MiraculixxT Date: Fri, 12 Apr 2024 10:19:12 +0000 Subject: [PATCH] Sync all translations --- data/language/mchallenge/de.yml | 138 ++++++++++++++++++++++++++++++-- data/language/mchallenge/en.yml | 2 +- data/language/mchallenge/es.yml | 134 +++++++++++++++++++++++++++++-- data/language/mchallenge/fr.yml | 132 ++++++++++++++++++++++++++++-- 4 files changed, 386 insertions(+), 20 deletions(-) diff --git a/data/language/mchallenge/de.yml b/data/language/mchallenge/de.yml index a8116e2c..90056a95 100644 --- a/data/language/mchallenge/de.yml +++ b/data/language/mchallenge/de.yml @@ -57,13 +57,15 @@ command: hide: "Du bist jetzt versteckt" show: "Du bist jetzt sichtbar" hideMultiple: "Du hast Spieler versteckt" - showMultiple: "Du hast Spieler sichtbar gemacht" + showMultiple: "Du hast Spieler sichtbar gemacht" debug: "Debug Modus zu gewechselt" lang: success: "Erfolgreich die Sprache auf gewechselt" fail: "Sprachwechsel auf ist fehlgeschlagen! Schaue in die Konsole für mehr Informationen" noAddons: "Keine MChallenge-Addons installiert! Du findest Addons unter mutils.net/ch/addons" notLoggedIn: "Verbinde deinen MUtils Account um alle Premium Funktionen freizuschalten" + updateRule: "The rule was updated to " + noRule: "Please select a valid rule to change!" #-----------------------------------------# #Events # #Messages that occur on multiple places # @@ -85,6 +87,7 @@ event: forceHunt: " hat das Ziel nicht erfüllt!" noDoubleKill: " hat den gleichen Mob zweimal hintereinander getötet!" hitOrder: " wurde nicht erlaubt einen Mob zu schlagen" + crushedAnvils: " was hit by an anvil!" mobHunt: collect: " hat gefunden!" success: "Glückwunsch! Alle Mobs wurden erfolgreich gefunden" @@ -133,6 +136,13 @@ event: nextPlayer: "Aktueller Spieler: " tickRate: gameSpeed: "Spielgeschwindigkeit" + vampire: + bloodPack: "Blutpäckchen" + mirror: + damage: " hat Schaden () erhalten" + hpDrain: + current: "Current Health ⇒ " + next: "Next health draining in (%)" #-----------------------------------------# #Items # #Messages only visible on GUI items # @@ -215,13 +225,13 @@ items: n: "InTime Challenge" l: "Jede Entität hat eine begrenzte Zeit,
um zu leben. Du auch! Töte Mobs zum
stehlen deren Zeit" MOB_BLOCKS: - n: "Mob Blocks Randomizer" + n: "Mob Block Randomizer" l: "Jeder Block enthält einen zufälligen Mob.
Zerbreche den Block um ihn freizugeben und
nur nach dem Töten fällt der Gegenstand" CHECKPOINTS: n: "Zeitreise Challenge" l: "Erstelle Kontrollpunkte (F), um
zurück in der Zeit zu reisen! Aber sei gewarnt...
Zeitreisen ist gefährlich" DIM_SWAP: - n: "Dimension Swap Challenge" + n: "Getauschte Dimensionen Challenge" l: "Alle Portale sind gemischt! Jetzt musst du
gegen den Enderdrachen kämpfen...
in der Hauptwelt?
Hölle -> Ende -> Hauptwelt" SNAKE: n: "Snake Challenge" @@ -347,7 +357,7 @@ items: n: "Bereich Timer" l: "Ausgewählte Bereiche wie Biome,
Chunks, Welten, oder auch Höhen
können nur begrenzt lange aufgesucht
werden. Spiele schnell!" COLLECT_BATTLE: - n: "Collect Battle" + n: "Sammelkampf" l: "Spiele gegen alle anderen Spieler
in diesem Runden basierten Modus!
Zuerst sammelst du ein Item so schnell wie möglich.
In der zweiten Phase muss ein anderer
zufälliger Spieler dieses Item schneller sammeln!
Kannst du trotzdem MC durchspielen?" RANDOMIZER_CHESTS: n: "Loot Randomizer" @@ -382,95 +392,129 @@ items: RHYTHM_CRAFT: n: "Rhythm Craft" l: "Verwandel Minecraft in ein Rhythmspiel!
Jede Aktion muss auf den Beat geschehen
um dem Weltrhythmus zu folgen" + HP_DRAIN: + n: "Health Drainer" + l: "Every few minutes your max health will be
reduced by a given percentage.
Better be quick!" chS: FLY: power: n: "Kraft" + l: "Flying boost and speed.
More speed results in more damage
on impact" IN_TIME: pTime: n: "Spielerzeit" + l: "Player starting time" eTime: n: "Entity-Zeit" + l: "Entity starting time" hpTime: n: "Zeit pro HP" + l: "Reduced time by each hp damage
a player receives from a mob" MOB_BLOCKS: rnd: n: "Zufällig" + l: "Enabled: Each action is random,
Disabled: Same block = same mob" CHECKPOINTS: onlyTP: n: "Nur Position" + l: "Will not affect the world" DIM_SWAP: starter: n: "Starter Spitzhacke" + l: "Each player starts with
an unbreakable wooden pickaxe" SNAKE: speed: n: "Tempo" + l: "Snake movement speed" GHOST: radius: n: "Radius" + l: "Ghost vision radius" adventure: n: "Abenteuermodus" + l: "Can't break blocks in ghost mode" glide: n: "Geister Flug" + l: "Glide through ghost blocks
instead of only falling" NO_SAME_ITEM: lives: n: "Leben" + l: "Total lives. You loose
one for each same item" sync: n: "Leben = HP" + l: "Sync the challenge lives to
your health lives" info: n: "Ankündigungsmodus" + l: "Receive notifications about
all new items, only live updates
or nothing at all" LIMITED_SKILLS: random: n: "Zufällige Rollen" RUN_RANDOMIZER: goal: n: "Blockziel" + l: "The amount of blocks needed
for a new item" global: n: "Globaler Timer" + l: "Moved blocks will be combined
from each player" DAMAGE_DUELL: percent: n: "Prozent" + l: "The percentage of damage
that will be reflected" ONE_BIOME: delay: n: "Verzögerung" + l: "The time between each
world swap" BOOST_UP: radius: n: "Effekt Radius" boost: n: "Boost Kraft" + l: "Mobs will fly higher on
higher power" mode: n: "Nur Monster" + l: "Does not affect entities
like items, boats, ..." CHUNK_BLOCK_BREAK: bundle: n: "Gebündelt" + l: "All dropped item will be
merged on the broken block
to reduce lag" SNEAK_SPAWN: onlyMob: n: "Nur Monster" + l: "Does not spawn non living
entities like boats" GRAVITY: delay: n: "Verzögerung" + l: "Time of no custom gravity
between swaps" duration: n: "Dauer" + l: "Time each custom gravity
stays before next swap" STAY_AWAY: distance: n: "Schadensdistanz" + l: "Radius of blocks that you
need to stay away" warning: n: "Warnschaden" + l: "Radius of blocks where you
will be warned before dying" RANDOMIZER_BLOCK: random: n: "Komplett zufällig" + l: "Enabled: Each action is random,
Disabled: Same block = same item" RANDOMIZER_ENTITY: random: n: "Komplett zufällig" + l: "Enabled: Each action is random,
Disabled: Same mob = same drop" RANDOMIZER_BIOMES: random: n: "Komplett zufällig" + l: "Enabled: Each action is random,
Disabled: Same biome = same shuffled biome" RANDOMIZER_MOBS: random: n: "Komplett zufällig" + l: "Enabled: Each action is random,
Disabled: Same mob = same shuffled mob" FORCE_COLLECT: times: n: "Zeiten" + l: "Time that will be randomly chosen
for collecting time and grace time" minCooldown: n: "Minimale Abklingzeit" maxCooldown: @@ -481,6 +525,7 @@ items: n: "Max Force Zeit" objects: n: "Ziele" + l: "All goals that will randomly be
prompted to find/collect" items: n: "Force Item" biomes: @@ -490,19 +535,25 @@ items: RANDOMIZER_DAMAGE: random: n: "Komplett zufällig" + l: "Enabled: Each action is random,
Disabled: Same damage = same shuffled damage" NO_DOUBLE_KILL: global: n: "Globale Wirkung" + l: "Last killed mob will be synced
for each player" DAMAGER: mode: n: "Schadensereignis" + l: "The event for receiving damage" damage: n: "Schaden" + l: "Amount of damage" interval: n: "Intervall" + l: "Time between each damage tick
(Only affecting type INTERVAL)" RIVALS_COLLECT: mode: n: "Suchtyp" + l: "All tasks that will randomly be
prompted to find/collect" items: n: "Items" biomes: @@ -511,18 +562,24 @@ items: n: "Mobs" joker: n: "Joker" + l: "Amount of joker to skip a task" ROCKET: capacity: n: "Treibstoffkapazität" + l: "Amount of fuel before exploding" VAMPIRE: startBlood: n: "Start Blut" + l: "Keep it high when starting
in day time" maxBlood: n: "Blutkapazität" + l: "Maximal amount of blood that
can be held" healthToBlood: n: "HP - Blut" + l: "Amount of blood that is
drained from a mob per HP
after death" bloodLoose: n: "Blutverlust" + l: "Blood drain amplifier that
is multiplied with sun level" TRAFFIC_LIGHT: min: n: "Minimale Dauer" @@ -530,36 +587,45 @@ items: n: "Maximale Dauer" damage: n: "Schaden bei Rot" + l: "Punishment when moving over red!" green: n: "Grünphase" + l: "Green light timings" yellow: n: "Gelbphase" + l: "Yellow light timings" red: n: "Rotphase" + l: "Red light timings" TRON: visible: n: "Sichtbarer Pfad" + l: "You trail is visible for
every player. Easier to avoid" DISABLED: block: n: "Blockkategorie" + l: "Disable specific block actions" break: n: "Abbauen deaktivieren" place: n: "Platzieren deaktivieren" interact: n: "Interaktionskategorie" + l: "Disable specific interaction actions" craft: n: "Werkbank deaktivieren" trade: n: "Handel deaktivieren" misc: n: "Sonstige Kategorie" + l: "Disable actions that didn't
fit into other categories" xp: n: "XP Einsammeln deaktivieren" items: n: "Item Einsammeln deaktivieren" damage: n: "Schaden" + l: "0 = disable actions,
20 = instant kill" MIRROR: hearts: n: "Synchronisiere Gesundheit" @@ -569,107 +635,163 @@ items: n: "Synchronisiere Tränke" hotbar: n: "Synchronisiere Hotbar" + l: "This will not sync items,
only the selected slot" CHUNK_FLATTENER: delay: n: "Verzögerung" + l: "Time between each flattening" shouldBreak: n: "Blockdrops" + l: "All broken blocks will drop
themself" CHUNK_DECAY: delay: n: "Verzögerung" + l: "Time between each decay" percentage: n: "Prozentualer Verfall" + l: "Amount of blocks that will
randomly be removed from the chunk" shouldBreak: n: "Blockdrops" + l: "All broken blocks will drop
themself" CHUNK_CLEARER: breakAll: n: "Alle zerstören" + l: "Completely clear the chunk
instead only touched block type" shouldBreak: n: "Item Drop" + l: "All broken blocks will drop
themself" bundle: n: "Gebündelte Items" + l: "All dropped item will be
merged on the broken block
to reduce lag" ANVIL_CRUSHER: delay: n: "Amboss Verzögerung" + l: "Base and modifier spawn timings" startDelay: n: "Basis" amplifierDelay: n: "Schneller pro DMG" density: n: "Amboss Dichte" + l: "Base and modifier spawn density" startDensity: n: "Basis" amplifierDensity: n: "Höher pro DMG" radius: n: "Amboss Radius" - startRadius: - n: "Basis" - amplifierRadius: - n: "Größer pro DMG" + l: "Anvil spawn radius" height: n: "Amboss Höhe" + l: "Anvil spawn height" ITEM_DECAY: time: n: "Ablaufzeit" + l: "Time till item will disappear" AREA_TIMER: time: n: "Max. Zeit" + l: "Maximal allowed time in
each area" global: n: "Global Zählen" + l: "Maximal time will count
for all players" mode: n: "Flächenmodus" + l: "Define the area, which
will be limited" BLOCK_ASYNC: hide: n: "Spieler Ausblenden" + l: "Add more difficulty by
completely hiding other players" RIGHT_TOOL: starter: n: "Starter-Axt" + l: "Start with a wooden axe
to skip traveling for structures" COLLECT_BATTLE: maxSetTime: n: "Max. Set-Zeit" + l: "Maximal time players can
register a new item" cooldown: n: "Zeit zwischen Runden" + l: "Items acquired in this
state can not be registered" bufferTime: n: "Zusätzliche Zeit" + l: "Time that will be added
to each registration time to
prevent instant locking" RANDOMIZER_CHESTS: enchanting: n: "Zufällige Verzauberungen" + l: "Items can be randomly
enchanted" MINEFIELD_WORLD: density: n: "Dichte" + l: "Amount of generated mines" BLOCK_WALL: material: n: "Wandmaterial" + l: "This block will become
unbreakable. Do not use
tile blocks" delay: n: "Spawn Verzögerung" + l: "Time until the wall catch up" WORLD_DECAY: delay: n: "Schrittverzögerung" + l: "Time between each reduction
from visible blocks" steps: n: "Schritte Zu 100%" + l: "Amount of reductions until
the full world is invisible" LOW_VISION: amount: n: "Blockanzahl" + l: "Amount of visible blocks players
can choose on start" CHUNK_SYNC: env: n: "Gespiegelte Umgebung" + l: "Also mirror block updates
not triggered by players" DAMAGE_MULTIPLIER: multiplier: n: "Multiplikator" + l: "Damage = original damage * multiplier" HIT_ORDER: wrongDamage: n: "Fehler Schaden" + l: "Amount of damage a player
receives when ignoring the order" randomOrder: n: "Zufällige Reihenfolge" + l: "No set order. Each time
a random player is chosen" visual: n: "Infoleiste" + l: "Display the player in
current order" TICK_RATE: ticks: n: "Tick Geschwindigkeit" + l: "The range in with the
tick speed can change" timings: n: "Shuffelrate" + l: "Timings between each
tick shuffling" min: n: "Minimalgeschwindigkeit" max: n: "Höchstgeschwindigkeit" + HP_DRAIN: + percentage: + n: "Prozent" + l: "How much health is drained
on each interval" + interval: + n: "Intervall" + l: "Timing for each health draining" +tags: + FUN: + l: "Easy Challenge with fun in focus" + MEDIUM: + l: "Slightly more difficult than normal Minecraft but still very doable" + HARD: + l: "Good for everyone searching a Challenge!" + RANDOMIZER: + l: "Parts of Minecraft are randomized and change each play through" + FORCE: + l: "You receive a task and are forced to finish it to proceed" + MULTIPLAYER: + l: "Needs 2 or more players. Perfect for a little party!" + FREE: + l: "You can play this Challenge without premium!" + BETA: + l: "Not finished yet. Lacks content and/or contains bugs" diff --git a/data/language/mchallenge/en.yml b/data/language/mchallenge/en.yml index f0d7d62c..9877cf22 100644 --- a/data/language/mchallenge/en.yml +++ b/data/language/mchallenge/en.yml @@ -8,7 +8,7 @@ #------------------------------------------------------------# creator: MUtils -version: 1.0.0 +version: 113 #-----------------------------------------# # Common Translations # diff --git a/data/language/mchallenge/es.yml b/data/language/mchallenge/es.yml index 02430558..8ab1154b 100644 --- a/data/language/mchallenge/es.yml +++ b/data/language/mchallenge/es.yml @@ -57,13 +57,15 @@ command: hide: "You are now hidden" show: "You are now visible" hideMultiple: "You have hidden player/s" - showMultiple: "You have shown player/s" + showMultiple: "You have shown player/s" debug: "Switched debug mode to " lang: success: "Successfully switched language to " fail: "Failed to switch language to ! Look into the console to get more information" noAddons: "No MChallenge addons installed! You can find addons on mutils.net/ch/addons" notLoggedIn: "Connect your MUtils Account to unlock Premium Features" + updateRule: "The rule was updated to " + noRule: "Please select a valid rule to change!" #-----------------------------------------# #Events # #Messages that occur on multiple places # @@ -85,6 +87,7 @@ event: forceHunt: " failed to complete the goal!" noDoubleKill: " killed the same mob twice in a row!" hitOrder: " was not allowed do damage a mob" + crushedAnvils: " was hit by an anvil!" mobHunt: collect: " encontrado !" success: " ¡Felicidades! Has encontrado todos los mobs" @@ -133,6 +136,13 @@ event: nextPlayer: "Current Damager: " tickRate: gameSpeed: "Game Speed" + vampire: + bloodPack: "Blood Pack" + mirror: + damage: " received damage ()" + hpDrain: + current: "Current Health ⇒ " + next: "Next health draining in (%)" #-----------------------------------------# #Items # #Messages only visible on GUI items # @@ -158,7 +168,7 @@ items: n: "History" l: "Quick access your last played
challenges. History is saved from
new to old." settings: - n: "Settings" + n: "Ajustes" settings: language: n: "Language" @@ -382,95 +392,129 @@ items: RHYTHM_CRAFT: n: "Rhythm Craft" l: "Turn Minecraft into a full Rhythmgame!
Every action needs to be done on the beat
to follow the world rhythm." + HP_DRAIN: + n: "Health Drainer" + l: "Every few minutes your max health will be
reduced by a given percentage.
Better be quick!" chS: FLY: power: n: "Power" + l: "Flying boost and speed.
More speed results in more damage
on impact" IN_TIME: pTime: n: "Player Time" + l: "Player starting time" eTime: n: "Entity Time" + l: "Entity starting time" hpTime: n: "Time per HP" + l: "Reduced time by each hp damage
a player receives from a mob" MOB_BLOCKS: rnd: n: "Al azar" + l: "Enabled: Each action is random,
Disabled: Same block = same mob" CHECKPOINTS: onlyTP: n: "Only Position" + l: "Will not affect the world" DIM_SWAP: starter: n: "Starter Pickaxe" + l: "Each player starts with
an unbreakable wooden pickaxe" SNAKE: speed: n: "Velocidad" + l: "Snake movement speed" GHOST: radius: n: "Radio" + l: "Ghost vision radius" adventure: n: "Adventure Ghost" + l: "Can't break blocks in ghost mode" glide: n: "Ghost Glide" + l: "Glide through ghost blocks
instead of only falling" NO_SAME_ITEM: lives: n: "Vidas" + l: "Total lives. You loose
one for each same item" sync: n: "Vidas = HP" + l: "Sync the challenge lives to
your health lives" info: n: "Announce Mode" + l: "Receive notifications about
all new items, only live updates
or nothing at all" LIMITED_SKILLS: random: n: "Random Roles" RUN_RANDOMIZER: goal: n: "Block Goal" + l: "The amount of blocks needed
for a new item" global: n: "Count Global" + l: "Moved blocks will be combined
from each player" DAMAGE_DUELL: percent: n: "Porcentaje" + l: "The percentage of damage
that will be reflected" ONE_BIOME: delay: n: "Delay" + l: "The time between each
world swap" BOOST_UP: radius: n: "Effect Radius" boost: n: "Boost Power" + l: "Mobs will fly higher on
higher power" mode: n: "Only Mobs" + l: "Does not affect entities
like items, boats, ..." CHUNK_BLOCK_BREAK: bundle: n: "Bundle Drops" + l: "All dropped item will be
merged on the broken block
to reduce lag" SNEAK_SPAWN: onlyMob: n: "Only Mobs" + l: "Does not spawn non living
entities like boats" GRAVITY: delay: n: "Delay" + l: "Time of no custom gravity
between swaps" duration: n: "Duration" + l: "Time each custom gravity
stays before next swap" STAY_AWAY: distance: n: "Damage Distance" + l: "Radius of blocks that you
need to stay away" warning: n: "Warning Damage" + l: "Radius of blocks where you
will be warned before dying" RANDOMIZER_BLOCK: random: n: "Aleatorio total" + l: "Enabled: Each action is random,
Disabled: Same block = same item" RANDOMIZER_ENTITY: random: n: "Aleatorio total" + l: "Enabled: Each action is random,
Disabled: Same mob = same drop" RANDOMIZER_BIOMES: random: n: "Aleatorio total" + l: "Enabled: Each action is random,
Disabled: Same biome = same shuffled biome" RANDOMIZER_MOBS: random: n: "Aleatorio total" + l: "Enabled: Each action is random,
Disabled: Same mob = same shuffled mob" FORCE_COLLECT: times: n: "Timings" + l: "Time that will be randomly chosen
for collecting time and grace time" minCooldown: n: "Enfriamiento mínimo" maxCooldown: @@ -481,6 +525,7 @@ items: n: "Max Collect Time" objects: n: "Goals" + l: "All goals that will randomly be
prompted to find/collect" items: n: "Force Item" biomes: @@ -490,19 +535,25 @@ items: RANDOMIZER_DAMAGE: random: n: "Aleatorio total" + l: "Enabled: Each action is random,
Disabled: Same damage = same shuffled damage" NO_DOUBLE_KILL: global: n: "Count Global" + l: "Last killed mob will be synced
for each player" DAMAGER: mode: n: "Evento de daño" + l: "The event for receiving damage" damage: n: "Daño" + l: "Amount of damage" interval: n: "Interval" + l: "Time between each damage tick
(Only affecting type INTERVAL)" RIVALS_COLLECT: mode: n: "Tipo de búsqueda" + l: "All tasks that will randomly be
prompted to find/collect" items: n: "Items" biomes: @@ -511,18 +562,24 @@ items: n: "Mobs" joker: n: "Joker" + l: "Amount of joker to skip a task" ROCKET: capacity: n: "Fuel Capacity" + l: "Amount of fuel before exploding" VAMPIRE: startBlood: n: "Iniciar sangre" + l: "Keep it high when starting
in day time" maxBlood: n: "Blood Capacity" + l: "Maximal amount of blood that
can be held" healthToBlood: n: "HP - Sangre" + l: "Amount of blood that is
drained from a mob per HP
after death" bloodLoose: n: "Blood Drain" + l: "Blood drain amplifier that
is multiplied with sun level" TRAFFIC_LIGHT: min: n: "Min Duration" @@ -530,36 +587,45 @@ items: n: "Max Duration" damage: n: "Damage on red" + l: "Punishment when moving over red!" green: n: "Fase verde" + l: "Green light timings" yellow: n: "Fase amarilla" + l: "Yellow light timings" red: n: "Fase Roja" + l: "Red light timings" TRON: visible: n: "Visible Path" + l: "You trail is visible for
every player. Easier to avoid" DISABLED: block: n: "Block Category" + l: "Disable specific block actions" break: n: "Disable Breaking" place: n: "Disable Placing" interact: n: "Interact Category" + l: "Disable specific interaction actions" craft: n: "Disable Crafting Table" trade: n: "Disable Trading" misc: n: "Misc Category" + l: "Disable actions that didn't
fit into other categories" xp: n: "Disable XP Pickup" items: n: "Disable Item Pickup" damage: n: "Daño" + l: "0 = disable actions,
20 = instant kill" MIRROR: hearts: n: "Sync Health" @@ -569,107 +635,163 @@ items: n: "Sync Potions" hotbar: n: "Sync Hotbar" + l: "This will not sync items,
only the selected slot" CHUNK_FLATTENER: delay: n: "Delay" + l: "Time between each flattening" shouldBreak: n: "Soltar Bloques" + l: "All broken blocks will drop
themself" CHUNK_DECAY: delay: n: "Delay" + l: "Time between each decay" percentage: n: "Decay Percentage" + l: "Amount of blocks that will
randomly be removed from the chunk" shouldBreak: n: "Soltar Bloques" + l: "All broken blocks will drop
themself" CHUNK_CLEARER: breakAll: n: "Break All" + l: "Completely clear the chunk
instead only touched block type" shouldBreak: n: "Drop Items" + l: "All broken blocks will drop
themself" bundle: n: "Bundle Items" + l: "All dropped item will be
merged on the broken block
to reduce lag" ANVIL_CRUSHER: delay: n: "Anvil Delay" + l: "Base and modifier spawn timings" startDelay: n: "Base" amplifierDelay: n: "Faster per DMG" density: n: "Anvil Density" + l: "Base and modifier spawn density" startDensity: n: "Base" amplifierDensity: n: "Higher per DMG" radius: n: "Anvil Radius" - startRadius: - n: "Base" - amplifierRadius: - n: "Bigger per DMG" + l: "Anvil spawn radius" height: n: "Anvil Height" + l: "Anvil spawn height" ITEM_DECAY: time: n: "Decay Time" + l: "Time till item will disappear" AREA_TIMER: time: n: "Max Time" + l: "Maximal allowed time in
each area" global: n: "Count Global" + l: "Maximal time will count
for all players" mode: n: "Area Mode" + l: "Define the area, which
will be limited" BLOCK_ASYNC: hide: n: "Hide Players" + l: "Add more difficulty by
completely hiding other players" RIGHT_TOOL: starter: n: "Starter Axe" + l: "Start with a wooden axe
to skip traveling for structures" COLLECT_BATTLE: maxSetTime: n: "Max Set-Time" + l: "Maximal time players can
register a new item" cooldown: n: "Time Between Rounds" + l: "Items acquired in this
state can not be registered" bufferTime: n: "Extra Time" + l: "Time that will be added
to each registration time to
prevent instant locking" RANDOMIZER_CHESTS: enchanting: n: "Random Enchants" + l: "Items can be randomly
enchanted" MINEFIELD_WORLD: density: n: "Density" + l: "Amount of generated mines" BLOCK_WALL: material: n: "Wall Material" + l: "This block will become
unbreakable. Do not use
tile blocks" delay: n: "Spawn Delay" + l: "Time until the wall catch up" WORLD_DECAY: delay: n: "Step Delay" + l: "Time between each reduction
from visible blocks" steps: n: "Steps To 100%" + l: "Amount of reductions until
the full world is invisible" LOW_VISION: amount: n: "Block Amount" + l: "Amount of visible blocks players
can choose on start" CHUNK_SYNC: env: n: "Environment Mirror" + l: "Also mirror block updates
not triggered by players" DAMAGE_MULTIPLIER: multiplier: n: "Multiplier" + l: "Damage = original damage * multiplier" HIT_ORDER: wrongDamage: n: "Damage On Wrong" + l: "Amount of damage a player
receives when ignoring the order" randomOrder: n: "Random Order" + l: "No set order. Each time
a random player is chosen" visual: n: "Info Bar" + l: "Display the player in
current order" TICK_RATE: ticks: n: "Tick Speed" + l: "The range in with the
tick speed can change" timings: n: "Shuffel Rate" + l: "Timings between each
tick shuffling" min: n: "Min Speed" max: n: "Max Speed" + HP_DRAIN: + percentage: + n: "Porcentaje" + l: "How much health is drained
on each interval" + interval: + n: "Interval" + l: "Timing for each health draining" +tags: + FUN: + l: "Easy Challenge with fun in focus" + MEDIUM: + l: "Slightly more difficult than normal Minecraft but still very doable" + HARD: + l: "Good for everyone searching a Challenge!" + RANDOMIZER: + l: "Parts of Minecraft are randomized and change each play through" + FORCE: + l: "You receive a task and are forced to finish it to proceed" + MULTIPLAYER: + l: "Needs 2 or more players. Perfect for a little party!" + FREE: + l: "You can play this Challenge without premium!" + BETA: + l: "Not finished yet. Lacks content and/or contains bugs" diff --git a/data/language/mchallenge/fr.yml b/data/language/mchallenge/fr.yml index a12177e8..2782f915 100644 --- a/data/language/mchallenge/fr.yml +++ b/data/language/mchallenge/fr.yml @@ -57,13 +57,15 @@ command: hide: "Vous êtes maintenant caché" show: "Vous êtes maintenant visible" hideMultiple: "Vous avez caché joueur/s" - showMultiple: "Vous avez montré joueur/s" + showMultiple: "You have shown player/s" debug: "Le mode de débogage est passé à " lang: success: "Le changement de langue a été effectué avec succès " fail: "Échec du changement de langue ! Regardez dans la console pour obtenir plus d'informations" noAddons: "Aucun addon MChallenge n'est installé ! Vous pouvez trouver des addons sur\nmutils.net/ch/addons" notLoggedIn: "Connect your MUtils Account to unlock Premium Features" + updateRule: "The rule was updated to " + noRule: "Please select a valid rule to change!" #-----------------------------------------# #Events # #Messages that occur on multiple places # @@ -85,6 +87,7 @@ event: forceHunt: " n'a pas réussi à atteindre le but !" noDoubleKill: " tué la même foule deux fois de suite !" hitOrder: " n'avait pas le droit d'endommager une foule" + crushedAnvils: " was hit by an anvil!" mobHunt: collect: " trouvé !" success: "Félicitations ! Vous avez trouvé tous les mobs" @@ -133,6 +136,13 @@ event: nextPlayer: "Current Damager: " tickRate: gameSpeed: "Game Speed" + vampire: + bloodPack: "Blood Pack" + mirror: + damage: " received damage ()" + hpDrain: + current: "Current Health ⇒ " + next: "Next health draining in (%)" #-----------------------------------------# #Items # #Messages only visible on GUI items # @@ -382,95 +392,129 @@ items: RHYTHM_CRAFT: n: "Rhythm Craft" l: "Turn Minecraft into a full Rhythmgame!
Every action needs to be done on the beat
to follow the world rhythm." + HP_DRAIN: + n: "Health Drainer" + l: "Every few minutes your max health will be
reduced by a given percentage.
Better be quick!" chS: FLY: power: n: "Power" + l: "Flying boost and speed.
