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commit 0d7a5cd Author: xebra <[email protected]> Date: Mon Oct 8 00:29:41 2018 +0900 GLES: Fix to delete subimage data since hrydgard#11447. commit 46d30d0 Author: xebra <[email protected]> Date: Tue Oct 2 21:13:40 2018 +0900 [spline/bezier]minor fix commit eca9386 Author: xebra <[email protected]> Date: Mon Oct 1 12:54:14 2018 +0900 [spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer. commit 5f07213 Author: xebra <[email protected]> Date: Sun Sep 30 17:10:58 2018 +0900 [spline/bezier]minor fix commit 5f9022a Author: xebra <[email protected]> Date: Sun Sep 30 11:07:28 2018 +0900 [spline/bezier]minor fix commit 405ead8 Author: xebra <[email protected]> Date: Sat Sep 29 18:04:32 2018 +0900 [spline/bezier]Get rid of duplication call of Flush(). commit ef53195 Author: xebra <[email protected]> Date: Sat Sep 29 13:39:02 2018 +0900 [spline/bezier]Surround with namespace Spline. commit 1dfb402 Author: xebra <[email protected]> Date: Sat Sep 29 01:15:38 2018 +0900 [spline/bezier]Remove comment. commit 10afcf2 Author: xebra <[email protected]> Date: Thu Sep 27 20:57:30 2018 +0900 [spline/bezier]Improve basic spline/bezier structures. commit 8ad38df Author: xebra <[email protected]> Date: Mon Sep 24 20:12:28 2018 +0900 [spline/bezier]oops commit c49d9e2 Author: xebra <[email protected]> Date: Sun Sep 23 14:24:23 2018 +0900 [spline/bezier]minor fix(referenced to c1f0e98). commit 41823f8 Author: xebra <[email protected]> Date: Sat Sep 22 22:06:40 2018 +0900 [spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing. commit 89786b9 Author: xebra <[email protected]> Date: Sat Sep 22 19:20:30 2018 +0900 [spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders. Add changing the quality of HW tessellation. commit d98fa06 Author: xebra <[email protected]> Date: Fri Aug 31 20:10:02 2018 +0900 [spline/bezier]Fix to build for Android(clang). commit 019e276 Author: xebra <[email protected]> Date: Thu Aug 9 19:29:19 2018 +0900 [spline/bezier]Modify ControlPoints and fix VertexPreview. commit 1c604d5 Author: xebra <[email protected]> Date: Tue Jul 31 04:12:12 2018 +0900 [spline/bezier]Put the control points stuffs all in one structure. commit 6683351 Author: xebra <[email protected]> Date: Mon Jul 30 19:36:41 2018 +0900 [spline/bezier]Modify the weights cache variables to a template variable. commit 62aaf63 Author: xebra <[email protected]> Date: Mon Jul 23 23:11:58 2018 +0900 Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down. However, compiler optimization is faster enough, so removed it. commit c4a8d80 Author: xebra <[email protected]> Date: Sun Jul 22 11:22:17 2018 +0900 [spline/bezier]Put the output buffers all in one structure. commit a241058 Author: xebra <[email protected]> Date: Sun Jul 22 01:11:23 2018 +0900 [spline/bezier]Improve TemplateParameterDispatcher class macro to a real class. commit 98ddefb Author: xebra <[email protected]> Date: Sat Jul 21 23:00:28 2018 +0900 [spline/bezier]Extract an if-check in the hot loops to the template parameter. commit 3216a83 Author: xebra <[email protected]> Date: Sat Jul 21 19:46:14 2018 +0900 [spline/bezier]Expand loops in the shaders. commit 8c279c0 Author: xebra <[email protected]> Date: Sat Jul 21 17:01:03 2018 +0900 [spline/bezier]Precalculate weights in the shaders using the outer product. commit 03b9492 Author: xebra <[email protected]> Date: Sat Jul 21 00:18:34 2018 +0900 [spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force. commit 453e274 Author: xebra <[email protected]> Date: Wed Jul 18 00:52:20 2018 +0900 [spline/bezier]Fix around vertex type flags. commit d4a6673 Author: xebra <[email protected]> Date: Sat Jul 14 09:40:13 2018 +0900 [spline/bezier]Improve shader uniforms a bit. commit de5975f Author: xebra <[email protected]> Date: Sat Jul 14 06:40:50 2018 +0900 [spline/bezier]Reduce multiplications in the shaders from 16 to 4. commit 103d180 Author: xebra <[email protected]> Date: Sat Jul 14 00:14:19 2018 +0900 [spline/bezier]Get rid of wasted if-checks at Graphics Processors. commit 41d6c3c Author: xebra <[email protected]> Date: Fri Jul 13 23:36:36 2018 +0900 [spline/bezier]Move whole tessellation logic in the shaders into a subroutine. commit 3d07bca Author: xebra <[email protected]> Date: Mon Feb 12 00:50:21 2018 +0900 [spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess. # Conflicts: # GPU/Directx9/VertexShaderGeneratorDX9.cpp # GPU/GLES/VertexShaderGeneratorGLES.cpp # GPU/Vulkan/VertexShaderGeneratorVulkan.cpp commit a48a5b3 Author: xebra <[email protected]> Date: Fri Jul 13 18:35:44 2018 +0900 [spline/bezier]Unify hardware tessellation of bezier and spline. commit 3c0fb44 Author: xebra <[email protected]> Date: Wed Jul 11 01:09:20 2018 +0900 [spline/bezier]Improve hwtess to use cached weights. commit e5976f5 Author: xebra <[email protected]> Date: Mon Feb 5 01:47:58 2018 +0900 [spline/bezier]Unify software tessellation of bezier and spline. # Conflicts: # GPU/Common/SplineCommon.cpp commit 1b076f8 Author: xebra <[email protected]> Date: Sat Jun 30 00:21:30 2018 +0900 [spline/bezier]Improve HW tess on Opengl to combine 3 textures into a single texture and use it. commit 3add123 Author: xebra <[email protected]> Date: Fri Jun 29 23:50:07 2018 +0900 thin3d: Add support for texture subimage to GLRender. commit 0cb6331 Author: xebra <[email protected]> Date: Fri Jun 29 00:51:31 2018 +0900 [spline/bezier]Fix to build for GE debugger. commit 7d45078 Author: xebra <[email protected]> Date: Fri Jun 29 00:26:23 2018 +0900 [spline/bezier]minor cleanup commit 24123e6 Author: xebra <[email protected]> Date: Fri Feb 2 17:36:02 2018 +0900 [spline/bezier]Fix about quality. commit da1176f Author: xebra <[email protected]> Date: Thu Feb 1 20:33:17 2018 +0900 [spline/bezier]Improve template parameter dispatch method. # Conflicts: # GPU/Common/SplineCommon.h commit f7ac708 Author: xebra <[email protected]> Date: Thu Feb 1 15:09:41 2018 +0900 [spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more) commit b11f9e6 Author: xebra <[email protected]> Date: Thu Feb 1 14:09:02 2018 +0900 [spline/bezier]Fix normal generation flag and some minor stuffs. commit ca4e246 Author: xebra <[email protected]> Date: Thu Feb 1 13:37:53 2018 +0900 [spline/bezier]Improve tessellator more generic. commit 07888d7 Author: xebra <[email protected]> Date: Thu Feb 1 12:27:29 2018 +0900 [spline/bezier]Improve bezier tesselator more. commit f12d796 Author: xebra <[email protected]> Date: Thu Feb 1 12:02:03 2018 +0900 [spline/bezier]minor cleanup commit 3069153 Author: xebra <[email protected]> Date: Thu Feb 1 11:51:58 2018 +0900 [spline/bezier]Fix bezier texcoord generation. commit 4c6098d Author: xebra <[email protected]> Date: Thu Feb 1 11:46:46 2018 +0900 [spline/bezier]Improve bezier tessellator more. commit 068cc37 Author: xebra <[email protected]> Date: Thu Feb 1 11:21:58 2018 +0900 [spline/bezier]Improve bezier tessellator. commit 1e84a62 Author: xebra <[email protected]> Date: Wed Jan 31 21:42:39 2018 +0900 [spline/bezier]Implement weights cache system. commit 15b409a Author: xebra <[email protected]> Date: Wed Jan 31 20:59:41 2018 +0900 [spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning. commit 0c96804 Author: xebra <[email protected]> Date: Wed Jan 31 20:25:07 2018 +0900 [spline/bezier]minor fix commit 1b9af84 Author: xebra <[email protected]> Date: Wed Jan 31 20:24:00 2018 +0900 [spline/bezier]minor fix commit 2a3210a Author: xebra <[email protected]> Date: Wed Jan 31 20:18:47 2018 +0900 [spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning. commit 3aeb320 Author: xebra <[email protected]> Date: Wed Jan 31 19:25:43 2018 +0900 [spline/bezier]Improve bezier weights calculation. commit a340390 Author: xebra <[email protected]> Date: Wed Jan 31 18:39:43 2018 +0900 [spline/bezier]Move bezier patch loops into the function and pre-convert control-points. commit d0682d7 Author: xebra <[email protected]> Date: Wed Jan 31 16:38:11 2018 +0900 [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. Needs rebuild to avoid a dialog confirmation on Visual Studio. commit c8e45ae Author: xebra <[email protected]> Date: Wed Jan 31 12:44:05 2018 +0900 [spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor. # Conflicts: # GPU/Common/SplineCommon.cpp commit 36ed61d Author: xebra <[email protected]> Date: Wed Jan 31 11:34:37 2018 +0900 [spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops. # Conflicts: # GPU/Common/SplineCommon.cpp # GPU/Common/SplineCommon.h commit 62ad5fe Author: xebra <[email protected]> Date: Wed Jan 31 09:03:13 2018 +0900 Fix namespace Vec2f. commit 15a11d5 Author: xebra <[email protected]> Date: Tue Jan 30 18:17:54 2018 +0900 Modify IndexConverter class to functor. commit d8ccc1c Author: xebra <[email protected]> Date: Tue Jan 30 18:10:11 2018 +0900 [spline/bezier]minor fix commit 30c3c87 Author: xebra <[email protected]> Date: Tue Jan 30 17:42:41 2018 +0900 [spline/bezier]Make a function to build indices. commit 7cbc97f Author: xebra <[email protected]> Date: Tue Jan 30 16:24:42 2018 +0900 [spline/bezier]minor cleanup commit 966ff32 Author: xebra <[email protected]> Date: Thu Jun 28 01:41:16 2018 +0900 [spline/bezier]Improve the logic of copying control-points. commit 485260c Author: xebra <[email protected]> Date: Tue Jan 30 16:16:25 2018 +0900 [spline/bezier]Make a function to copy control points. commit b1289cd Author: xebra <[email protected]> Date: Wed Jun 27 23:37:21 2018 +0900 [spline/bezier]minor fix commit 3c2837b Author: xebra <[email protected]> Date: Tue Jan 30 14:56:21 2018 +0900 [spline/bezier]minor fix commit a7754c4 Author: xebra <[email protected]> Date: Tue Jan 30 14:53:03 2018 +0900 [spline/bezier]minor fix # Conflicts: # GPU/Common/SplineCommon.cpp commit 1d4e8cc Author: xebra <[email protected]> Date: Tue Jan 30 14:41:39 2018 +0900 [spline/bezier]minor fix commit 28a5005 Author: xebra <[email protected]> Date: Tue Jan 30 11:26:32 2018 +0900 [spline/bezier]minor fix commit a4860b6 Author: xebra <[email protected]> Date: Tue Jan 30 10:31:48 2018 +0900 [spline/bezier]Managing buffer allocation. # Conflicts: # GPU/Common/SplineCommon.cpp commit a9ac860 Author: xebra <[email protected]> Date: Mon Jan 29 19:24:42 2018 +0900 [spline/bezier]Add spline derivative calculation for normal generation. commit 5c7284f Author: xebra <[email protected]> Date: Mon Jan 29 18:25:38 2018 +0900 [spline/bezier]Get rid of divisions in spline weights calculation. # Conflicts: # UI/GameSettingsScreen.cpp
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