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SpEffectEditor.CT
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="26">
<CheatEntries>
<CheatEntry>
<ID>90767</ID>
<Description>"SpEffectParam"</Description>
<LastState RealAddress="04B4425C"/>
<VariableType>String</VariableType>
<Length>32</Length>
<Unicode>0</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>BaseP</Address>
<Offsets>
<Offset>c</Offset>
<Offset>20</Offset>
<Offset>228</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>89915</ID>
<Description>"Open"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
globalalloc(selected_attack,4)
globalalloc(selected_attack_var_name,100)
aobscan(finditP,A1????????39A8400400000F)
label(BaseP)
registersymbol(BaseP)
[finditP+1]:
BaseP:
[DISABLE]
dealloc(selected_attack_var_name)
dealloc(selected_attack)
unregistersymbol(BaseP)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>89917</ID>
<Description>"Set the value to the effect name, and check the box"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>89916</ID>
<Description>"Generate CE Code"</Description>
<LastState RealAddress="131F0010"/>
<VariableType>String</VariableType>
<Length>100</Length>
<Unicode>0</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>selected_attack_var_name</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>10322</ID>
<Description>"Select effect and check the box"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Test
1:Pledge effect test
2:test_enchantweapon
3:test_cure
4:[ System ] SOSsign
5:test_cureitem
6:[ System ] kickout
7:[ System ] leaveSession
8:Parameter change of [ system ] ghost when
9:Parameter change of the system when the black
10:[ System ] Black_Soulsign
11:[ System ] Black_ForceJoinSoulsign
12:[ System ] bloodSign
13:[ System ] Seoul Steel [ multi ]
14:[ System ] blue sign visualization
15:Entry into the [ system ] NPC
16:[ System ] nitrate intrusion Sign handouts
17:[ System ] l arena exit
20:[ System ] valuation effects
21:[ System ] point light source equipment
22:test_change_wep0
23:test_change_wep1
24:[ System ] relief request
25:[ System ] revival production for effect
26:The intrusion to the system ] bounty
27:I spread the scale of the [ system ] dragon
28:I want to level 0 [ systems ] multi intrusion time limit
30:Parry to be deformed state (conditions throw )
31:Counter damage [ piercing ]
32:Player falling to (conditions throw )
33:Mineralization
34:Crystallization
35:Invalid state throw
36:Throw ring and equipment (conditions throw )
37:Throw Seoul drain state (conditions throw )
38:Damage throw up effect strengthening
39:Invalid state _ Saddle anti- throw [ DLC ]
40:No resonance
41:Resonance Lv1
42:Resonance Lv2
43:Resonance Lv3
44:Resonance Lv4
50:Nature of magic ( +3 slot version)
52:PG test : detection
53:PG test : Waiting cooperation
54:PG test : cooperation
55:PG test : Submit cooperation
57:PG test : gravity invalid
59:Cooperation Lv1
60:Cooperation Lv2
61:Cooperation Lv3
62:Cooperation wait release
63:Evil eye Lv1
64:Evil Eye Lv2
65:Evil Eye ( for user )
71:Curse effect _LV1
72:Curse effect _LV2
73:Curse effect _LV3
74:Curse effect _LV4
80:Curse effect [ strengthening ] Tairei
100:Bonfire recovery effect 1
101:Bonfire recovery effect 2
102:Bonfire recovery Effect 3
103:Bonfire recovery effect 4
104:Bonfire recovery effect 5
105:Bonfire recovery effect 6
106:Bonfire recovery effect 7
107:Bonfire recovery effect 8
108:Bonfire recovery effect 9
109:Bonfire recovery effect 10
110:Risupon recovery effect 1
111:Risupon recovery effect 2
112:Risupon recovery Effect 3
113:Risupon recovery effect 4
114:Risupon recovery effect 5
115:Risupon recovery effect 6
116:Risupon recovery effect 7
117:Risupon recovery effect 8
118:Risupon recovery effect 9
119:Risupon recovery effect 10
201:[ ] QWC area _NPC_ +1
202:[ QWC area _NPC_ +2 ]
203:[ ] QWC area _NPC_ +3
206:[ ] QWC area _NPC_-1
207:[ ] QWC area _NPC_-2
208:[ ] QWC area _NPC_-3
211:[ ] QWC area _ black _ +1
212:[ ] QWC area _ black _ +2
221:[ ] QWC area _ white _ +1
222:[ ] QWC area _ white _ +2
231:QWC ] [ gray area _ _ +1
232:QWC ] [ gray area _ _ +2
236:QWC ] [ gray area _ _ -1