More speed results in more damage
on impact" IN_TIME: pTime: n: "Player Time" + l: "Player starting time" eTime: n: "Entity Time" + l: "Entity starting time" hpTime: n: "Time per HP" + l: "Reduced time by each hp damage
a player receives from a mob" MOB_BLOCKS: rnd: n: "Random" + l: "Enabled: Each action is random,
Disabled: Same block = same mob" CHECKPOINTS: onlyTP: n: "Only Position" + l: "Will not affect the world" DIM_SWAP: starter: n: "Starter Pickaxe" + l: "Each player starts with
an unbreakable wooden pickaxe" SNAKE: speed: n: "Speed" + l: "Snake movement speed" GHOST: radius: n: "Radius" + l: "Ghost vision radius" adventure: n: "Adventure Ghost" + l: "Can't break blocks in ghost mode" glide: n: "Ghost Glide" + l: "Glide through ghost blocks
instead of only falling" NO_SAME_ITEM: lives: n: "Vies" + l: "Total lives. You loose
one for each same item" sync: n: "Lives = HP" + l: "Sync the challenge lives to
your health lives" info: n: "Announce Mode" + l: "Receive notifications about
all new items, only live updates
or nothing at all" LIMITED_SKILLS: random: n: "Random Roles" RUN_RANDOMIZER: goal: n: "Block Goal" + l: "The amount of blocks needed
for a new item" global: n: "Count Global" + l: "Moved blocks will be combined
from each player" DAMAGE_DUELL: percent: n: "Percentage" + l: "The percentage of damage
that will be reflected" ONE_BIOME: delay: n: "Délai" + l: "The time between each
world swap" BOOST_UP: radius: n: "Effect Radius" boost: n: "Boost Power" + l: "Mobs will fly higher on
higher power" mode: n: "Only Mobs" + l: "Does not affect entities
like items, boats, ..." CHUNK_BLOCK_BREAK: bundle: n: "Bundle Drops" + l: "All dropped item will be
merged on the broken block
to reduce lag" SNEAK_SPAWN: onlyMob: n: "Only Mobs" + l: "Does not spawn non living
entities like boats" GRAVITY: delay: n: "Délai" + l: "Time of no custom gravity
between swaps" duration: n: "Duration" + l: "Time each custom gravity
stays before next swap" STAY_AWAY: distance: n: "Damage Distance" + l: "Radius of blocks that you
need to stay away" warning: n: "Warning Damage" + l: "Radius of blocks where you
will be warned before dying" RANDOMIZER_BLOCK: random: n: "Full Random" + l: "Enabled: Each action is random,
Disabled: Same block = same item" RANDOMIZER_ENTITY: random: n: "Full Random" + l: "Enabled: Each action is random,
Disabled: Same mob = same drop" RANDOMIZER_BIOMES: random: n: "Full Random" + l: "Enabled: Each action is random,
Disabled: Same biome = same shuffled biome" RANDOMIZER_MOBS: random: n: "Full Random" + l: "Enabled: Each action is random,
Disabled: Same mob = same shuffled mob" FORCE_COLLECT: times: n: "Timings" + l: "Time that will be randomly chosen
for collecting time and grace time" minCooldown: n: "Min Cooldown" maxCooldown: @@ -481,6 +525,7 @@ items: n: "Max Collect Time" objects: n: "Goals" + l: "All goals that will randomly be
prompted to find/collect" items: n: "Force Item" biomes: @@ -490,19 +535,25 @@ items: RANDOMIZER_DAMAGE: random: n: "Full Random" + l: "Enabled: Each action is random,
Disabled: Same damage = same shuffled damage" NO_DOUBLE_KILL: global: n: "Count Global" + l: "Last killed mob will be synced
for each player" DAMAGER: mode: n: "Damage Event" + l: "The event for receiving damage" damage: n: "Damage" + l: "Amount of damage" interval: n: "Interval" + l: "Time between each damage tick
(Only affecting type INTERVAL)" RIVALS_COLLECT: mode: n: "Search Type" + l: "All tasks that will randomly be
prompted to find/collect" items: n: "Items" biomes: @@ -511,18 +562,24 @@ items: n: "Mobs" joker: n: "Joker" + l: "Amount of joker to skip a task" ROCKET: capacity: n: "Fuel Capacity" + l: "Amount of fuel before exploding" VAMPIRE: startBlood: n: "Start Blood" + l: "Keep it high when starting
in day time" maxBlood: n: "Blood Capacity" + l: "Maximal amount of blood that
can be held" healthToBlood: n: "HP - Blood" + l: "Amount of blood that is
drained from a mob per HP
after death" bloodLoose: n: "Blood Drain" + l: "Blood drain amplifier that
is multiplied with sun level" TRAFFIC_LIGHT: min: n: "Min Duration" @@ -530,36 +587,45 @@ items: n: "Max Duration" damage: n: "Damage on red" + l: "Punishment when moving over red!" green: n: "Green Phase" + l: "Green light timings" yellow: n: "Yellow Phase" + l: "Yellow light timings" red: n: "Red Phase" + l: "Red light timings" TRON: visible: n: "Visible Path" + l: "You trail is visible for
every player. Easier to avoid" DISABLED: block: n: "Block Category" + l: "Disable specific block actions" break: n: "Disable Breaking" place: n: "Disable Placing" interact: n: "Interact Category" + l: "Disable specific interaction actions" craft: n: "Disable Crafting Table" trade: n: "Disable Trading" misc: n: "Misc Category" + l: "Disable actions that didn't
fit into other categories" xp: n: "Disable XP Pickup" items: n: "Disable Item Pickup" damage: n: "Damage" + l: "0 = disable actions,
20 = instant kill" MIRROR: hearts: n: "Sync Health" @@ -569,107 +635,163 @@ items: n: "Sync Potions" hotbar: n: "Sync Hotbar" + l: "This will not sync items,
only the selected slot" CHUNK_FLATTENER: delay: n: "Délai" + l: "Time between each flattening" shouldBreak: n: "Drop Blocks" + l: "All broken blocks will drop
themself" CHUNK_DECAY: delay: n: "Délai" + l: "Time between each decay" percentage: n: "Decay Percentage" + l: "Amount of blocks that will
randomly be removed from the chunk" shouldBreak: n: "Drop Blocks" + l: "All broken blocks will drop
themself" CHUNK_CLEARER: breakAll: n: "Break All" + l: "Completely clear the chunk
instead only touched block type" shouldBreak: n: "Drop Items" + l: "All broken blocks will drop
themself" bundle: n: "Bundle Items" + l: "All dropped item will be
merged on the broken block
to reduce lag" ANVIL_CRUSHER: delay: n: "Anvil Delay" + l: "Base and modifier spawn timings" startDelay: n: "Base" amplifierDelay: n: "Faster per DMG" density: n: "Anvil Density" + l: "Base and modifier spawn density" startDensity: n: "Base" amplifierDensity: n: "Higher per DMG" radius: n: "Anvil Radius" - startRadius: - n: "Base" - amplifierRadius: - n: "Bigger per DMG" + l: "Anvil spawn radius" height: n: "Anvil Height" + l: "Anvil spawn height" ITEM_DECAY: time: n: "Decay Time" + l: "Time till item will disappear" AREA_TIMER: time: n: "Max Time" + l: "Maximal allowed time in
each area" global: n: "Count Global" + l: "Maximal time will count
for all players" mode: n: "Area Mode" + l: "Define the area, which
will be limited" BLOCK_ASYNC: hide: n: "Hide Players" + l: "Add more difficulty by
completely hiding other players" RIGHT_TOOL: starter: n: "Starter Axe" + l: "Start with a wooden axe
to skip traveling for structures" COLLECT_BATTLE: maxSetTime: n: "Max Set-Time" + l: "Maximal time players can
register a new item" cooldown: n: "Time Between Rounds" + l: "Items acquired in this
state can not be registered" bufferTime: n: "Extra Time" + l: "Time that will be added
to each registration time to
prevent instant locking" RANDOMIZER_CHESTS: enchanting: n: "Random Enchants" + l: "Items can be randomly
enchanted" MINEFIELD_WORLD: density: n: "Density" + l: "Amount of generated mines" BLOCK_WALL: material: n: "Wall Material" + l: "This block will become
unbreakable. Do not use
tile blocks" delay: n: "Spawn Delay" + l: "Time until the wall catch up" WORLD_DECAY: delay: n: "Step Delay" + l: "Time between each reduction
from visible blocks" steps: n: "Steps To 100%" + l: "Amount of reductions until
the full world is invisible" LOW_VISION: amount: n: "Block Amount" + l: "Amount of visible blocks players
can choose on start" CHUNK_SYNC: env: n: "Environment Mirror" + l: "Also mirror block updates
not triggered by players" DAMAGE_MULTIPLIER: multiplier: n: "Multiplier" + l: "Damage = original damage * multiplier" HIT_ORDER: wrongDamage: n: "Damage On Wrong" + l: "Amount of damage a player
receives when ignoring the order" randomOrder: n: "Random Order" + l: "No set order. Each time
a random player is chosen" visual: n: "Info Bar" + l: "Display the player in
current order" TICK_RATE: ticks: n: "Tick Speed" + l: "The range in with the
tick speed can change" timings: n: "Shuffel Rate" + l: "Timings between each
tick shuffling" min: n: "Min Speed" max: n: "Max Speed" + HP_DRAIN: + percentage: + n: "Percentage" + l: "How much health is drained
on each interval" + interval: + n: "Interval" + l: "Timing for each health draining" +tags: + FUN: + l: "Easy Challenge with fun in focus" + MEDIUM: + l: "Slightly more difficult than normal Minecraft but still very doable" + HARD: + l: "Good for everyone searching a Challenge!" + RANDOMIZER: + l: "Parts of Minecraft are randomized and change each play through" + FORCE: + l: "You receive a task and are forced to finish it to proceed" + MULTIPLAYER: + l: "Needs 2 or more players. Perfect for a little party!" + FREE: + l: "You can play this Challenge without premium!" + BETA: + l: "Not finished yet. Lacks content and/or contains bugs"