Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

decompile problem #35

Open
I0lOl0I opened this issue Feb 23, 2021 · 2 comments
Open

decompile problem #35

I0lOl0I opened this issue Feb 23, 2021 · 2 comments

Comments

@I0lOl0I
Copy link

I0lOl0I commented Feb 23, 2021

it doesn't decompile image correctly when there are some color values in RGB and with alpha channel in 0 at the same time.

@LeonBlade
Copy link
Owner

Which image?

@I0lOl0I
Copy link
Author

I0lOl0I commented Feb 24, 2021

hi I need to apologize first, I didn't use your tool on Stardew Valley,
I'm trying to find a working xnb decompiler/extractor.

I tried other xnb extractors but they all do premultiplied alpha,
until I met this one, your tool does not seem to do premultiplied alpha, which keep the color value of every pixel with alpha 0 and that is exactly what I need.

I do have the original file and the file after decompiled.

thank you for your time
Tiles - 1 - lights.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants