You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Right now, the turnChange event is only triggered when the server's turn timer goes off. If the current player is disconnected before their turn is over, the app acts as thought the turn has changed, but turnChange is never emitted! This is very unintuitive!
The server should fire the turnChange event both when the turn timer goes off and when the current player disconnects, and the client-side handler functions should be refactored accordingly.
Reminder: be sure to update the flowchart and events list after closing this issue, if needed!
The text was updated successfully, but these errors were encountered:
Right now, the
turnChange
event is only triggered when the server's turn timer goes off. If the current player is disconnected before their turn is over, the app acts as thought the turn has changed, butturnChange
is never emitted! This is very unintuitive!The server should fire the
turnChange
event both when the turn timer goes off and when the current player disconnects, and the client-side handler functions should be refactored accordingly.Reminder: be sure to update the flowchart and events list after closing this issue, if needed!
The text was updated successfully, but these errors were encountered: