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sgftree.cpp
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sgftree.cpp
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#include <assert.h>
//#include "gg_utils.h"
#include "sgftree.h"
void
sgftree_clear(SGFTree *tree) {
tree->root = NULL;
tree->lastnode = NULL;
}
int
sgftree_readfile(SGFTree *tree, const char *infilename) {
SGFNode *savetree = tree->root;
tree->root = readsgffile(infilename);
if (tree->root == NULL) {
tree->root = savetree;
return 0;
}
sgfFreeNode(savetree);
tree->lastnode = NULL;
return 1;
}
/* Go back one node in the tree. If lastnode is NULL, go to the last
* node (the one in main variant which has no children).
*/
int
sgftreeBack(SGFTree *tree) {
if (tree->lastnode) {
if (tree->lastnode->parent)
tree->lastnode = tree->lastnode->parent;
else
return 0;
}
else
while (sgftreeForward(tree))
;
return 1;
}
/* Go forward one node in the tree. If lastnode is NULL, go to the
* tree root.
*/
int
sgftreeForward(SGFTree *tree) {
if (tree->lastnode) {
if (tree->lastnode->child)
tree->lastnode = tree->lastnode->child;
else
return 0;
}
else
tree->lastnode = tree->root;
return 1;
}
/* ================================================================ */
/* High level functions */
/* ================================================================ */
/*
* Returns the node to modify. Use lastnode if available, otherwise
* follow the main variation to the current end of the game.
*/
SGFNode *
sgftreeNodeCheck(SGFTree *tree)
{
SGFNode *node = NULL;
assert(tree->root);
if (tree->lastnode)
node = tree->lastnode;
else {
node = tree->root;
while (node->child)
node = node->child;
}
return node;
}
/*
* Add a stone to the current or the given node.
* Return the node where the stone was added.
*/
void
sgftreeAddStone(SGFTree *tree, int color, int movex, int movey)
{
SGFNode *node = sgftreeNodeCheck(tree);
sgfAddStone(node, color, movex, movey);
}
/*
* Add a move to the gametree.
*/
void
sgftreeAddPlay(SGFTree *tree, int color, int movex, int movey)
{
SGFNode *node = sgftreeNodeCheck(tree);
tree->lastnode = sgfAddPlay(node, color, movex, movey);
}
/*
* Add a move to the gametree. New variations are added after the old
* ones rather than before.
*/
void
sgftreeAddPlayLast(SGFTree *tree, int color, int movex, int movey)
{
SGFNode *node = sgftreeNodeCheck(tree);
tree->lastnode = sgfAddPlayLast(node, color, movex, movey);
}
void
sgftreeCreateHeaderNode(SGFTree *tree, int boardsize, float komi, int handicap)
{
SGFNode *root = sgfNewNode();
sgfAddPropertyInt(root, "SZ", boardsize);
sgfAddPropertyFloat(root, "KM", komi);
sgfAddPropertyInt(root, "HA", handicap);
tree->root = root;
tree->lastnode = root;
}
/*
* Add a comment to a gametree.
*/
void
sgftreeAddComment(SGFTree *tree, const char *comment)
{
SGFNode *node;
assert(tree && tree->root);
node = sgftreeNodeCheck(tree);
sgfAddComment(node, comment);
}
/*
* Place text on the board at position (i, j).
*/
void
sgftreeBoardText(SGFTree *tree, int i, int j, const char *text)
{
SGFNode *node;
assert(tree->root);
node = sgftreeNodeCheck(tree);
sgfBoardText(node, i, j, text);
}
/*
* Place a character on the board at position (i, j).
*/
void
sgftreeBoardChar(SGFTree *tree, int i, int j, char c)
{
SGFNode *node;
assert(tree->root);
node = sgftreeNodeCheck(tree);
sgfBoardChar(node, i, j, c);
}
/*
* Place a number on the board at position (i, j).
*/
void
sgftreeBoardNumber(SGFTree *tree, int i, int j, int number)
{
SGFNode *node = sgftreeNodeCheck(tree);
sgfBoardNumber(node, i, j, number);
}
/*
* Place a circle mark on the board at position (i, j).
*/
void
sgftreeTriangle(SGFTree *tree, int i, int j) {
SGFNode *node = sgftreeNodeCheck(tree);
sgfTriangle(node, i, j);
}
/*
* Place a circle mark on the board at position (i, j).
*/
void
sgftreeCircle(SGFTree *tree, int i, int j) {
SGFNode *node = sgftreeNodeCheck(tree);
sgfCircle(node, i, j);
}
/*
* Place a square mark on the board at position (i, j).
*/
void
sgftreeSquare(SGFTree *tree, int i, int j) {
SGFNode *node = sgftreeNodeCheck(tree);
sgfSquare(node, i, j);
}
/*
* Place a (square) mark on the board at position (i, j).
*/
void
sgftreeMark(SGFTree *tree, int i, int j) {
SGFNode *node = sgftreeNodeCheck(tree);
sgfMark(node, i, j);
}
/*
* Start a new variant.
*/
void
sgftreeStartVariant(SGFTree *tree) {
SGFNode *node = sgftreeNodeCheck(tree);
tree->lastnode = sgfStartVariant(node);
}
/*
* Start a new variant as first child.
*/
void
sgftreeStartVariantFirst(SGFTree *tree) {
SGFNode *node = sgftreeNodeCheck(tree);
tree->lastnode = sgfStartVariantFirst(node);
}
/*
* Write result of the game to the game tree.
*/
void
sgftreeWriteResult(SGFTree *tree, float score, int overwrite) {
assert(tree->root);
sgfWriteResult(tree->root, score, overwrite);
}
void
sgftreeSetLastNode(SGFTree *tree, SGFNode *last_node) {
tree->lastnode = last_node;
}
/*
* Local Variables:
* tab-width: 8
* c-basic-offset: 2
* End:
*/
// add some functions
void printSGFPRO(SGFProperty *pro) {
SGFProperty *tmpnode;
tmpnode = pro;
while (tmpnode != NULL) {
fprintf(stderr, "[%d|%s]", tmpnode->name, tmpnode->value);
tmpnode = tmpnode->next;
}
}
void printNode(SGFNode *node) {
fprintf(stderr, "[%p]NodeProp: ", node);
printSGFPRO(node->props);
//show_sgf_properties(node);
if (node->child != NULL) {
fprintf(stderr, "\nChild:");
printNode(node->child);
}
if (node->next != NULL) {
fprintf(stderr, "\nNext:");
printNode(node->next);
}
}
void printSGF(SGFTree *tree) {
if (tree->root == NULL) { // empty tree
fprintf(stderr, "No tree..\n");
return;
}
fprintf(stderr, "root[%p], lastnode[%p]\n"
"SGFTREE:\n", tree->root, tree->lastnode);
printNode(tree->root);
}