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OG bug: pictures get stretched when using widescreen #2001

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aredfan opened this issue Dec 10, 2024 · 4 comments
Open

OG bug: pictures get stretched when using widescreen #2001

aredfan opened this issue Dec 10, 2024 · 4 comments
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OG bug A bug in original game TR2

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@aredfan
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aredfan commented Dec 10, 2024

The following pictures are affected; copyright, main menu, and credits.

1

@aredfan aredfan added OG bug A bug in original game TR2 labels Dec 10, 2024
@rr- rr- moved this to Ready in TRX Dev tracker Dec 11, 2024
@rr-
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rr- commented Dec 12, 2024

How should we tackle this, considering we have related requests? #1840

@rr- rr- moved this from Ready to Backlog in TRX Dev tracker Dec 12, 2024
@Richard-L
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I'm not sure I understand the question. In the other issue, the source image would have to be of a wider than 4:3 aspect ratio, and then be fit by height, with dynamic black bars at the top/bottom if required.

@rr-
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rr- commented Dec 12, 2024

I should've explained it better. I meant that while some people like this style (also called letterboxing), others prefer their image to fill the screen completely, regardless of aspect ratio. Balancing these preferences is going to be tricky.

TR2Main provides different images for each aspect ratio, which seems to me like the only approach that has a chance of succeeding. I'm not entirely certain about how it'd look in the gameflow file, though. What do you think? Perhaps we could pilot this approach in TR1 first to see how it works?
CC @LostArtefacts/dev

@Richard-L
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Ah I see.

Iirc for TR1X our opinion was that only wide-screen mattered, and thus that's what the game will offer (16:9). I think this stance is fine tbh, even if I have a 16:10 aspect display.

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Labels
OG bug A bug in original game TR2
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