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WeatherPiTFT.py
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WeatherPiTFT.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# MIT License
#
# Copyright (c) 2016 LoveBootCaptain (https://github.com/LoveBootCaptain)
# Author: Stephan Ansorge aka LoveBootCaptain
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import datetime
import json
import locale
import logging
import math
import os
import random
import sys
import threading
import time
import pygame
import pygame.gfxdraw
import requests
from PIL import Image, ImageDraw
PATH = sys.path[0] + '/'
ICON_PATH = PATH + '/icons/'
FONT_PATH = PATH + '/fonts/'
LOG_PATH = PATH + '/logs/'
# create logger
logger = logging.getLogger(__package__)
logging.getLogger("PIL").setLevel(logging.WARNING)
logging.getLogger("urllib3").setLevel(logging.WARNING)
logger.setLevel(logging.INFO)
# create console handler and set level to debug
ch = logging.StreamHandler()
ch.setLevel(logging.INFO)
# create formatter
formatter = logging.Formatter('%(asctime)s - %(name)s - %(levelname)s - %(message)s')
# add formatter to ch
ch.setFormatter(formatter)
# add ch to logger
logger.addHandler(ch)
config_data = open(PATH + 'config.json').read()
config = json.loads(config_data)
theme_config = config["THEME"]
theme_settings = open(PATH + theme_config).read()
theme = json.loads(theme_settings)
SERVER = config['WEATHERBIT_URL']
HEADERS = {}
WEATHERBIT_COUNTRY = config['WEATHERBIT_COUNTRY']
WEATHERBIT_LANG = config['WEATHERBIT_LANGUAGE']
WEATHERBIT_POSTALCODE = config['WEATHERBIT_POSTALCODE']
WEATHERBIT_HOURS = config['WEATHERBIT_HOURS']
WEATHERBIT_DAYS = config['WEATHERBIT_DAYS']
METRIC = config['LOCALE']['METRIC']
locale.setlocale(locale.LC_ALL, (config['LOCALE']['ISO'], 'UTF-8'))
THREADS = []
try:
# if you do local development you can add a mock server (e.g. from postman.io our your homebrew solution)
# simple add this variables to your config.json to save api-requests
# or to create your own custom test data for your own dashboard views)
if config['ENV'] == 'DEV':
SERVER = config['MOCKSERVER_URL']
WEATHERBIT_IO_KEY = config['WEATHERBIT_DEV_KEY']
HEADERS = {'X-Api-Key': f'{config["MOCKSERVER_API_KEY"]}'}
elif config['ENV'] == 'STAGE':
WEATHERBIT_IO_KEY = config['WEATHERBIT_DEV_KEY']
elif config['ENV'] == 'Pi':
if config['DISPLAY']['FRAMEBUFFER'] is not False:
# using the dashboard on a raspberry with TFT displays might make this necessary
os.putenv('SDL_FBDEV', config['DISPLAY']['FRAMEBUFFER'])
os.environ["SDL_VIDEODRIVER"] = "fbcon"
LOG_PATH = '/mnt/ramdisk/'
WEATHERBIT_IO_KEY = config['WEATHERBIT_IO_KEY']
logger.info(f"STARTING IN {config['ENV']} MODE")
except Exception as e:
logger.warning(e)
quit()
pygame.display.init()
pygame.mixer.quit()
pygame.font.init()
pygame.mouse.set_visible(config['DISPLAY']['MOUSE'])
pygame.display.set_caption('WeatherPiTFT')
def quit_all():
pygame.display.quit()
pygame.quit()
global THREADS
for thread in THREADS:
logger.info(f'Thread killed {thread}')
thread.cancel()
thread.join()
sys.exit()
PWM = config['DISPLAY']['PWM']
if PWM:
logger.info(f'set PWM for brightness control to PIN {PWM}')
os.system(f"gpio -g mode {PWM} pwm")
else:
logger.info('no PWM for brightness control configured')
# display settings from theme config
DISPLAY_WIDTH = int(config["DISPLAY"]["WIDTH"])
DISPLAY_HEIGHT = int(config["DISPLAY"]["HEIGHT"])
# the drawing area to place all text and img on
SURFACE_WIDTH = 240
SURFACE_HEIGHT = 320
SCALE = float(DISPLAY_WIDTH / SURFACE_WIDTH)
ZOOM = 1
FPS = config['DISPLAY']['FPS']
SHOW_FPS = config['DISPLAY']['SHOW_FPS']
AA = config['DISPLAY']['AA']
ANIMATION = config['DISPLAY']['ANIMATION']
# correction for 1:1 displays like hyperpixel4 square
if DISPLAY_WIDTH / DISPLAY_HEIGHT == 1:
logger.info(f'square display configuration detected')
square_width = int(DISPLAY_WIDTH / float(4 / 3))
SCALE = float(square_width / SURFACE_WIDTH)
logger.info(f'scale and display correction caused by square display')
logger.info(f'DISPLAY_WIDTH: {square_width} new SCALE: {SCALE}')
# check if a landscape display is configured
if DISPLAY_WIDTH > DISPLAY_HEIGHT:
logger.info(f'landscape display configuration detected')
SCALE = float(DISPLAY_HEIGHT / SURFACE_HEIGHT)
logger.info(f'scale and display correction caused by landscape display')
logger.info(f'DISPLAY_HEIGHT: {DISPLAY_HEIGHT} new SCALE: {SCALE}')
# zoom the application surface rendering to display size scale
if SCALE != 1:
ZOOM = SCALE
if DISPLAY_HEIGHT < SURFACE_HEIGHT:
logger.info('screen smaller as surface area - zooming smaller')
SURFACE_HEIGHT = DISPLAY_HEIGHT
SURFACE_WIDTH = int(SURFACE_HEIGHT / (4 / 3))
logger.info(f'surface correction caused by small display')
if DISPLAY_WIDTH == DISPLAY_HEIGHT:
logger.info('small and square')
ZOOM = round(ZOOM, 2)
else:
ZOOM = round(ZOOM, 1)
logger.info(f'zoom correction caused by small display')
else:
logger.info('screen bigger as surface area - zooming bigger')
SURFACE_WIDTH = int(240 * ZOOM)
SURFACE_HEIGHT = int(320 * ZOOM)
logger.info(f'surface correction caused by bigger display')
logger.info(f'SURFACE_WIDTH: {SURFACE_WIDTH} SURFACE_HEIGHT: {SURFACE_HEIGHT} ZOOM: {ZOOM}')
FIT_SCREEN = (int((DISPLAY_WIDTH - SURFACE_WIDTH) / 2), int((DISPLAY_HEIGHT - SURFACE_HEIGHT) / 2))
# the real display surface
tft_surf = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT), pygame.NOFRAME if config['ENV'] == 'Pi' else 0)
# the drawing area - everything will be drawn here before scaling and rendering on the display tft_surf
display_surf = pygame.Surface((SURFACE_WIDTH, SURFACE_HEIGHT))
# dynamic surface for status bar updates and dynamic values like fps
dynamic_surf = pygame.Surface((SURFACE_WIDTH, SURFACE_HEIGHT))
# exclusive surface for the time
time_surf = pygame.Surface((SURFACE_WIDTH, SURFACE_HEIGHT))
# exclusive surface for the mouse/touch events
mouse_surf = pygame.Surface((SURFACE_WIDTH, SURFACE_HEIGHT))
# surface for the weather data - will only be created once if the data is updated from the api
weather_surf = pygame.Surface((SURFACE_WIDTH, SURFACE_HEIGHT))
clock = pygame.time.Clock()
logger.info(f'display with {DISPLAY_WIDTH}px width and {DISPLAY_HEIGHT}px height is set to {FPS} FPS with AA {AA}')
BACKGROUND = tuple(theme["COLOR"]["BACKGROUND"])
MAIN_FONT = tuple(theme["COLOR"]["MAIN_FONT"])
BLACK = tuple(theme["COLOR"]["BLACK"])
DARK_GRAY = tuple(theme["COLOR"]["DARK_GRAY"])
WHITE = tuple(theme["COLOR"]["WHITE"])
RED = tuple(theme["COLOR"]["RED"])
GREEN = tuple(theme["COLOR"]["GREEN"])
BLUE = tuple(theme["COLOR"]["BLUE"])
LIGHT_BLUE = tuple((BLUE[0], 210, BLUE[2]))
DARK_BLUE = tuple((BLUE[0], 100, 255))
YELLOW = tuple(theme["COLOR"]["YELLOW"])
ORANGE = tuple(theme["COLOR"]["ORANGE"])
VIOLET = tuple(theme["COLOR"]["VIOLET"])
COLOR_LIST = [BLUE, LIGHT_BLUE, DARK_BLUE]
FONT_MEDIUM = theme["FONT"]["MEDIUM"]
FONT_BOLD = theme["FONT"]["BOLD"]
DATE_SIZE = int(theme["FONT"]["DATE_SIZE"] * ZOOM)
CLOCK_SIZE = int(theme["FONT"]["CLOCK_SIZE"] * ZOOM)
SMALL_SIZE = int(theme["FONT"]["SMALL_SIZE"] * ZOOM)
BIG_SIZE = int(theme["FONT"]["BIG_SIZE"] * ZOOM)
FONT_SMALL = pygame.font.Font(FONT_PATH + FONT_MEDIUM, SMALL_SIZE)
FONT_SMALL_BOLD = pygame.font.Font(FONT_PATH + FONT_BOLD, SMALL_SIZE)
FONT_BIG = pygame.font.Font(FONT_PATH + FONT_MEDIUM, BIG_SIZE)
FONT_BIG_BOLD = pygame.font.Font(FONT_PATH + FONT_BOLD, BIG_SIZE)
DATE_FONT = pygame.font.Font(FONT_PATH + FONT_BOLD, DATE_SIZE)
CLOCK_FONT = pygame.font.Font(FONT_PATH + FONT_BOLD, CLOCK_SIZE)
WEATHERICON = 'unknown'
FORECASTICON_DAY_1 = 'unknown'
FORECASTICON_DAY_2 = 'unknown'
FORECASTICON_DAY_3 = 'unknown'
CONNECTION_ERROR = True
REFRESH_ERROR = True
PATH_ERROR = True
PRECIPTYPE = 'NULL'
PRECIPCOLOR = WHITE
CONNECTION = False
READING = False
UPDATING = False
JSON_DATA = {}
def image_factory(image_path):
result = {}
for img in os.listdir(image_path):
image_id = img.split('.')[0]
if image_id == "":
pass
else:
result[image_id] = Image.open(image_path + img)
return result
class Particles(object):
def __init__(self):
self.size = int(20 * ZOOM)
self.count = 20
self.surf = pygame.Surface((self.size, self.size))
def create_particle_list(self):
particle_list = []
for i in range(self.count):
x = random.randrange(0, self.size)
y = random.randrange(0, self.size)
w = int(1 * ZOOM)
h = random.randint(int(2 * ZOOM), int(3 * ZOOM))
speed = random.choice([1, 2, 3])
color = random.choice(COLOR_LIST)
direct = random.choice([0, 0, 1])
particle_list.append([x, y, w, h, speed, color, direct])
return particle_list
def move(self, surf, particle_list):
# Process each snow flake in the list
self.surf.fill(BACKGROUND)
self.surf.set_colorkey(BACKGROUND)
if not PRECIPTYPE == config['LOCALE']['PRECIP_STR']:
for i in range(len(particle_list)):
particle = particle_list[i]
x, y, w, h, speed, color, direct = particle
# Draw the snow flake
if PRECIPTYPE == config['LOCALE']['RAIN_STR']:
pygame.draw.rect(self.surf, color, (x, y, w, h), 0)
else:
pygame.draw.rect(self.surf, PRECIPCOLOR, (x, y, 2, 2), 0)
# Move the snow flake down one pixel
particle_list[i][1] += speed if PRECIPTYPE == config['LOCALE']['RAIN_STR'] else 1
if random.choice([True, False]):
if PRECIPTYPE == config['LOCALE']['SNOW_STR']:
particle_list[i][0] += 1 if direct else 0
# If the snow flake has moved off the bottom of the screen
if particle_list[i][1] > self.size:
# Reset it just above the top
y -= self.size
particle_list[i][1] = y
# Give it a new x position
x = random.randrange(0, self.size)
particle_list[i][0] = x
surf.blit(self.surf, (int(155 * ZOOM), int(140 * ZOOM)))
class DrawString:
def __init__(self, surf, string: str, font, color, y: int):
"""
:param string: the input string
:param font: the fonts object
:param color: a rgb color tuple
:param y: the y position where you want to render the text
"""
self.string = string
self.font = font
self.color = color
self.y = int(y * ZOOM)
self.size = self.font.size(self.string)
self.surf = surf
def left(self, offset=0):
"""
:param offset: define some offset pixel to move strings a little bit more left (default=0)
"""
x = int(10 * ZOOM + (offset * ZOOM))
self.draw_string(x)
def right(self, offset=0):
"""
:param offset: define some offset pixel to move strings a little bit more right (default=0)
"""
x = int((SURFACE_WIDTH - self.size[0] - (10 * ZOOM)) - (offset * ZOOM))
self.draw_string(x)
def center(self, parts, part, offset=0):
"""
:param parts: define in how many parts you want to split your display
:param part: the part in which you want to render text (first part is 0, second is 1, etc.)
:param offset: define some offset pixel to move strings a little bit (default=0)
"""
x = int(((((SURFACE_WIDTH / parts) / 2) + ((SURFACE_WIDTH / parts) * part)) -
(self.size[0] / 2)) + (offset * ZOOM))
self.draw_string(x)
def draw_string(self, x):
"""
takes x and y from the functions above and render the fonts
"""
self.surf.blit(self.font.render(self.string, True, self.color), (x, self.y))
class DrawImage:
def __init__(self, surf, image=Image, y=None, size=None, fillcolor=None, angle=None):
"""
:param image: image from the image_factory()
:param y: the y-position of the image you want to render
"""
self.image = image
if y:
self.y = int(y * ZOOM)
self.img_size = self.image.size
self.size = int(size * ZOOM)
self.angle = angle
self.surf = surf
if angle:
self.image = self.image.rotate(self.angle, resample=Image.BICUBIC)
if size:
width, height = self.image.size
if width >= height:
width, height = (self.size, int(self.size / width * height))
else:
width, height = (int(self.size / width * height), self.size)
new_image = self.image.resize((width, height), Image.LANCZOS if AA else Image.BILINEAR)
self.image = new_image
self.img_size = new_image.size
self.fillcolor = fillcolor
self.image = pygame.image.fromstring(self.image.tobytes(), self.image.size, self.image.mode)
@staticmethod
def fill(surface, fillcolor: tuple):
"""converts the color on an mono colored icon"""
surface.set_colorkey(BACKGROUND)
w, h = surface.get_size()
r, g, b = fillcolor
for x in range(w):
for y in range(h):
a: int = surface.get_at((x, y))[3]
# removes some distortion from scaling/zooming
if a > 5:
color = pygame.Color(r, g, b, a)
surface.set_at((x, y), color)
def left(self, offset=0):
"""
:param offset: define some offset pixel to move image a little bit more left(default=0)
"""
x = int(10 * ZOOM + (offset * ZOOM))
self.draw_image(x)
def right(self, offset=0):
"""
:param offset: define some offset pixel to move image a little bit more right (default=0)
"""
x = int((SURFACE_WIDTH - self.img_size[0] - 10 * ZOOM) - (offset * ZOOM))
self.draw_image(x)
def center(self, parts, part, offset=0):
"""
:param parts: define in how many parts you want to split your display
:param part: the part in which you want to render text (first part is 0, second is 1, etc.)
:param offset: define some offset pixel to move strings a little bit (default=0)
"""
x = int(((((SURFACE_WIDTH / parts) / 2) + ((SURFACE_WIDTH / parts) * part)) -
(self.img_size[0] / 2)) + (offset * ZOOM))
self.draw_image(x)
def draw_middle_position_icon(self):
position_x = int((SURFACE_WIDTH - ((SURFACE_WIDTH / 3) / 2) - (self.image.get_rect()[2] / 2)))
position_y = int((self.y - (self.image.get_rect()[3] / 2)))
self.draw_image(draw_x=position_x, draw_y=position_y)
def draw_position(self, pos: tuple):
x, y = pos
if y == 0:
y += 1
self.draw_image(draw_x=int(x * ZOOM), draw_y=int(y * ZOOM))
def draw_absolut_position(self, pos: tuple):
x, y = pos
if y == 0:
y += 1
self.draw_image(draw_x=int(x), draw_y=int(y))
def draw_image(self, draw_x, draw_y=None):
"""
takes x from the functions above and the y from the class to render the image
"""
if self.fillcolor:
surface = self.image
self.fill(surface, self.fillcolor)
if draw_y:
self.surf.blit(surface, (int(draw_x), int(draw_y)))
else:
self.surf.blit(surface, (int(draw_x), self.y))
else:
if draw_y:
self.surf.blit(self.image, (int(draw_x), int(draw_y)))
else:
self.surf.blit(self.image, (int(draw_x), self.y))
class Update(object):
@staticmethod
def update_json():
if PWM:
brightness = get_brightness()
os.system(f'gpio -g pwm {PWM} {brightness}') if PWM is not False else logger.info('not setting pwm')
logger.info(f'set brightness: {brightness}, pwm configured: {PWM}')
global THREADS, CONNECTION_ERROR, CONNECTION
thread = threading.Timer(config["TIMER"]["UPDATE"], Update.update_json)
thread.start()
THREADS.append(thread)
CONNECTION = pygame.time.get_ticks() + 1500 # 1.5 seconds
try:
current_endpoint = f'{SERVER}/current'
daily_endpoint = f'{SERVER}/forecast/daily'
stats_endpoint = f'{SERVER}/subscription/usage'
units = 'M' if METRIC else 'I'
logger.info(f'connecting to server: {SERVER}')
options = str(f'&postal_code={WEATHERBIT_POSTALCODE}'
f'&country={WEATHERBIT_COUNTRY}'
f'&lang={WEATHERBIT_LANG}'
f'&units={units}')
current_request_url = str(f'{current_endpoint}?key={WEATHERBIT_IO_KEY}{options}')
daily_request_url = str(f'{daily_endpoint}?key={WEATHERBIT_IO_KEY}{options}&days={WEATHERBIT_DAYS}')
stats_request_url = str(f'{stats_endpoint}?key={WEATHERBIT_IO_KEY}')
current_data = requests.get(current_request_url, headers=HEADERS).json()
daily_data = requests.get(daily_request_url, headers=HEADERS).json()
stats_data = requests.get(stats_request_url, headers=HEADERS).json()
data = {
'current': current_data,
'daily': daily_data,
'stats': stats_data
}
with open(LOG_PATH + 'latest_weather.json', 'w+') as outputfile:
json.dump(data, outputfile, indent=2, sort_keys=True)
logger.info('json file saved')
CONNECTION_ERROR = False
except (requests.HTTPError, requests.ConnectionError) as update_ex:
CONNECTION_ERROR = True
logger.warning(f'Connection ERROR: {update_ex}')
@staticmethod
def read_json():
global THREADS, JSON_DATA, REFRESH_ERROR, READING
thread = threading.Timer(config["TIMER"]["RELOAD"], Update.read_json)
thread.start()
THREADS.append(thread)
READING = pygame.time.get_ticks() + 1500 # 1.5 seconds
try:
data = open(LOG_PATH + 'latest_weather.json').read()
new_json_data = json.loads(data)
logger.info('json file read by module')
logger.info(f'{new_json_data}')
JSON_DATA = new_json_data
REFRESH_ERROR = False
except IOError as read_ex:
REFRESH_ERROR = True
logger.warning(f'ERROR - json file read by module: {read_ex}')
Update.icon_path()
@staticmethod
def icon_path():
global WEATHERICON, FORECASTICON_DAY_1, \
FORECASTICON_DAY_2, FORECASTICON_DAY_3, PRECIPTYPE, PRECIPCOLOR, UPDATING
icon_extension = '.png'
updated_list = []
icon = JSON_DATA['current']['data'][0]['weather']['icon']
forecast_icon_1 = JSON_DATA['daily']['data'][1]['weather']['icon']
forecast_icon_2 = JSON_DATA['daily']['data'][2]['weather']['icon']
forecast_icon_3 = JSON_DATA['daily']['data'][3]['weather']['icon']
forecast = (str(icon), str(forecast_icon_1), str(forecast_icon_2), str(forecast_icon_3))
logger.debug(forecast)
logger.debug(f'validating path: {forecast}')
for icon in forecast:
if os.path.isfile(ICON_PATH + icon + icon_extension):
logger.debug(f'TRUE : {icon}')
updated_list.append(icon)
else:
logger.warning(f'FALSE : {icon}')
updated_list.append('unknown')
WEATHERICON = updated_list[0]
FORECASTICON_DAY_1 = updated_list[1]
FORECASTICON_DAY_2 = updated_list[2]
FORECASTICON_DAY_3 = updated_list[3]
global PATH_ERROR
if any("unknown" in s for s in updated_list):
PATH_ERROR = True
else:
PATH_ERROR = False
logger.info(f'update path for icons: {updated_list}')
Update.get_precip_type()
@staticmethod
def get_precip_type():
global JSON_DATA, PRECIPCOLOR, PRECIPTYPE
pop = int(JSON_DATA['daily']['data'][0]['pop'])
rain = float(JSON_DATA['daily']['data'][0]['precip'])
snow = float(JSON_DATA['daily']['data'][0]['snow'])
if pop == 0:
PRECIPTYPE = config['LOCALE']['PRECIP_STR']
PRECIPCOLOR = GREEN
else:
if pop > 0 and rain > snow:
PRECIPTYPE = config['LOCALE']['RAIN_STR']
PRECIPCOLOR = BLUE
elif pop > 0 and snow > rain:
PRECIPTYPE = config['LOCALE']['SNOW_STR']
PRECIPCOLOR = WHITE
logger.info(f'update PRECIPPOP to: {pop} %')
logger.info(f'update PRECIPTYPE to: {PRECIPTYPE}')
logger.info(f'update PRECIPCOLOR to: {PRECIPCOLOR}')
Update.create_surface()
@staticmethod
def create_surface():
current_forecast = JSON_DATA['current']['data'][0]
daily_forecast = JSON_DATA['daily']['data']
stats_data = JSON_DATA['stats']
summary_string = current_forecast['weather']['description']
temp_out = str(int(current_forecast['temp']))
temp_out_unit = '°C' if METRIC else '°F'
temp_out_string = str(temp_out + temp_out_unit)
precip = JSON_DATA['daily']['data'][0]['pop']
precip_string = str(f'{precip} %')
today = daily_forecast[0]
day_1 = daily_forecast[1]
day_2 = daily_forecast[2]
day_3 = daily_forecast[3]
df_forecast = theme["DATE_FORMAT"]["FORECAST_DAY"]
df_sun = theme["DATE_FORMAT"]["SUNRISE_SUNSET"]
day_1_ts = time.mktime(time.strptime(day_1['datetime'], '%Y-%m-%d'))
day_1_ts = convert_timestamp(day_1_ts, df_forecast)
day_2_ts = time.mktime(time.strptime(day_2['datetime'], '%Y-%m-%d'))
day_2_ts = convert_timestamp(day_2_ts, df_forecast)
day_3_ts = time.mktime(time.strptime(day_3['datetime'], '%Y-%m-%d'))
day_3_ts = convert_timestamp(day_3_ts, df_forecast)
day_1_min_max_temp = f"{int(day_1['low_temp'])} | {int(day_1['high_temp'])}"
day_2_min_max_temp = f"{int(day_2['low_temp'])} | {int(day_2['high_temp'])}"
day_3_min_max_temp = f"{int(day_3['low_temp'])} | {int(day_3['high_temp'])}"
sunrise = convert_timestamp(today['sunrise_ts'], df_sun)
sunset = convert_timestamp(today['sunset_ts'], df_sun)
wind_direction = str(current_forecast['wind_cdir'])
wind_speed = float(current_forecast['wind_spd'])
wind_speed = wind_speed * 3.6 if METRIC else wind_speed
wind_speed_unit = 'km/h' if METRIC else 'mph'
wind_speed_string = str(f'{round(wind_speed, 1)} {wind_speed_unit}')
global weather_surf, UPDATING
new_surf = pygame.Surface((SURFACE_WIDTH, SURFACE_HEIGHT))
new_surf.fill(BACKGROUND)
DrawImage(new_surf, images['wifi'], 5, size=15, fillcolor=RED if CONNECTION_ERROR else GREEN).left()
DrawImage(new_surf, images['refresh'], 5, size=15, fillcolor=RED if REFRESH_ERROR else GREEN).right(8)
DrawImage(new_surf, images['path'], 5, size=15, fillcolor=RED if PATH_ERROR else GREEN).right(-5)
DrawImage(new_surf, images[WEATHERICON], 68, size=100).center(2, 0, offset=10)
if not ANIMATION:
if PRECIPTYPE == config['LOCALE']['RAIN_STR']:
DrawImage(new_surf, images['preciprain'], size=20).draw_position(pos=(155, 140))
elif PRECIPTYPE == config['LOCALE']['SNOW_STR']:
DrawImage(new_surf, images['precipsnow'], size=20).draw_position(pos=(155, 140))
DrawImage(new_surf, images[FORECASTICON_DAY_1], 200, size=50).center(3, 0)
DrawImage(new_surf, images[FORECASTICON_DAY_2], 200, size=50).center(3, 1)
DrawImage(new_surf, images[FORECASTICON_DAY_3], 200, size=50).center(3, 2)
DrawImage(new_surf, images['sunrise'], 260, size=25).left()
DrawImage(new_surf, images['sunset'], 290, size=25).left()
draw_wind_layer(new_surf, current_forecast['wind_dir'], 285)
draw_moon_layer(new_surf, int(255 * ZOOM), int(60 * ZOOM))
# draw all the strings
if config["DISPLAY"]["SHOW_API_STATS"]:
DrawString(new_surf, str(stats_data['calls_remaining']), FONT_SMALL_BOLD, BLUE, 20).right(offset=-5)
DrawString(new_surf, summary_string, FONT_SMALL_BOLD, VIOLET, 50).center(1, 0)
DrawString(new_surf, temp_out_string, FONT_BIG, ORANGE, 75).right()
DrawString(new_surf, precip_string, FONT_BIG, PRECIPCOLOR, 105).right()
DrawString(new_surf, PRECIPTYPE, FONT_SMALL_BOLD, PRECIPCOLOR, 140).right()
DrawString(new_surf, day_1_ts, FONT_SMALL_BOLD, ORANGE, 165).center(3, 0)
DrawString(new_surf, day_2_ts, FONT_SMALL_BOLD, ORANGE, 165).center(3, 1)
DrawString(new_surf, day_3_ts, FONT_SMALL_BOLD, ORANGE, 165).center(3, 2)
DrawString(new_surf, day_1_min_max_temp, FONT_SMALL_BOLD, MAIN_FONT, 180).center(3, 0)
DrawString(new_surf, day_2_min_max_temp, FONT_SMALL_BOLD, MAIN_FONT, 180).center(3, 1)
DrawString(new_surf, day_3_min_max_temp, FONT_SMALL_BOLD, MAIN_FONT, 180).center(3, 2)
DrawString(new_surf, sunrise, FONT_SMALL_BOLD, MAIN_FONT, 265).left(30)
DrawString(new_surf, sunset, FONT_SMALL_BOLD, MAIN_FONT, 292).left(30)
DrawString(new_surf, wind_direction, FONT_SMALL_BOLD, MAIN_FONT, 250).center(3, 2)
DrawString(new_surf, wind_speed_string, FONT_SMALL_BOLD, MAIN_FONT, 300).center(3, 2)
weather_surf = new_surf
logger.info(f'summary: {summary_string}')
logger.info(f'temp out: {temp_out_string}')
logger.info(f'{PRECIPTYPE}: {precip_string}')
logger.info(f'icon: {WEATHERICON}')
logger.info(f'forecast: '
f'{day_1_ts} {day_1_min_max_temp} {FORECASTICON_DAY_1}; '
f'{day_2_ts} {day_2_min_max_temp} {FORECASTICON_DAY_2}; '
f'{day_3_ts} {day_3_min_max_temp} {FORECASTICON_DAY_3}')
logger.info(f'sunrise: {sunrise} ; sunset {sunset}')
logger.info(f'WindSpeed: {wind_speed_string}')
# remove the ended timer and threads
global THREADS
THREADS = [t for t in THREADS if t.is_alive()]
logging.info(f'threads cleaned: {len(THREADS)} left in the queue')
pygame.time.delay(1500)
UPDATING = pygame.time.get_ticks() + 1500 # 1.5 seconds
return weather_surf
@staticmethod
def run():
Update.update_json()
Update.read_json()
def get_brightness():
current_time = time.time()
current_time = int(convert_timestamp(current_time, '%H'))
return 25 if current_time >= 20 or current_time <= 5 else 100
def convert_timestamp(timestamp, param_string):
"""
:param timestamp: takes a normal integer unix timestamp
:param param_string: use the default convert timestamp to timestring options
:return: a converted string from timestamp
"""
timestring = str(datetime.datetime.fromtimestamp(int(timestamp)).astimezone().strftime(param_string))
return timestring
def draw_time_layer():
timestamp = time.time()
date_day_string = convert_timestamp(timestamp, theme["DATE_FORMAT"]["DATE"])
date_time_string = convert_timestamp(timestamp, theme["DATE_FORMAT"]["TIME"])
logger.debug(f'Day: {date_day_string}')
logger.debug(f'Time: {date_time_string}')
DrawString(time_surf, date_day_string, DATE_FONT, MAIN_FONT, 0).center(1, 0)
DrawString(time_surf, date_time_string, CLOCK_FONT, MAIN_FONT, 15).center(1, 0)
def draw_moon_layer(surf, y, size):
# based on @miyaichi's fork -> great idea :)
_size = 1000
dt = datetime.datetime.fromtimestamp(JSON_DATA['daily']['data'][0]['ts'])
moon_age = (((dt.year - 11) % 19) * 11 + [0, 2, 0, 2, 2, 4, 5, 6, 7, 8, 9, 10][dt.month - 1] + dt.day) % 30
image = Image.new("RGBA", (_size + 2, _size + 2))
draw = ImageDraw.Draw(image)
radius = int(_size / 2)
# draw full moon
draw.ellipse([(1, 1), (_size, _size)], fill=WHITE)
# draw dark side of the moon
theta = moon_age / 14.765 * math.pi
sum_x = sum_length = 0
for _y in range(-radius, radius, 1):
alpha = math.acos(_y / radius)
x = radius * math.sin(alpha)
length = radius * math.cos(theta) * math.sin(alpha)
if moon_age < 15:
start = (radius - x, radius + _y)
end = (radius + length, radius + _y)
else:
start = (radius - length, radius + _y)
end = (radius + x, radius + _y)
draw.line((start, end), fill=DARK_GRAY)
sum_x += 2 * x
sum_length += end[0] - start[0]
logger.debug(f'moon phase age: {moon_age} percentage: {round(100 - (sum_length / sum_x) * 100, 1)}')
image = image.resize((size, size), Image.LANCZOS if AA else Image.BILINEAR)
image = pygame.image.fromstring(image.tobytes(), image.size, image.mode)
x = (SURFACE_WIDTH / 2) - (size / 2)
surf.blit(image, (x, y))
def draw_wind_layer(surf, angle, y):
# center the wind direction icon and circle on surface
DrawImage(surf, images['circle'], y, size=30, fillcolor=WHITE).draw_middle_position_icon()
DrawImage(surf, images['arrow'], y, size=30, fillcolor=RED, angle=-angle).draw_middle_position_icon()
logger.debug(f'wind direction: {angle}')
def draw_statusbar():
global CONNECTION, READING, UPDATING
if CONNECTION:
DrawImage(dynamic_surf, images['wifi'], 5, size=15, fillcolor=BLUE).left()
if pygame.time.get_ticks() >= CONNECTION:
CONNECTION = None
if UPDATING:
DrawImage(dynamic_surf, images['refresh'], 5, size=15, fillcolor=BLUE).right(8)
if pygame.time.get_ticks() >= UPDATING:
UPDATING = None
if READING:
DrawImage(dynamic_surf, images['path'], 5, size=15, fillcolor=BLUE).right(-5)
if pygame.time.get_ticks() >= READING:
READING = None
def draw_fps():
DrawString(dynamic_surf, str(int(clock.get_fps())), FONT_SMALL_BOLD, RED, 20).left()
# ToDo: make this useful for touch events
def draw_event(color=RED):
pos = pygame.mouse.get_pos()
size = 20
radius = int(size / 2)
new_pos = (int(pos[0] - FIT_SCREEN[0] - (radius * ZOOM)), int(pos[1] - FIT_SCREEN[1] - (radius * ZOOM)))
DrawImage(mouse_surf, images['circle'], size=size, fillcolor=color).draw_absolut_position(new_pos)
def create_scaled_surf(surf, aa=False):
if aa:
scaled_surf = pygame.transform.smoothscale(surf, (SURFACE_WIDTH, SURFACE_HEIGHT))
else:
scaled_surf = pygame.transform.scale(surf, (SURFACE_WIDTH, SURFACE_HEIGHT))
return scaled_surf
def loop():
Update.run()
running = True
while running:
tft_surf.fill(BACKGROUND)
# fill the actual main surface and blit the image/weather layer
display_surf.fill(BACKGROUND)
display_surf.blit(weather_surf, (0, 0))
# fill the dynamic layer, make it transparent and use draw functions that write to that surface
dynamic_surf.fill(BACKGROUND)
dynamic_surf.set_colorkey(BACKGROUND)
draw_statusbar()
if SHOW_FPS:
draw_fps()
if ANIMATION:
my_particles.move(dynamic_surf, my_particles_list)
# finally take the dynamic surface and blit it to the main surface
display_surf.blit(dynamic_surf, (0, 0))
# now do the same for the time layer so it did not interfere with the other layers
# fill the layer and make it transparent as well
time_surf.fill(BACKGROUND)
time_surf.set_colorkey(BACKGROUND)
# draw the time to the main layer
draw_time_layer()
display_surf.blit(time_surf, (0, 0))
# # draw the mouse events
# mouse_surf.fill(BACKGROUND)
# mouse_surf.set_colorkey(BACKGROUND)
# draw_event(WHITE)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
quit_all()
elif event.type == pygame.MOUSEBUTTONDOWN:
if pygame.MOUSEBUTTONDOWN:
draw_event()