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Light.h
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Light.h
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#include "Vector.h"
#include "Line.h"
#include "Color.h"
#include "Intersection.h"
#ifndef RT_LIGHT_INCLUDED
#define RT_LIGHT_INCLUDED
namespace rt {
class Light {
private:
Vector _position;
Color _ambient;
Color _diffuse;
Color _specular;
int _intensity;
public:
Light() {
_intensity = 0;
}
Light(const Vector& position,
const Color& ambient,
const Color& diffuse,
const Color& specular,
int intensity) {
_position = Vector(position);
_ambient = Color(ambient);
_diffuse = Color(diffuse);
_specular = Color(specular);
_intensity = intensity;
}
Light(float x, float y, float z,
float ar, float ag, float ab,
float dr, float dg, float db,
float sr, float sg, float sb,
int sh) {
_position = Vector(x, y, z);
_ambient = Color(ar, ag, ab);
_diffuse = Color(dr, dg, db);
_specular = Color(sr, sg, sb);
_intensity = sh;
}
Light(const Light& light) {
_position = Vector(light.position());
_ambient = Color(light.ambient());
_diffuse = Color(light.diffuse());
_specular = Color(light.specular());
_intensity = light.intensity();
}
inline const Color& ambient() const {
return _ambient;
}
inline const Color& diffuse() const {
return _diffuse;
}
inline const Color& specular() const {
return _specular;
}
inline const Vector& position() const {
return _position;
}
inline int intensity() const {
return _intensity;
}
};
}
#endif