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It would be nice to at least have the mod switch to the "home" original map, if looping through the maps and checking for the presence of markers is too expensive.
I think what's happening now is that screenshots are taken of whichever map the game loaded on. I have two colonies and it seems kind-of random in terms of which gets the screenshot, but that's my best guess from looking at the code.
Also, from looking in the decompiled RimWorld code, a quick fix/workaround might be to replace Find.CurrentMap with Find.AnyPlayerHomeMap ?? Find.CurrentMap -- I found one example of that happening. I'm not 100% sure what AnyPlayerHomeMap is but the hope would be that it's the player's "main" or original colony map. The game sets it to the first map it finds where IsPlayerHome is true.
The text was updated successfully, but these errors were encountered:
It would be nice to at least have the mod switch to the "home" original map, if looping through the maps and checking for the presence of markers is too expensive.
I think what's happening now is that screenshots are taken of whichever map the game loaded on. I have two colonies and it seems kind-of random in terms of which gets the screenshot, but that's my best guess from looking at the code.
Also, from looking in the decompiled RimWorld code, a quick fix/workaround might be to replace
Find.CurrentMap
withFind.AnyPlayerHomeMap ?? Find.CurrentMap
-- I found one example of that happening. I'm not 100% sure whatAnyPlayerHomeMap
is but the hope would be that it's the player's "main" or original colony map. The game sets it to the first map it finds whereIsPlayerHome
is true.The text was updated successfully, but these errors were encountered: