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There's been some confusion about how BOTH hero and monster can be knocked out at the same time. Currently BOTH get to attach each other "simultaneously" however that seems unfair to some players. To remedy this, we'll introduce a "initiative" roll to see who attacks first. This will give either the hero or the monster the advantage in those scenarios where it would have been possible to knock each other out. In other words, now once one defeats the other, there's no "parting shot".
To accommodate this, the player and monster should have an "initiative bonus" that will extend the upper end of the roll. In other words, if both have a random.Roll(10), an initiative bonus of 5 would make it random.Roll(15).
The Hero can improve "initiative bonus" through training. Therefore, training can EITHER improve your To Hit chance bonus (as it does now) OR it can improve your initiative bonus.
The text was updated successfully, but these errors were encountered:
There's been some confusion about how BOTH hero and monster can be knocked out at the same time. Currently BOTH get to attach each other "simultaneously" however that seems unfair to some players. To remedy this, we'll introduce a "initiative" roll to see who attacks first. This will give either the hero or the monster the advantage in those scenarios where it would have been possible to knock each other out. In other words, now once one defeats the other, there's no "parting shot".
To accommodate this, the player and monster should have an "initiative bonus" that will extend the upper end of the roll. In other words, if both have a random.Roll(10), an initiative bonus of 5 would make it random.Roll(15).
The Hero can improve "initiative bonus" through training. Therefore, training can EITHER improve your To Hit chance bonus (as it does now) OR it can improve your initiative bonus.
The text was updated successfully, but these errors were encountered: