Skip to content

Font standardized. New wallet format as well as full sha256 for bip39 hex. New quotes and settings format #233

Font standardized. New wallet format as well as full sha256 for bip39 hex. New quotes and settings format

Font standardized. New wallet format as well as full sha256 for bip39 hex. New quotes and settings format #233

Workflow file for this run

name: Build Launcher
on:
pull_request:
push:
branches:
- "main"
workflow_dispatch:
jobs:
build:
# both Windows and Linux builds run on Ubuntu
runs-on: ${{ matrix.build == 'macos' && 'macos' || 'ubuntu' }}-latest
strategy:
fail-fast: false
matrix:
build: [macos, windows, linux]
include:
- build: linux
godot-bin: 'godot.linuxbsd.editor.x86_64.mono'
godot-template-bins: 'godot.linuxbsd.template_*'
godot-templates-dir: '/home/runner/.local/share/godot/export_templates/4.2.2.stable.mono'
- build: macos
godot-bin: 'godot.macos.editor.universal'
godot-template-bins: 'godot.macos.template_*'
godot-templates-dir: '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable'
# Windows build runs on Ubuntu
- build: windows
godot-bin: 'godot.linuxbsd.editor.x86_64.mono'
godot-template-bins: 'godot.windows.template_*'
godot-templates-dir: '/home/runner/.local/share/godot/export_templates/4.2.2.stable.mono'
steps:
- uses: actions/checkout@v3
- uses: chickensoft-games/setup-godot@v1
with:
version: 4.2.2
# When running on Linux, we have to use the .NET build, as this is
# the only custom build available from the CI
use-dotnet: ${{ matrix.build == 'linux' || matrix.build == 'windows' }}
include-templates: true
- name: Download Godot w/Bitcoin module
uses: robinraju/[email protected]
with:
repository: LayerTwo-Labs/godot-bitcoin-module
tag: v4.2.2-bitcoin
filename: ${{ matrix.godot-bin }}
- name: Download Godot templates w/Bitcoin module
uses: robinraju/[email protected]
with:
repository: LayerTwo-Labs/godot-bitcoin-module
tag: v4.2.2-bitcoin
filename: ${{ matrix.godot-template-bins }}
# FIXME: remove
- name: show files (linux / windows)
if: ${{ matrix.build == 'linux' || matrix.build == 'windows' }}
run: |
ls
echo 'TEMPLATES'
ls ${{ matrix.godot-templates-dir }}
echo 'VERSION TXT'
cat "${{ matrix.godot-templates-dir }}/version.txt"
echo $GODOT
# FIXME: remove
- name: show files (macos)
if: ${{ matrix.build == 'macos' }}
run: |
ls
#echo 'TEMPLATES'
#ls '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable'
#echo 'MACOS TEMPLATES'
#zipinfo -1 '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/macos.zip'
#echo 'VERSION TXT'
#cat '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/version.txt'
echo $GODOT
- name: Replace default templates with custom templates (linux)
if: ${{ matrix.build == 'linux' }}
run: |
rm "${{ matrix.godot-templates-dir }}/linux_debug.x86_64"
mv godot.linuxbsd.template_debug.x86_64.mono "${{ matrix.godot-templates-dir }}/linux_debug.x86_64"
rm "${{ matrix.godot-templates-dir }}/linux_release.x86_64"
mv godot.linuxbsd.template_release.x86_64.mono "${{ matrix.godot-templates-dir }}/linux_release.x86_64"
- name: Replace default templates with custom templates (macos)
if: ${{ matrix.build == 'macos' }}
run: |
# Temporary directory used to construct the zip file
TMP_ZIP_DIR=$(mktemp -d)
mkdir -p "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS"
mv "godot.macos.template_debug.universal" "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS/godot_macos_debug.universal"
mv "godot.macos.template_release.universal" "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS/godot_macos_release.universal"
zip --delete "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_debug.universal"
zip --delete "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_release.universal"
pushd "${TMP_ZIP_DIR}"
zip "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_debug.universal"
zip "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_release.universal"
popd
- name: Replace default templates with custom templates (windows)
if: ${{ matrix.build == 'windows' }}
run: |
rm "${{ matrix.godot-templates-dir }}/windows_debug_x86_64.exe"
mv "godot.windows.template_debug.x86_64.exe" "${{ matrix.godot-templates-dir }}/windows_debug_x86_64.exe"
rm "${{ matrix.godot-templates-dir }}/windows_debug_x86_64_console.exe"
mv "godot.windows.template_debug.x86_64.console.exe" "${{ matrix.godot-templates-dir }}/windows_debug_x86_64_console.exe"
rm "${{ matrix.godot-templates-dir }}/windows_release_x86_64.exe"
mv "godot.windows.template_release.x86_64.exe" "${{ matrix.godot-templates-dir }}/windows_release_x86_64.exe"
rm "${{ matrix.godot-templates-dir }}/windows_release_x86_64_console.exe"
mv "godot.windows.template_release.x86_64.console.exe" "${{ matrix.godot-templates-dir }}/windows_release_x86_64_console.exe"
# FIXME: remove
- name: show files (linux / windows)
if: ${{ matrix.build == 'linux' || matrix.build == 'windows' }}
run: |
ls
echo 'TEMPLATES'
ls ${{ matrix.godot-templates-dir }}
# FIXME: remove
- name: show files (macos)
if: ${{ matrix.build == 'macos' }}
run: |
ls
echo 'TEMPLATES'
ls '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable'
echo 'MACOS TEMPLATES'
zipinfo -1 '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/macos.zip'
- name: Verify Setup
run: |
chmod +x ${{ matrix.godot-bin }}
mv ${{ matrix.godot-bin }} $GODOT
godot --version
- name: Import certificate to Keychain
if: ${{ matrix.build == 'macos' }}
run: |
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12
KEYCHAIN_PASSWORD=$(uuidgen)
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security default-keychain -s build.keychain
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain
env:
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }}
- name: Setup notarization credentials
if: ${{ matrix.build == 'macos' }}
run: |
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8
# MUST be run before build
- name: Initialize godot cache
run: python3 .github/scripts/godot_ci_cache.py
- name: Export build
run: |
name="${{fromJSON('{"windows": "Windows Desktop", "macos": "macOS", "linux": "Linux/X11"}')[matrix.build] }}"
godot --headless --export-debug "$name" --verbose 2>&1 | tee build.log
env:
GODOT_MACOS_NOTARIZATION_API_KEY_ID:
${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }}
GODOT_MACOS_NOTARIZATION_API_KEY: ./notarization_api_key.p8
GODOT_MACOS_NOTARIZATION_API_UUID:
${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }}
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: drivechain_launcher_${{ matrix.build }}
if-no-files-found: error
path: build/drivechain_launcher-*
- name: Wait for notarization to finish
if: ${{ matrix.build == 'macos' }}
run: |
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"')
xcrun notarytool wait $request_id \
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \
--key ./notarization_api_key.p8
upload-artifacts-to-releases-drivechain-info:
name: Upload artifacts to releases.drivechain.info
runs-on: ubuntu-latest
needs: [build]
# avoid uploading on PRs!
if: github.event_name == 'push' && github.repository_owner == 'LayerTwo-Labs'
steps:
- name: Download artifacts
uses: actions/download-artifact@v4
- name: Create zip files for releases.drivechain.info
run: |
mv drivechain_launcher_linux drivechain-launcher-latest-x86_64-unknown-linux-gnu
zip -r drivechain-launcher-latest-x86_64-unknown-linux-gnu.zip drivechain-launcher-latest-x86_64-unknown-linux-gnu/*
mv drivechain_launcher_macos drivechain-launcher-latest-x86_64-apple-darwin
zip -r drivechain-launcher-latest-x86_64-apple-darwin.zip drivechain-launcher-latest-x86_64-apple-darwin/*
mv drivechain_launcher_windows drivechain-launcher-latest-x86_64-w64
zip -r drivechain-launcher-latest-x86_64-w64.zip drivechain-launcher-latest-x86_64-w64/*
- name: Upload release assets to releases.drivechain.info
uses: cross-the-world/ssh-scp-ssh-pipelines@latest
with:
host: 45.33.96.47
user: root
pass: ${{ secrets.RELEASES_SERVER_PW }}
port: 22
scp: |
'drivechain-launcher-latest-*.zip' => '/var/www/html/'