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OG bug: rooms are too quickly deemed unnecessary to draw #2005

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rr- opened this issue Dec 11, 2024 · 1 comment
Open

OG bug: rooms are too quickly deemed unnecessary to draw #2005

rr- opened this issue Dec 11, 2024 · 1 comment
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OG bug A bug in original game TR1

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@rr-
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rr- commented Dec 11, 2024

This issue is best exemplified at the Vilcabamba entrance. When Lara stands by the portal, the room scheduler mistakenly concludes that the room doesn't need to be displayed because all corners are behind the camera plane. However, this is wrong as the gates on portal tiles should still make the room visible. #2003 aside, note in the video how the gates completely disappear near the end.

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@Richard-L
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Would be incredible to have these issues fixed.

@rr- rr- moved this to Ready in TRX Dev tracker Dec 11, 2024
@lahm86 lahm86 self-assigned this Dec 12, 2024
@lahm86 lahm86 moved this from Ready to In progress in TRX Dev tracker Dec 12, 2024
lahm86 added a commit to lahm86/TRX that referenced this issue Dec 12, 2024
This takes on the TR2 approach of having doors defined in the rooms
they open into, so to resolve drawing issues when close to the
portals.

Part of LostArtefacts#2005.
lahm86 added a commit that referenced this issue Dec 12, 2024
This takes on the TR2 approach of having doors defined in the rooms
they open into, so to resolve drawing issues when close to the
portals.

Part of #2005.
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Labels
OG bug A bug in original game TR1
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