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目前我看好像只有点击:clicktext、饥饿/口渴:LowFoodText、LowDrinkText 三个触发形式 有一个时间的参数 daytime
clicktext
LowFoodText
LowDrinkText
daytime
以时间范围让桌宠像饥饿时那样主动互动 例:
Lowactive|Daytime#4|Triggertime#10|Mode#7:|Like#N:|Text#晚安主人(¦3[▓▓]:| Lowactive|Daytime#4|Triggertime#10|Mode#7:|Like#N:|Text#主人不要睡的太晚哦~:| Lowactive|Daytime#8|Triggertime#10|Mode#7:|Like#N:|Text#主人这个时候工作效率真的高吗~:|
在设置的Daytime时间算内桌宠每隔设置的间隔时间随机触发下一条设置的Text
Daytime
设置的间隔时间
Text
如果可以使Daytime可以单独设置某个时间段更好 Ps:可能部分参数还欠缺实用性,还有主动问候时或许可以跟「互动功能」联动什么的……(¦3[▓▓]
The text was updated successfully, but these errors were encountered:
设置成某个时间段判断起来写起来太麻烦了,无论是对mod开发者还是对代码开发者来讲都是 目前分的早中晚凌晨比较合理 主动对话其实有,策划也把文本发给我了,但是最近别的东西优先级更高,就没做,之后会做的
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目前我看好像只有点击:
clicktext
、饥饿/口渴:LowFoodText
、LowDrinkText
三个触发形式有一个时间的参数
daytime
参数使用场景示例
以时间范围让桌宠像饥饿时那样主动互动
例:
如果可以使
Daytime
可以单独设置某个时间段更好Ps:可能部分参数还欠缺实用性,还有主动问候时或许可以跟「互动功能」联动什么的……(¦3[▓▓]
The text was updated successfully, but these errors were encountered: