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kvui.py
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kvui.py
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import os
import logging
import typing
import asyncio
os.environ["KIVY_NO_CONSOLELOG"] = "1"
os.environ["KIVY_NO_FILELOG"] = "1"
os.environ["KIVY_NO_ARGS"] = "1"
os.environ["KIVY_LOG_ENABLE"] = "0"
from kivy.base import Config
Config.set("input", "mouse", "mouse,disable_multitouch")
Config.set('kivy', 'exit_on_escape', '0')
Config.set('graphics', 'multisamples', '0') # multisamples crash old intel drivers
from kivy.app import App
from kivy.core.window import Window
from kivy.core.clipboard import Clipboard
from kivy.core.text.markup import MarkupLabel
from kivy.base import ExceptionHandler, ExceptionManager, Clock
from kivy.factory import Factory
from kivy.properties import BooleanProperty, ObjectProperty
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.textinput import TextInput
from kivy.uix.recycleview import RecycleView
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.label import Label
from kivy.uix.progressbar import ProgressBar
from kivy.utils import escape_markup
from kivy.lang import Builder
from kivy.uix.recycleview.views import RecycleDataViewBehavior
from kivy.uix.behaviors import FocusBehavior
from kivy.uix.recycleboxlayout import RecycleBoxLayout
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
import Utils
from NetUtils import JSONtoTextParser, JSONMessagePart
if typing.TYPE_CHECKING:
import CommonClient
context_type = CommonClient.CommonContext
else:
context_type = object
# I was surprised to find this didn't already exist in kivy :(
class HoverBehavior(object):
"""from https://stackoverflow.com/a/605348110"""
hovered = BooleanProperty(False)
border_point = ObjectProperty(None)
def __init__(self, **kwargs):
self.register_event_type('on_enter')
self.register_event_type('on_leave')
Window.bind(mouse_pos=self.on_mouse_pos)
Window.bind(on_cursor_leave=self.on_cursor_leave)
super(HoverBehavior, self).__init__(**kwargs)
def on_mouse_pos(self, *args):
if not self.get_root_window():
return # do proceed if I'm not displayed <=> If have no parent
pos = args[1]
# Next line to_widget allow to compensate for relative layout
inside = self.collide_point(*self.to_widget(*pos))
if self.hovered == inside:
return # We have already done what was needed
self.border_point = pos
self.hovered = inside
if inside:
self.dispatch("on_enter")
else:
self.dispatch("on_leave")
def on_cursor_leave(self, *args):
# if the mouse left the window, it is obviously no longer inside the hover label.
self.hovered = BooleanProperty(False)
self.border_point = ObjectProperty(None)
self.dispatch("on_leave")
Factory.register('HoverBehavior', HoverBehavior)
class ServerToolTip(Label):
pass
class ServerLabel(HoverBehavior, Label):
def __init__(self, *args, **kwargs):
super(ServerLabel, self).__init__(*args, **kwargs)
self.layout = FloatLayout()
self.popuplabel = ServerToolTip(text="Test")
self.layout.add_widget(self.popuplabel)
def on_enter(self):
self.popuplabel.text = self.get_text()
App.get_running_app().root.add_widget(self.layout)
def on_leave(self):
App.get_running_app().root.remove_widget(self.layout)
def get_text(self):
if self.ctx.server:
ctx = self.ctx
text = f"Connected to: {ctx.server_address}."
if ctx.slot is not None:
text += f"\nYou are Slot Number {ctx.slot} in Team Number {ctx.team}, " \
f"named {ctx.player_names[ctx.slot]}."
if ctx.items_received:
text += f"\nYou have received {len(ctx.items_received)} items. " \
f"You can list them in order with /received."
if ctx.total_locations:
text += f"\nYou have checked {len(ctx.checked_locations)} " \
f"out of {ctx.total_locations} locations. " \
f"You can get more info on missing checks with /missing."
if ctx.permissions:
text += "\nPermissions:"
for permission_name, permission_data in ctx.permissions.items():
text += f"\n {permission_name}: {permission_data}"
if ctx.hint_cost is not None and ctx.total_locations:
text += f"\nA new !hint <itemname> costs {ctx.hint_cost}% of checks made. " \
f"For you this means every {max(0, int(ctx.hint_cost * 0.01 * ctx.total_locations))} " \
"location checks."
elif ctx.hint_cost == 0:
text += "\n!hint is free to use."
else:
text += f"\nYou are not authenticated yet."
return text
else:
return "No current server connection. \nPlease connect to an Archipelago server."
@property
def ctx(self) -> context_type:
return App.get_running_app().ctx
class MainLayout(GridLayout):
pass
class ContainerLayout(FloatLayout):
pass
class SelectableRecycleBoxLayout(FocusBehavior, LayoutSelectionBehavior,
RecycleBoxLayout):
""" Adds selection and focus behaviour to the view. """
class SelectableLabel(RecycleDataViewBehavior, Label):
""" Add selection support to the Label """
index = None
selected = BooleanProperty(False)
def refresh_view_attrs(self, rv, index, data):
""" Catch and handle the view changes """
self.index = index
return super(SelectableLabel, self).refresh_view_attrs(
rv, index, data)
def on_touch_down(self, touch):
""" Add selection on touch down """
if super(SelectableLabel, self).on_touch_down(touch):
return True
if self.collide_point(*touch.pos):
if self.selected:
self.parent.clear_selection()
else:
# Not a fan of the following few lines, but they work.
temp = MarkupLabel(text=self.text).markup
text = "".join(part for part in temp if not part.startswith(("[color", "[/color]")))
cmdinput = App.get_running_app().textinput
if not cmdinput.text and " did you mean " in text:
for question in ("Didn't find something that closely matches, did you mean ",
"Too many close matches, did you mean "):
if text.startswith(question):
name = Utils.get_text_between(text, question,
"? (")
cmdinput.text = f"!{App.get_running_app().last_autofillable_command} {name}"
break
Clipboard.copy(text)
return self.parent.select_with_touch(self.index, touch)
def apply_selection(self, rv, index, is_selected):
""" Respond to the selection of items in the view. """
self.selected = is_selected
class GameManager(App):
logging_pairs = [
("Client", "Archipelago"),
]
base_title: str = "Archipelago Client"
last_autofillable_command: str
def __init__(self, ctx: context_type):
self.title = self.base_title
self.ctx = ctx
self.commandprocessor = ctx.command_processor(ctx)
self.icon = r"data/icon.png"
self.json_to_kivy_parser = KivyJSONtoTextParser(ctx)
self.log_panels = {}
# keep track of last used command to autofill on click
self.last_autofillable_command = "hint"
autofillable_commands = ("hint_location", "hint", "getitem")
original_say = ctx.on_user_say
def intercept_say(text):
text = original_say(text)
if text:
for command in autofillable_commands:
if text.startswith("!"+command):
self.last_autofillable_command = command
break
return text
ctx.on_user_say = intercept_say
super(GameManager, self).__init__()
def build(self):
self.container = ContainerLayout()
self.grid = MainLayout()
self.grid.cols = 1
connect_layout = BoxLayout(orientation="horizontal", size_hint_y=None, height=30)
# top part
server_label = ServerLabel()
connect_layout.add_widget(server_label)
self.server_connect_bar = TextInput(text="archipelago.gg", size_hint_y=None, height=30, multiline=False,
write_tab=False)
self.server_connect_bar.bind(on_text_validate=self.connect_button_action)
connect_layout.add_widget(self.server_connect_bar)
self.server_connect_button = Button(text="Connect", size=(100, 30), size_hint_y=None, size_hint_x=None)
self.server_connect_button.bind(on_press=self.connect_button_action)
connect_layout.add_widget(self.server_connect_button)
self.grid.add_widget(connect_layout)
self.progressbar = ProgressBar(size_hint_y=None, height=3)
self.grid.add_widget(self.progressbar)
# middle part
self.tabs = TabbedPanel(size_hint_y=1)
self.tabs.default_tab_text = "All"
self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name)
for logger_name, name in
self.logging_pairs))
for logger_name, display_name in self.logging_pairs:
bridge_logger = logging.getLogger(logger_name)
panel = TabbedPanelItem(text=display_name)
self.log_panels[display_name] = panel.content = UILog(bridge_logger)
self.tabs.add_widget(panel)
self.grid.add_widget(self.tabs)
if len(self.logging_pairs) == 1:
# Hide Tab selection if only one tab
self.tabs.clear_tabs()
self.tabs.do_default_tab = False
self.tabs.current_tab.height = 0
self.tabs.tab_height = 0
# bottom part
bottom_layout = BoxLayout(orientation="horizontal", size_hint_y=None, height=30)
info_button = Button(height=30, text="Command:", size_hint_x=None)
info_button.bind(on_release=self.command_button_action)
bottom_layout.add_widget(info_button)
self.textinput = TextInput(size_hint_y=None, height=30, multiline=False, write_tab=False)
self.textinput.bind(on_text_validate=self.on_message)
def text_focus(event):
"""Needs to be set via delay, as unfocusing happens after on_message"""
self.textinput.focus = True
self.textinput.text_focus = text_focus
bottom_layout.add_widget(self.textinput)
self.grid.add_widget(bottom_layout)
self.commandprocessor("/help")
Clock.schedule_interval(self.update_texts, 1 / 30)
self.container.add_widget(self.grid)
return self.container
def update_texts(self, dt):
if self.ctx.server:
self.title = self.base_title + " " + Utils.__version__ + \
f" | Connected to: {self.ctx.server_address} " \
f"{'.'.join(str(e) for e in self.ctx.server_version)}"
self.server_connect_button.text = "Disconnect"
self.progressbar.max = len(self.ctx.checked_locations) + len(self.ctx.missing_locations)
self.progressbar.value = len(self.ctx.checked_locations)
else:
self.server_connect_button.text = "Connect"
self.title = self.base_title + " " + Utils.__version__
self.progressbar.value = 0
def command_button_action(self, button):
if self.ctx.server:
logging.getLogger("Client").info("/help for client commands and !help for server commands.")
