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This issue is best exemplified at the Vilcabamba entrance. When Lara stands by the portal, the room scheduler mistakenly concludes that the room doesn't need to be displayed because all corners are behind the camera plane. However, this is wrong as the gates on portal tiles should still make the room visible. #2003 aside, note in the video how the gates completely disappear near the end.
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The text was updated successfully, but these errors were encountered:
This takes on the TR2 approach of having doors defined in the rooms
they open into, so to resolve drawing issues when close to the
portals.
Part of LostArtefacts#2005.
This takes on the TR2 approach of having doors defined in the rooms
they open into, so to resolve drawing issues when close to the
portals.
Part of #2005.
This issue is best exemplified at the Vilcabamba entrance. When Lara stands by the portal, the room scheduler mistakenly concludes that the room doesn't need to be displayed because all corners are behind the camera plane. However, this is wrong as the gates on portal tiles should still make the room visible. #2003 aside, note in the video how the gates completely disappear near the end.
output.webm
The text was updated successfully, but these errors were encountered: