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Trying to compile LWJGL3 on Big Endian system, I understand that not everyone has access to a BE machine, but either way I added some entries to the build.xml for ppc64, running Debian sid PPC64 on a powermac g5 with 12GB of ram, when running ant compile-templates, it hangs with a SIGSEGV error. Compiled PrismLauncher just for curiosity, any minecraft instances that I try says that can't find LWJGL, debian do provide lwjgl2.9.3 on ¨all¨ arch but doesn't seems to work/detect, but my main goal would be to run other projects like https://github.com/collinsmith/riiablo and pokemmo. hs_err_pid12900.log
Best regards,
Link.
Stacktrace or crash log output
No response
The text was updated successfully, but these errors were encountered:
Version
3.3.5 (snapshot)
Platform
Linux x64
JDK
OpenJDK 23.0.1
Module
LWJGL core
Bug description
Trying to compile LWJGL3 on Big Endian system, I understand that not everyone has access to a BE machine, but either way I added some entries to the build.xml for ppc64, running Debian sid PPC64 on a powermac g5 with 12GB of ram, when running
ant compile-templates
, it hangs with a SIGSEGV error. Compiled PrismLauncher just for curiosity, any minecraft instances that I try says that can't find LWJGL, debian do provide lwjgl2.9.3 on ¨all¨ arch but doesn't seems to work/detect, but my main goal would be to run other projects like https://github.com/collinsmith/riiablo and pokemmo.hs_err_pid12900.log
Best regards,
Link.
Stacktrace or crash log output
No response
The text was updated successfully, but these errors were encountered: