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MonoBehaviour bool showHelp; bool cursor_visible = true; + public static bool debug_visible = false; string input; private void Start() { @@ -82,16 +86,47 @@ private void Awake() { } }); + SHOW_DEBUG = new DebugCommand("show_debug", "Shows/Hides debug info.", "show_debug", () => { + if (debug_visible) { + debug_visible = false; + } else { + debug_visible = true; + } + }); + + GHOST_MODE = new DebugCommand("ghost", "Enables/Disables player collisions", "ghost", () => { + if (Player.ghost_mode == false) { + Player.bc.isTrigger = true; + Player.ghost_mode = true; + } else { + Player.bc.isTrigger = false; + Player.ghost_mode = false; + } + }); + + FLY_MODE = new DebugCommand("fly", "Enables/Disables player physics", "fly", () => { + if (Player.fly_mode == false) { + Player.rb.gravityScale = 0.0f; + Player.fly_mode = true; + } else { + Player.rb.gravityScale = Player.gravity; + Player.fly_mode = false; + } + }); + HELP = new DebugCommand("help", "Shows a list of commands", "help", () => { // temporary done like this - outputText.text = "\'help\' - Shows a list of commands \n\'exit\' - Exits the game \n\'unlim_jump\' - Enables/Disables Unlimited Jump Mode \n\'cursor_vis\' - Shows/Hides cursor"; + outputText.text = "\'help\' - Shows a list of commands \n\'exit\' - Exits the game \n\'unlim_jump\' - Enables/Disables Unlimited Jump Mode \n\'cursor_vis\' - Shows/Hides cursor\n\'show_fps\' - Shows/Hides framerate"; }); commandList = new List { HELP, EXIT_GAME, UNLIM_JUMP_MODE, - CURSOR_VIS + CURSOR_VIS, + SHOW_DEBUG, + GHOST_MODE, + FLY_MODE }; } diff --git a/Assets/Scripts/Debugging/DebugDisplay.cs b/Assets/Scripts/Debugging/DebugDisplay.cs new file mode 100644 index 0000000..0400f05 --- /dev/null +++ b/Assets/Scripts/Debugging/DebugDisplay.cs @@ -0,0 +1,42 @@ +using UnityEngine; +using TMPro; + +public class DebugDisplay : MonoBehaviour { + public TextMeshProUGUI DebugText; + + // Framerate + public float updateTime = 0.5f; + private float time; + private int frameCount; + + // Player Pos + private GameObject playerObj; + private string playerPos; + + void Start() { + DebugText.gameObject.SetActive(false); + } + + void Update() { + time += Time.deltaTime; + + frameCount++; + + if (time >= updateTime) { + int frameRate = Mathf.RoundToInt(frameCount / time); + playerObj = GameObject.FindGameObjectWithTag("Player"); + playerPos = ("X " + playerObj.transform.position.x + " Y " + playerObj.transform.position.y); + + DebugText.text = ("FPS: " + frameRate.ToString() + "\nPos: " + playerPos); + + time -= updateTime; + frameCount = 0; + } + + if (DebugController.debug_visible == false) { + DebugText.gameObject.SetActive(false); + } else { + DebugText.gameObject.SetActive(true); + } + } +} diff --git a/Assets/Scripts/Debugging/DebugDisplay.cs.meta b/Assets/Scripts/Debugging/DebugDisplay.cs.meta new file mode 100644 index 0000000..52965d0 --- /dev/null +++ b/Assets/Scripts/Debugging/DebugDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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int extraJumpsValue; + public static float gravity = 2.0f; - public Rigidbody2D rb; + public static Rigidbody2D rb; + public static BoxCollider2D bc; private Animator anim; - // Ground private bool isGrounded; + [Header("Ground Check")] public Transform groundCheck; public float checkRadius; public LayerMask whatIsGround; + [Header("Particles")] + public ParticleSystem dust; + private void Start() { extraJumps = extraJumpsValue; rb = GetComponent(); + bc = GetComponent(); anim = GetComponent(); + + rb.gravityScale = gravity; } private void FixedUpdate() { @@ -54,6 +63,10 @@ private void FixedUpdate() { if (moveInput > 0f || moveInput < 0f) { anim.SetBool("moving", true); + + if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey("joystick button 8")) { + rb.velocity = new Vector2(moveInput * (speed * 1.55f), rb.velocity.y); + } } else { @@ -78,13 +91,16 @@ private void Update() { if (Input.GetKeyDown(KeyCode.UpArrow) && extraJumps > 0 || Input.GetKeyDown("joystick button 0") && extraJumps > 0) { if (unlimitedJumpMode == true) { + CreateDust(); rb.velocity = new Vector2(rb.velocity.x, speed+5); } else { + CreateDust(); rb.velocity = Vector2.up * jumpForce; extraJumps--; } } else if (Input.GetKeyDown(KeyCode.UpArrow) && extraJumps == 0 && isGrounded == true || Input.GetKeyDown("joystick button 0") && extraJumps == 0 && isGrounded == true) { if (unlimitedJumpMode == true) { + CreateDust(); rb.velocity = new Vector2(rb.velocity.x, speed+5); } else { rb.velocity = Vector2.up * jumpForce; @@ -100,9 +116,14 @@ private void Update() { } private void Flip() { + CreateDust(); facingRight = !facingRight; Vector3 Scaler = transform.localScale; Scaler.x *= -1; transform.localScale = Scaler; } + + void CreateDust() { + dust.Play(); + } } diff --git a/Assets/Sprites/Characters/Effects.meta b/Assets/Sprites/Characters/Effects.meta new file mode 100644 index 0000000..d474c7b --- /dev/null +++ b/Assets/Sprites/Characters/Effects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 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