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OG bug: pictures get stretched when using widescreen #2001
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How should we tackle this, considering we have related requests? #1840 |
I'm not sure I understand the question. In the other issue, the source image would have to be of a wider than 4:3 aspect ratio, and then be fit by height, with dynamic black bars at the top/bottom if required. |
I should've explained it better. I meant that while some people like this style (also called letterboxing), others prefer their image to fill the screen completely, regardless of aspect ratio. Balancing these preferences is going to be tricky. TR2Main provides different images for each aspect ratio, which seems to me like the only approach that has a chance of succeeding. I'm not entirely certain about how it'd look in the gameflow file, though. What do you think? Perhaps we could pilot this approach in TR1 first to see how it works? |
Ah I see. Iirc for TR1X our opinion was that only wide-screen mattered, and thus that's what the game will offer (16:9). I think this stance is fine tbh, even if I have a 16:10 aspect display. |
The following pictures are affected; copyright, main menu, and credits.
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