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[BUG] Does not work on Godot 3 unless UnityNamedPipe is used #94
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Hmm this might be a Mono Bug. So it works fine when using the UnityNamedPipe and the native dll with it? |
Yep
Might also make it a nuget package as well. Edit: Tried Monogame, same case. |
Awesome thanks, ill look into updating it! |
I want to put a quick update on this, this DOES work on Godot Linux executable for some reason and I tried using 'UnityNamedPipe' as in the issue's name but I didn't know how to use it, I also tried seeing if this could be a Build Tool bug but no, I tried building it on windows and put it on Linux and it did work, but building it on Linux and puting it on windows doesn't work no matter what the Build Tool type is, either it's dotnet or VS BuildTools or Mono, But one thing is MSBuild (Mono) does work for me on Linux but not on windows, it prints (The SDK resolver type "DotNetMSBuildSdkResolver" failed to load) so that's the only thing I'm unsure about, so if you can help I would gladly appreciate it. :) |
Related issue: godotengine/godot#36958 I'm back after 2 years, Godot 4 now uses .NET 6 which fixes this issue. Continued in #201 |
lol nice |
Tbh I don't even remember when I commented this Anyhow cool that the issue is fixed, it took long but late better than never |
Describe the bug
DiscordRpcClient fails to connect in Godot normally without using UnityNamedPipe
Log output:
To Reproduce
Steps to reproduce the behavior:
Desktop (please complete the following information):
Additional context
Godot 3.2.3 Mono RC; Haven't tried in 3.2.2 but I think its the same case.
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