237:QWC ] [ gray area _ _ -2
311:[ ] QWC player _ black _ +1
312:[ ] QWC player _ black _ +2
321:[ ] QWC player _ white _ +1
322:[ ] QWC player _ white _ +2
331:[ ] QWC player _ gray _ +1
332:[ ] QWC player _ gray _ +2
336:[ ] QWC player _ Gray _ -1
337:[ ] QWC player _ Gray _ -2
500:Gravity
510:Gravity ( for user )
520:Auditory hallucination
530:Hidden figure
540:Silence
550:Tip blood character
560:When revival dead
570:Rijenereito
571:Rijenereito _ resonance LV1
572:Rijenereito _ resonance LV2
573:Rijenereito _ resonance LV3
574:Rijenereito _ resonance LV4
580:Feedback [ triggered ] wait
581:Feedback [ triggered ]
600:Anti- Magic
610:Anti- Magic ( user use) [ effect ]
611:( For user ) Anti Magic [ effect ]
620:Light
630:Fascination
640:Falling control
1000:Magic weapon enhancement 1
1010:Magic weapon enhancement 2
1020:Magic weapon enhancement 3
1040:Strengthening shield 1
1050:Strengthening shield 2
1060:Invisible Weapon
1070:Sword of the sun
1080:Sword of the month
1081:_LV1 Sword of the month
1082:_LV2 Sword of the month
1083:_LV3 Sword of the month
1090:The power of madness
1120:Veil of water
1130:Body of iron [ repelling damage reduction effect ]
1140:Body of iron [ move Donashi effect ]
1150:Body of iron [ damage animation effect change ]
1160:Magic protection 1
1170:Magic protection 2
1200:Poison cloud of poison for
1210:Highly toxic cloud of death for
1220:Corrosion of corrosion for cloud
1230:Deadly poison of fog for darkness
1300:Universal treatment [ state ] recovery
1301:Universal treatment -resistant bleeding [ recovery ]
1302:Universal treatment [ poison -resistant recovery ]
1303:Universal treatment [ deadly poison resistant recovery ]
1320:Poison treatment [ state ] recovery
1321:Poison treatment -resistant [ recovery ]
1330:Arms and Armor Repair
1340:Dispelled
1400:HP recovery 1
1401:HP recovery 1_ resonance LV1
1402:HP recovery 1_ resonance LV2
1403:HP recovery 1_ resonance LV3
1404:HP recovery 1_ resonance LV4
1410:HP recovery 2
1411:HP recovery 2_ resonance LV1
1412:HP recovery 2_ resonance LV2
1413:HP recovery 2_ resonance LV3
1414:HP recovery 2_ resonance LV4
1420:HP recovery 3
1421:HP recovery 3_ resonance LV1
1422:HP recovery 3_ resonance LV2
1423:HP recovery 3_ resonance LV3
1424:HP recovery 3_ resonance LV4
1430:HP recovery 4
1431:HP recovery 4_ resonance LV1
1432:HP recovery 4_ resonance LV2
1433:HP recovery 4_ resonance LV3
1434:HP recovery 4_ resonance LV4
1500:Mimicry
1510:Mimicry [ move Donashi effect ]
1520:Dragon variation 1
1530:Change dragon 2
1600:Seoul drain 1 [ AI ]
1610:Seoul drain 1 [ PC ]
1620:Seoul drain 2 [ AI ]
1630:Seoul drain 2 [ PC ]
1700:White relief detection magic
1710:Black magic relief detection
1720:Item detection magic
1800:Chickens come home to roost _ counting
1810:Chickens come home to roost _ explosion generation
1980:Others _HP recovery recovery
1981:Ghost camouflage
1983:Black ghost dispel
1984:Black ghosting
1985:Resuscitation
1986:HP recovery 1_ resonance LV1
1987:HP recovery 2_ resonance LV2
1988:HP recovery 3_ resonance LV3
1989:HP recovery 4_ resonance LV4
1990:Others recovery _ abnormal state recovery
2000:Equipment weight up
2010:Pinch attack power up
2013:Stamina recovery up
2020:Flame -resistant
2021:Thunder Res Up
2022:Magic -resistant up
2023:Physical resistance
2024:All Resistances up 1
2030:Bleeding -resistant
2031:Poison Resistance
2034:Curse resistant up
2040:Magic slot up
2050:Magic power up
2060:MP overemphasis
2080:Master of the bow
2090:SA up
2100:Dropped up
2101:Get up Seoul
2110:Sound cancellation
2111:Stone roller hat
2120:Tsuyoshiashi
2121:Acrobatics
2130:Resurrection
2131:Resurrection from curse
2140:Resonance
2190:Word of chaos
2200:Darkness walk
2210:Lava walk
2230:Auxiliary magic extension
2240:HP drain
2241:HP drain
2250:Curse of the strong
2260:Strengthening counter
2270:Cherish weapons
2290:Pinch Def.
2300:Miracle power up
2310:Magic slot up B
2320:Ring Kuratsuki God
2330:Ring of bandits
2340:HP slight increase
2350:Ring of Black Dragon
2976:Scapegoat
2977:Power up both hands
2978:Spirit body hidden
2979:Retributive justice
2980:Loading weight up
2981:Pinch Def.
2982:Nature of the miracle
2983:White hope
2984:Black hope
2985:Sincere prayer
2986:Magic insensitive
2987:Landing of cat
2988:You take care
2989:Strength ghost
2990:Weak "ghost camouflage "
2991:Pheromone
2992:Greed
2993:Karateka
2994:HP regen
2995:MP regen
2996:Plague -resistant
2997:All Resistances up 2
2998:Equipment destruction ignored
3000:HP recovery grass
3020:Est [ HP ] LV1
3021:Est [ HP ] LV2
3022:Est [ HP ] LV3
3023:Est [ HP ] LV4
3024:Est [ HP ] LV5
3025:Est [ HP ] LV6
3026:Est [ HP ] LV7
3027:Est [ HP ] LV8
3030:Est [ HP ] LV1_ ally client
3031:Est [ HP ] LV2_ ally client
3032:Est [ HP ] LV3_ ally client
3033:Est [ HP ] LV4_ ally client
3034:Est [ HP ] LV5_ ally client
3035:Est [ HP ] LV6_ ally client
3036:Est [ HP ] LV7_ ally client
3037:Est [ HP ] LV8_ ally client
3040:Stamina grass
3041:Fragments of [ DLC ] king oyster mushrooms
3050:Bleeding treatment [ state ] recovery
3051:Bleeding treatment -resistant [ recovery ]
3060:Poison treatment [ state ] recovery
3061:Poison treatment -resistant [ recovery ]
3070:Deadly poison treatment [ state ] recovery
3071:Deadly poison treatment -resistant [ recovery ]
3080:Universal treatment [ state ] recovery
3090:Curse treatment
3091:Egg treatment
3100:Weapon repair
3110:Throw poison poison knife [ effect ]
3120:[ I highly toxic to the other party ] shit dumpling
3121:Shit dumpling [ myself damage ]
3130:A Matatabi
3140:Matatabi B
3150:Est disabled mimic [ sleep ]
3151:Est Est disable [ disabled ]
3160:Flame weapon enhancement
3170:Thunder weapon enhancement
3180:Tairei weapon enhancement
3190:[ I ] applied to the weapon weapon poisoning
3191:[ I want to poison the opponent when attacking weapon poisoning ]
3210:Excitement incense
3220:Feedback stone
3221:A feedback stone
3222:Feedback stone B
3223:Feedback stone C
3224:Feedback stone D
3225:Feedback stone E
3226:Dark Ring
3230:Resurrection Resurrection Stone [ effect ]
3231:Humanity recovery
3240:Telescope
3250:Pledge destroyed
3270:Seoul 1
3271:Seoul 2
3272:Soul 3
3273:Seoul 4
3274:Seoul 5
3275:Seoul 6
3276:Seoul 7
3277:Seoul 8
3278:Seoul 9
3279:Seoul 10
3290:Vagrant humanity 1
3291:Vagrant human nature 2
3292:Vagrant Soul 3
3293:Vagrant Soul 4
3294:Vagrant Seoul 5
3295:Vagrant Soul 6
3296:Vagrant Soul 7
3297:Vagrant Seoul 8
3298:Vagrant Seoul 9
3299:Vagrant Seoul 10
3300:Vagrant Seoul 11
3310:Seoul Krag daughter of chaos
3311:Seoul Knight Arutoriusu
3312:Soul of the Great Gwynn
3313:Seoul Golem
3314:Seoul Knight Rodoriku
3315:Seoul moonlight butterfly
3316:Seoul 's execution of sumo
3317:Seoul of half dragon Priscilla
3318:Soul of the sun shade of Gwynn Dorin
3319:Seoul [ DLC ] gold chimeric
3320:Seoul [ DLC ] Arutoriusu
3321:Seoul Lord's [ DLC ] abyss
3330:Humanity recovery
3950:A Potion
3951:Potion C
3952:Potion D
3953:MP Potion B
3954:Dispelled item [ curse resistance value recovery ]
3955:Pine resin which burns well
3956:Stone of light
3957:Phalanx DS
3958:DS shield of the king
3959:DS sword of the king
3960:Lendl DS
3961:Judge DS
3962:DS warrior of storm
3963:DS beast of storm
3964:God DS
3965:Chimeric DS
3966:Weng DS of Kikoromo
3967:Leech daemon DS
3968:Flies Colossus DS
3969:Libra DS
3970:Weaver DS
3971:Flame giant DS
3972:Dragon daemon DS
3973:Heroine DS
3974:Deb daemon DS
3975:HiRyuko DS
3976:Hiryuoya DS
3977:DS spirit of ore
3978:Baddoendo DS
3979:Infinite gate
4000:Sustained damage floor tunnel [ 1 ] lava
4001:Sustained damage floor [ Hill Swamp ]
4002:Sustained damage floor [ poison ] for Donashi
4003:Sustained damage blood swamp floor [ for ] Donashi
4004:Sustained damage [ thread ]
4005:[ Okina Kikoromo doping PC black ghost
4006:Head SFX PC black ghost [ Okina Kikoromo ]
4011:Sustained damage floor after __ [ Hill Swamp ]
4012:Sustained damage floor after __ [ poison ]
4013:Sustained damage floor after __ [ ] Chi-numa
4014:Rumbling shell doping
4015:Gunpowder barrel doping
4016:Sustained damage floor tunnel [ 2 ] lava
4017:Sustained damage floor tunnel boss [ lava ]
4020:Sustained damage floor [ poison _ interval adjustment _ Kage-machi ]
4021:Sustained damage floor [ poison effect _ body _ Kage-machi ]
4030:[ Disabled by lava _ waste Metropolitan _ ring sustained damage floor
4031:Sustained damage floor lava [ _ waste Metropolitan ring _ also through ]
4100:Foot is slow in deep water
4130:I'm hiding in the coffin
4140:Has entered the territory of Kurana
4150:Inner door key to general-purpose
4160:Falling enemy for control
4161:White cat for falling control
4170:Invalid state throw pledge special standby
4500:Bandits territory of forest
4501:Ohahaototo territory
4510:Arena one-to-one [ small ] territory
4511:Arena 2 vs 2 [ small ] territory
4512:Arena Battle Royal [ small ] territory
4513:Arena one-to-one [ small ] summons hope A
4514:Arena one-to-one [ small ] summons hope B
4515:Arena 2 vs 2 [ small ] summons hope A1
4516:Arena 2 vs 2 [ small ] summons would like A2
4517:Arena 2 vs 2 [ small ] summons would like B1
4518:Arena 2 vs 2 [ small ] summons would like B2
4519:Arena Battle Royal [ small ] summons hope A
4520:Arena Battle Royal [ small ] summons hope B
4521:Arena Battle Royal [ small ] summons hope C
4522:Arena Battle Royal [ small ] summons hope D
4523:Arena one-to-one [ large ] territory
4524:Arena 2 vs 2 [ large ] territory
4525:Arena Battle Royal [ large ] territory
4526:Arena one-to-one [ large ] summons hope A
4527:Arena one-to-one [ large ] summons hope B
4528:Arena 2 vs 2 [ large ] summons hope A1
4529:Arena 2 vs 2 [ large ] summons would like A2
4530:Arena 2 vs 2 [ large ] summons would like B1
4531:Arena 2 vs 2 [ large ] summons would like B2
4532:Arena Battle Royal [ large ] summons hope A
4533:Arena Battle Royal [ large ] summons hope B
4534:Arena Battle Royal [ large ] summons hope C
4535:Arena Battle Royal [ large ] summons hope D
4600:Dispelled events
4601:Dispelled events
4610:Competition venue specified item disabled
4611:Arena stadium arena death
4612:Competition venue provisional first place for SFX
4613:Competition venue NoDead
4614:1 of SFX competition venue for the same rate
4615:1 of the provisional competition venue ( 10 straight wins ) SFX for
4616:1 of the provisional competition venue ( 30 straight wins ) SFX for
4617:1 of the provisional competition venue ( 50 straight wins ) SFX for
4618:1 of the provisional competition venue ( 100 straight wins ) SFX for
5000:Sleep paralysis
5001:First stage Phantom Flame
5002:The second stage flame Phantom
5003:Third stage Phantom Flame
5004:Stage 4 Phantom Flame
5005:Thread covered
5006:Fly racketeering
5007:First stage Force ghost
5008:The second stage Force ghost
5009:Third stage Force ghost
5010:Gold orchid strengthening
5011:Doping sticking Phalanx Chibi
5012:Doping sticking Chibi more Phalanx
5013:Chimeric strengthening
5014:Leech covered
5015:Weng summoned Black NPC strengthening
5016:Corruption people _ poison attack
5017:Slave soldiers _ flame dagger ( Ojo 1)
5018:I use the general soldier recovery items
5019:I use the knight recovery items
5020:Deadly poison rats _ deadly poison attack
5021:Blood mite _ blood poisoning
5022:Black Takoatama _ Seoul Steel
5023:Centipede _ corrosive attack
5024:Bleeding attack ( weak resistance and effect a little less than )
5025:Bleeding attack ( strong resistance and effect a little over )
5026:_ Slug poison mucus
5027:Die casting _ blood poisoning _ normal time
5028:Die casting _ blood poisoning _ satiety when
5029:Corruption people _ poison cloud for
5030:Corruption people _ deadly poison attack
5031:Lendl King dedicated Seoul Steel
5032:God magic square _ sleep paralysis
5033:NPC excessive weight doping
5034:And no damage to the flame
5035:Disable relic of Seoul
5036:NPC doping ( 3.0 times damage )
5037:NPC doping ( defense 1.5 times )
5038:NPC doping ( defense 2.0 times )
5039:( Resistant to fire ) NPC doping
5040:NPC doping ( double damage )
5041:NPC doping ( 0.5 times damage )
5042:Doran reverse doping
5043:Seoul Steel invalid
5044:Leech daemon recovery
5045:3 doping level Ro-jo +5 to +1
5046:3 doping level Ro-jo +0 to -5
5047:3 doping level Ro-jo -6 to -10
5048:3 doping level -11 to Ro-jo
5049:NPC doping (MP overcompensation )
5050:HP100% ~ leech daemon recovery
5051:HP70% ~ leech daemon recovery
5052:HP40% ~ leech daemon recovery
5053:Poison invalid
5054:Bleeding invalid
5055:Plague invalid
5056:Poison and bleeding invalid
5057:Poison and plague invalid
5058:Bleeding & plague invalid
5059:Poison and bleeding & plague invalid
5060:Ryoshu _ poison attack
5061:Slave soldiers _ flame dagger ( Ojo 2 )
5062:1, 2 Lendl Prince Ojo ( defense 2.0 times )
5063:Ojo 3 Lendl Prince ( defense 2.0 times )
5064:2, 3, 4 Viau Ojo ( defense 2.5 times )
5065:3 Ro-jo old man NPC reinforcing
5066:Doping sticking Phalanx - Chibi
5067:Shield one step left foot of the king
5068:Shield two-step left foot of the king
5069:Shield three stages left foot of the king
5070:Shield one step right foot of the king
5071:Two-step right foot shield of the king
5072:3 shield stage right foot of the king
5073:Judge stomach bleeding
5074:NPC stamina attack power magnification level 1
5075:NPC stamina attack power magnification level 2
5076:NPC stamina attack power magnification level 3
5077:NPC stamina attack power magnification level 4
5078:NPC stamina attack power magnification level 5
5079:NPC stamina attack power magnification level 6
5080:NPC stamina attack power magnification level 7
5081:NPC stamina attack power magnification level 8
5082:NPC stamina attack power magnification level 9
5083:Libra recovery
5084:Doran reinforcing
5100:DS2 Gassmann resident
5101:I use the DS2 proto knight _ items
5102:DS2 proto jailer _ recovery magic
5103:DS2 proto evil eye ( master )
5104:I use the general soldier recovery items
5105:Frog ray motion change
5110:Tree climbing lizard motion change ( default )
5111:Tree climbing lizard motion change ( climbing )
5120:Become wandering daemon normal logic
5130:Those motion change that continues to sore ( arm release )
5131:Those motion change to keep sore ( cliff )
5132:First stage those firepower to keep sore
5133:The second stage what firepower to keep sore
5140:Wheel skeleton state change ( animation offset 0)
5141:Wheel skeleton state change ( animation offset 10000)
5142:[ The only fly Tsu large and blow the wheel skeleton damage animation change
5150:Fire damage disabled
5151:Bleeding damage reduction ( provisional )
5152:Lava walk ( enemy )
5160:Small damage always
5161:[ Disable all ] 0.1 Second Edition resident damage animation change
5162:0.1 Second Edition you find that you're getting small damage
5163:0.1 Second Edition when the SA , not only out to medium Damage
5170:Damage anime change of giant slave down [ only ] large
5171:Wang resident damage anime change of firewood [ The SA is released, I will in a small or less]
5180:Small damage always saint gray
5210:Pori incubation period
5211:Pori state
5212:Tamagoatama standby
5213:Tamagoatama
5214:Tamagoatama _ second stage
5220:Basilisk stone effect ( breath )
5221:Basilisk stone effect ( bullet )
5222:Basilisk stone effect ( smoke )
5230:Jelly covered
5231:Immortal person ( Bagworm ) dedicated poison blowguns
5232:Warrior figurine gravity
5233:Dark Wraith吸魂effect
5234:Corrosive attack , single-shot
5235:Corrosive attack , Gero
5236:Corrosive attack toe -up Continuous
5250:Poison damage 1
5251:2 poison damage
5252:Poison damage 3
5253:4 poison damage
5254:5 poison damage
5255:Poison damage 6
5260:Deadly poison damage 1
5261:Deadly poison damage 2
5262:Deadly poison damage 3
5263:Deadly poison damage 4
5264:Deadly poison damage 5
5265:Deadly poison damage 6
5269:Deadly poison damage 10
5270:Bleeding damage 1
5271:Bleeding damage 2
5272:Bleeding damage 3
5273:Bleeding damage 4
5274:Bleeding damage 5
5275:Bleeding damage 6
5279:Bleeding damage major bleeding
5280:Petrification curse damage 1
5281:Petrification curse damage 2
5282:Petrification curse damage 3
5283:Petrification curse damage 4
5284:Petrification curse damage 5
5290:Crystal curse damage 1
5291:Crystal curse damage 2
5292:Crystal curse damage 3
5293:Crystal curse damage 4
5294:Crystal curse damage 5
5295:Sheath for the landing crystal curse damage
5296:Sheath for self-centered explosion curse for crystal damage
5300:Steady damage animation change 【All invalid】
5301:[ Disable press - launch - come very small , small , medium, large and叩Resident damage animation change
5302:The [ invalid and minimal , small , medium, large and press Resident damage animation change
5303:The [ invalid and minimal , small , medium, and press Resident damage animation change
5304:The [ disabled to small and very small - press Resident damage animation change
5305:The [ disabled and minimum - press Resident damage animation change
5306:Resident damage anime change → press [ small ]
5307:Resident damage anime change [ small ] → minimum
5308:Resident damage anime medium change [ or more]
5309:Resident damage anime change [ medium or more , and there is press ]
5320:Resident damage anime change [ only ] large
5321:Resident damage anime change [ only medium-and large -叩care ]
5322:[ No ] Futtobi resident damage animation change
5323:[ There is no slam - Futtobi Resident damage animation change
5324:Resident damage anime change [ only minimal , small , medium, and large ]
5325:[ There is no push - Futtobi Resident damage animation change
5326:Resident damage anime change [ only ] small and medium
5327:Resident damage anime change [ only small , medium, and large ]
5328:Resident damage anime change [ small , medium, large and叩Yellow Sea ]
5329:Resident damage anime only a small change [ ]
5330:[ The only fly Tsu small , large - blown Resident damage animation change
5331:Resident damage anime change crystal lizard [ use]
5332:Resident damage anime change [ medium large following treatment ]
5333:Resident damage anime change [ only ] medium
5334:[ The only fly Tsu medium- blown Resident damage animation change
5335:[ Ll jump only medium and large - blowing ] [ DLC ] resident damage animation change
5336:The only fly [ Tsu small , medium and large and Obuki ] [ DLC ] resident damage animation change
5337:[ Large handles , slammed Futtobi ] [ DLC ] resident damage animation change
5360:SA at the time of damage Anime [ change ] without all anime
5361:SA Anime damage during only a small change [ ]
5362:SA at the time of damage anime change [ only ] medium
5363:[ Medium and small ] SA when damage animation change
5364:SA at the time of damage anime change [ Disable large and small only ]
5400:Weapon change animation ID offset 0
5401:Weapon change animation offset ID 10000
5402:Weapon change animation offset ID 20000
5403:Weapon change animation offset ID 30000
5410:Prince Izari motion graphics change ( default )
5411:Prince Izari motion graphics change (upward )
5412:Prince Izari motion graphics change (upward cliff )
5413:Prince Izari motion graphics change ( downward )
5420:Mimic the normal state
5421:Mimic mimicry state
5422:Mimic mimicry sleep state
5423:Mimic the normal sleep state
5424:State began mimic normal sleep
5430:1 cutting state Mizuumi-juukubi
5431:2 disconnected Mizuumi-juukubi
5432:3 cutting state Mizuumi-juukubi
5433:4 cutting state Mizuumi-juukubi
5434:5 cutting state Mizuumi-juukubi
5435:6 cutting state Mizuumi-juukubi
5436:7 cutting state Mizuumi-juukubi
5440:Seath; automatic HP recovery
5441:Hakuryu sheath invincible SFX display 1
5442:Hakuryu sheath invincible SFX display 2
5443:Hakuryu sheath invincible SFX display 3
5444:Mayfly dragon HP recovery
5445:NPC for infinite MP
5446:Early NPC for stamina recovery
5447:Hellkite HP recovery
5450:Resurrection from the skeleton suspended animation
5451:Skeleton immortality state
5452:Skeleton suspended animation
5460:Enemies Est [ HP ]
5466:Enemies and large miracle recovery
5470:Ally strengthening magic ( for yourself )
5471:Ally strengthening magic ( for fellow )
5480:Anime defense force adjustment thrown
5490:Two bodies first half for HP Gargoyle
5491:Heavy knight in Est SA reduction
5492:Tutorial NPC dying
5493:Contact Falling -service control of Rotoreku
5494:50 times NPC poison resistant
5495:Quite strong in NPC flame
5496:Quite strong to fire and magic NPC
5500:Prefer ephemera dragon host
5510:[ DLC ] c4100_ Arutoriusu _ self-reinforcement
5511:SA adjustment of DLC ] c4100_ Arutoriusu _ self-reinforcement in
5520:[ DLC ] c3471 Fri chimera poison damage
5521:I was hit by flapping [ DLC ] c3471 gold chimeric
5522:During wince [ DLC ] c3471 gold chimeric
5530:[ DLC ] c4090_ sniper A_ bleeding
