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SampleRoleAddon.csproj
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SampleRoleAddon.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>1.2.5</Version>
<TargetFramework>net6.0</TargetFramework>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<RootNamespace>SampleRoleAddon</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<!-- Replace this with your Among Us Directory \/\/\/ -->
<AmongUsDirectory>D:\Games\AmongUs\steam\Lotus</AmongUsDirectory>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="VentFrameworkContinued" Version="1.1.0" />
<Reference Include="$(AmongUsDirectory)\BepInEx\plugins\Lotus.dll" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.6.18" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.674" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="Costura.Fody" Version="5.8.0-alpha0098">
<IncludeAssets>runtime; compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-development.972" />
</ItemGroup>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(AmongUsDirectory)/addons/" Condition="'$(Configuration)' == 'Debug'" />
</Target>
<ItemGroup>
<!-- This loads all the images in the assets folder with the dll. Without this, the game would give an error when trying to generate your options. -->
<EmbeddedResource Include=".\assets\**\*" />
</ItemGroup>
</Project>