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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GDShell"
config/description="Feature-packed customizable in-game console for development, debugging, cheats, etc... for Godot 4"
run/main_scene="res://addons/gdshell/demo/demo.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://addons/gdshell/icon.png"
[autoload]
GDShell="*res://addons/gdshell/scripts/gdshell_main.gd"
[debug]
gdscript/warnings/exclude_addons=false
gdscript/warnings/return_value_discarded=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
[editor_plugins]
enabled=PackedStringArray("res://addons/gdshell/plugin.cfg")
[input]
gdshell_toggle_ui={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":96,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}