else:
logging.getLogger("Client").info("/help for client commands and once you are connected, "
"!help for server commands.")
def connect_button_action(self, button):
if self.ctx.server:
self.ctx.server_address = None
asyncio.create_task(self.ctx.disconnect())
else:
asyncio.create_task(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
def on_stop(self):
# "kill" input tasks
for x in range(self.ctx.input_requests):
self.ctx.input_queue.put_nowait("")
self.ctx.input_requests = 0
self.ctx.exit_event.set()
def on_message(self, textinput: TextInput):
try:
input_text = textinput.text.strip()
textinput.text = ""
if self.ctx.input_requests > 0:
self.ctx.input_requests -= 1
self.ctx.input_queue.put_nowait(input_text)
elif input_text:
self.commandprocessor(input_text)
Clock.schedule_once(textinput.text_focus)
except Exception as e:
logging.getLogger("Client").exception(e)
def print_json(self, data):
text = self.json_to_kivy_parser(data)
self.log_panels["Archipelago"].on_message_markup(text)
self.log_panels["All"].on_message_markup(text)
class FactorioManager(GameManager):
logging_pairs = [
("Client", "Archipelago"),
("FactorioServer", "Factorio Server Log"),
("FactorioWatcher", "Bridge Data Log"),
]
base_title = "Archipelago Factorio Client"
class SNIManager(GameManager):
logging_pairs = [
("Client", "Archipelago"),
("SNES", "SNES"),
]
base_title = "Archipelago SNI Client"
class TextManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Text Client"
class FF1Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Final Fantasy 1 Client"
class LogtoUI(logging.Handler):
def __init__(self, on_log):
super(LogtoUI, self).__init__(logging.INFO)
self.on_log = on_log
def handle(self, record: logging.LogRecord) -> None:
self.on_log(self.format(record))
class UILog(RecycleView):
cols = 1
def __init__(self, *loggers_to_handle, **kwargs):
super(UILog, self).__init__(**kwargs)
self.data = []
for logger in loggers_to_handle:
logger.addHandler(LogtoUI(self.on_log))
def on_log(self, record: str) -> None:
self.data.append({"text": escape_markup(record)})
def on_message_markup(self, text):
self.data.append({"text": text})
class E(ExceptionHandler):
logger = logging.getLogger("Client")
def handle_exception(self, inst):
self.logger.exception("Uncaught Exception:", exc_info=inst)
return ExceptionManager.PASS
class KivyJSONtoTextParser(JSONtoTextParser):
color_codes = {
# not exact color names, close enough but decent looking
"black": "000000",
"red": "EE0000",
"green": "00FF7F",
"yellow": "FAFAD2",
"blue": "6495ED",
"magenta": "EE00EE",
"cyan": "00EEEE",
"white": "FFFFFF"
}
def _handle_color(self, node: JSONMessagePart):
colors = node["color"].split(";")
node["text"] = escape_markup(node["text"])
for color in colors:
color_code = self.color_codes.get(color, None)
if color_code:
node["text"] = f"[color={color_code}]{node['text']}[/color]"
return self._handle_text(node)
return self._handle_text(node)
ExceptionManager.add_handler(E())
Builder.load_file(Utils.local_path("data", "client.kv"))