-
Notifications
You must be signed in to change notification settings - Fork 2
/
DFUnity.userprefs
executable file
·21 lines (21 loc) · 1.28 KB
/
DFUnity.userprefs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Daggerfall\Game\PrefabStateMachine.cs">
<Files>
<File FileName="Assets\Daggerfall\Game\DevConsole.cs" Line="137" Column="1" />
<File FileName="Assets\Daggerfall Unity\Scripts\Utility\DaggerfallDateTime.cs" Line="1" Column="1" />
<File FileName="Assets\Daggerfall Unity\Scripts\Demo\AmbientEffectsPlayer.cs" Line="1" Column="1" />
<File FileName="Assets\Daggerfall\Game\Quest\QuestManager.cs" Line="1" Column="1" />
<File FileName="Assets\ScrollManager.cs" Line="21" Column="1" />
<File FileName="Assets\Daggerfall\Game\UIManager.cs" Line="1" Column="1" />
<File FileName="Assets\Daggerfall\Game\PrefabStateMachine.cs" Line="66" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore>
<Breakpoint file="C:\Users\dan\Documents\unity\DFUnity\Assets\Daggerfall\Game\UIManager.cs" line="101" />
<Breakpoint file="F:\docs\unity\DFUnity\Assets\Daggerfall\Game\PrefabStateMachine.cs" line="39" />
</BreakpointStore>
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>