5540:[ DLC ] c4172_ humanity ( large ) _ outer edge damage
5541:[ DLC ] c4171_ humanity (medium ) _ outer edge damage
5542:[ DLC ] c4170_ humanity ( small) _ outer edge damage
5550:Less likely to go for [ DLC ] c4520_ shift _
5560:[ DLC ] c4160_ abyss people magician _ Dokukumo
5561:[ DLC ] c4160_ abyss magician 's wand _
5570:Go short life of poison eye [ DLC ] c4110 of hawk
5571:Go plague short life of eye [ DLC ] c4110 of hawk
5580:[ DLC ] c4150 abyss human eyes light animation offset
5581:[ DLC ] c4150 abyss human eyes light doping
5582:[ DLC ] c4160 abyss magician 's eyes light doping
5590:Effect throw [ DLC ] c4510_ Black Dragon _ evil eye
6000:[ 65 ] first [ six ] Baikiruto
6010:Large shield of [ 94 ] [ rock repelling damage reduction effect ]
6011:Large shield of [ 94 ] [ rock damage animation effect change ]
6200:Stamina recovery down _ head _ Level 1
6201:Stamina recovery down _ head _ level 2
6202:Stamina recovery down _ head _ Level 3
6203:Stamina recovery down _ head _ Level 4
6210:Stamina recovery down _ body _ Level 1
6211:Stamina recovery down _ body _ level 2
6212:Stamina recovery down _ body _ Level 3
6213:Stamina recovery down _ body _ Level 4
6220:Stamina recovery arm _ down _ Level 1
6221:Stamina recovery arm _ down _ level 2
6222:Stamina recovery arm _ down _ Level 3
6223:Stamina recovery arm _ down _ Level 4
6230:Stamina recovery down leg _ _ Level 1
6231:Stamina recovery down leg _ _ level 2
6232:Stamina recovery down leg _ _ Level 3
6233:Stamina recovery down leg _ _ Level 4
6300:Super Armor
6310:Weapon head
6320:Arms body
6330:Weapon arm
6340:Arms legs
6400:Bleeding _1
6401:Bleeding _2
6402:Bleeding _3
6403:Bleeding _4
6404:Bleeding _5
6405:Bleeding _6
6410:Ultra bleeding _1
6420:Sickle _1 ultra bleeding _ Death
6500:Poison _1
6501:Poison _2
6502:Poison _3
6503:Poison _4
6504:Poison _5
6505:Poison _6
6600:Deadly poison _1
6601:Deadly poison _2
6602:Deadly poison _3
6603:Deadly poison _4
6604:Deadly poison _5
6605:Deadly poison _6
6610:Song of the sword [ DLC ] [ bleeding ] Kiaran
6620:Dagger of [ DLC ] [ Kiaran deadly poison ]
6621:SA -up of [ DLC ] Kiaran
6630:Whip [ DLC ] chimera [ poison ]
6700:[ 117 ] [ RyuKen attack during correction effect ]
6702:[ 117 ] [ RyuKen breath when stamina reduction ]
6710:[ 117 ] [ RyuKen Baikiruto ]
6711:[ 117 ] [ RyuKen Baikiruto ] _LV1
6712:[ 117 ] [ RyuKen Baikiruto ] _LV2
6713:[ 117 ] [ RyuKen Baikiruto ] _LV3
6720:[ Sword ] Omagari _ HP drain attack hit
6730:[ 70 ] Sumo / HP drain _ attack hit
6740:[ HP ] Sanctus Rijenereito
6750:Bleeding and poison shield [ of blood ] , deadly poison , curse resistance up
6760:[ ] Poison dart poison effect
6800:Bishop's staff / magic use half the number of [ 127 ] crystal
6810:Ken / Physical Def up of [ 58 ] old dragon
6820:[ 79 ] Moon Light / Magic Def.
6830:Sword / Physical Def up of [ 98 ] old dragon
6840:Ohno / bleeding and poison -resistant up of [ 125 ] Gargoyle
6850:Large ax / Physical Def up of [ 106 ] Dragon King
6860:[ Fang ] Dairyu / Physical Def up
6870:[ 87 ] large keel / Physical Def up
6880:/ Bleeding and poison -resistant up [ gargoyle halberd ( small)
6890:Stamina recovery up [ shield ] Kusamon
6900:Up a little weight equipment [ mask of Father's
6910:I increase slightly mask [ Mother's HP
6920:Up a little stamina recovery [ mask of child ]
6930:Sharpness of magic [ head collar of Dusk ]
6940:I strengthen [ crown of the sun shade ] of all the magic
6950:[ Heliozoan ] Light
6960:Item discovery rate up in Seoul and absorption [ stigma of greedy person ]
6961:Reverse regen [ stigma of greedy person ]
6970:Self-inflicted damage of chaos [ blade ]
6980:Their ultra- bleeding [ sickle of the Grim Reaper ]
6990:[ Meat ] switch knife _ HP drain attack hit
7001:Level 1
7002:Level 2
7003:Level 3
7004:Level 4
7005:Level 5
7006:Level 6
7007:Level 7
7008:Level 8
7009:Level 9
7010:Level 10
7011:Level 11
7012:Level 12
7013:Level 13
7014:Level 14
7015:Level 15
7100:Black Soul (2x HP, 1.8x attack, 1.2x defense)
7401:Round -up power level _ 1
7402:Round -up power _ level 2
7403:Round -up power level 3 _
7404:Round -up power _ Level 4
7405:Round -up power level _ 5
7406:Round -up power level _ 6
7407:Round -up power level _ 7
7408:Round -up power level _ 8
7409:Round -up power level _ 9
7410:Round -up power level _ 10
7411:Round -up power level _ 11
7412:Round -up power level _ 12
7413:Round -up power level _ 13
7414:Round -up power level _ 14
7415:Round -up power level _ 15
7500:One multi- doping _ white
7501:Two multi- doping _ white
7510:One person only _c4100 [ DLC ] SA multi- doping _ white
7511:Two people dedicated __c4100 [ DLC ] SA multi- doping _ white
7600:( 0.5 times the actual damage ) NPC doping
7601:( 1.5 times the actual damage ) NPC doping
7602:( 2 times the actual damage ) NPC doping
7610:NPC doping ( defense 1.5 times )
7611:NPC doping ( defense 2.0 times )
7650:( Aunt of swamp ) NPC doping
7651:NPC doping ( )
7700:NPC cooperation multi- doping
7800:[ DLC ] NPC_HP doping
7801:[ DLC ] NPC_ stamina recovery doping
8000:Wandering doping test ( middle)
8001:Wandering doping test ( strong)
71100:Disable all
71110:Immortality system invalid
71111:Enable all
80000:Disable all
80011:Relic &吸魂invalid
80101:Relic and fascinated invalid
80111:Relic invalid
81001:吸魂& fascinated invalid
81011:吸魂invalid
81101:Fascinated invalid
81111:Enable all
90000:Disable poison, toxic, bleed, and curse
90001:Poison and bleeding & plague invalid
90010:Poison and bleeding and curse invalid
90011:Poison and bleeding invalid
90100:Poison and plague and curse invalid
90101:Poison and plague invalid
90110:Poison and curse invalid
90111:Poison invalid
91000:Bleeding and plague and curse invalid
91001:Bleeding & plague invalid
91010:Bleeding and curse invalid
91011:Bleeding invalid
91100:Plague and curse invalid
91101:Plague invalid
91110:Curse invalid
91111:Enable all
</DropDownList>
<LastState Value="2350" RealAddress="131F0000"/>
<VariableType>4 Bytes</VariableType>
<Address>selected_attack</Address>
</CheatEntry>
<CheatEntry>
<ID>89788</ID>
<Description>"SpEffect Base"</Description>
<LastState RealAddress="04B5BC04"/>
<VariableType>String</VariableType>
<Length>0</Length>
<Unicode>0</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>4b5bc04</Address>
<CheatEntries>
<CheatEntry>
<ID>90820</ID>
<Description>"iconId"</Description>
<LastState Value="-1" RealAddress="04B5BC04"/>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+0</Address>
</CheatEntry>
<CheatEntry>
<ID>90821</ID>
<Description>"conditionHp"</Description>
<LastState Value="-1" RealAddress="04B5BC08"/>
<VariableType>Float</VariableType>
<Address>+04</Address>
</CheatEntry>
<CheatEntry>
<ID>90822</ID>
<Description>"Effect Duration (-1 = unlimited)"</Description>
<LastState Value="-1" RealAddress="04B5BC0C"/>
<VariableType>Float</VariableType>
<Address>+08</Address>
</CheatEntry>
<CheatEntry>
<ID>90823</ID>
<Description>"motionInterval"</Description>
<LastState Value="0" RealAddress="04B5BC10"/>
<VariableType>4 Bytes</VariableType>
<Address>+0C</Address>
</CheatEntry>
<CheatEntry>
<ID>90824</ID>
<Description>"Max HP modifier"</Description>
<LastState Value="1" RealAddress="04B5BC14"/>
<VariableType>Float</VariableType>
<Address>+10</Address>
</CheatEntry>
<CheatEntry>
<ID>90825</ID>
<Description>"Max FP Modifier"</Description>
<LastState Value="1" RealAddress="04B5BC18"/>
<VariableType>Float</VariableType>
<Address>+14</Address>
</CheatEntry>
<CheatEntry>
<ID>90826</ID>
<Description>"Max StaminaRate"</Description>
<LastState Value="1" RealAddress="04B5BC1C"/>
<VariableType>Float</VariableType>
<Address>+18</Address>
</CheatEntry>
<CheatEntry>
<ID>90827</ID>
<Description>"slashDamageCutRate"</Description>
<LastState Value="2" RealAddress="04B5BC20"/>
<VariableType>Float</VariableType>
<Address>+1C</Address>
</CheatEntry>
<CheatEntry>
<ID>90828</ID>
<Description>"blowDamageCutRate"</Description>
<LastState Value="2" RealAddress="04B5BC24"/>
<VariableType>Float</VariableType>
<Address>+20</Address>
</CheatEntry>
<CheatEntry>
<ID>90829</ID>
<Description>"thrustDamageCutRate"</Description>
<LastState Value="2" RealAddress="04B5BC28"/>
<VariableType>Float</VariableType>
<Address>+24</Address>
</CheatEntry>
<CheatEntry>
<ID>90830</ID>